default search action
GEM 2019: New Haven, CT, USA
- IEEE Games, Entertainment, Media Conference, GEM 2019, New Haven, CT, USA, June 18-21, 2019. IEEE 2019, ISBN 978-1-7281-2404-9
- Yeohyun Ahn:
The Social Homelessness on US Campuses. 1-4 - Xiaobi Iris Pan:
PoeceptibleVR: Reinterpreting Chinese Traditional Calligraphic Poetry in VR with Multiple Scales and Senses. 1-12 - Isabelle Dela Torre, Imran Khaliq:
A Study on Accessibility in Games for the Visually Impaired. 1-7 - Christopher Morse, Adam Chernick, Zeyu Ren, Sabrina Naumovski, Luke Gehron:
Sound Space: Communicating Acoustics Through Interactive Visualization. 1-4 - Angela Jank, Fabian Kozich, Felix Fröhlich, Kai Erenli:
VR Fact Sheet 2019- An Overview of VR Movies & Games. 1-9 - Mojgan Matloob Haghanikar:
Cyberlearning and Augmented Reality in STEM Education. 1-9 - Gregory P. Garvey:
Blasey Ford v Kavanaugh & The Split-Brain Interface. 1-5 - Steve Mann, Diego Defaz, Tamer Abdulazim, Derek Lam, Mike Alford, Jeremy Stairs, Cayden Pierce, Christina Mann:
EncephalogamesTM (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities. 1-10 - Elizabeth Shores:
Looking In, Performing Worlds: Outer Space as a Metaphor of Possibility for Players and Creators of Games, Entertainment, and Media. 1-5 - Shakir Belle, Curtis Gittens, T. C. Nicholas Graham:
Programming with Affect: How Behaviour Trees and a Lightweight Cognitive Architecture Enable the Development of Non-Player Characters with Emotions. 1-8 - Daniel Hufnal, Ethan Osborne, Theodore Johnson, Caglar Yildirim:
The Impact of Controller Type on Video Game User Experience in Virtual Reality. 1-9 - Johannes DeYoung, Annie Hui-Hsin Hsieh:
Augmentations in the Palace of Culture: Animate Soundscapes at the Carnegie Library of Pittsburgh. 1-5 - Marcella Prieto, Krishnan Unnikrishnan, Colin Keenan, Kaochoy Danny Saetern, Wendy Wei:
Designing for Collaborative Play in New Realities: A Values-Aligned Approach. 1-4 - Ashwini G. Naik, HoangMinh HuynhNguyen, Steve Jones, James L. Patton, Robert V. Kenyon:
Virtual Slots Game for Rehabilitation Exercises. 1-4 - Krzysztof Pietroszek, Amelia Tyson, Felipe Simas Magalhaes, Carlos Enrique Macher Barcenas, Patricia Wand:
Museum in Your Living Room: Recreating the Peace Corps Experience in Mixed Reality. 1-4 - David Gochfeld, Kiira Benzing, Kevin Laibson, Alex Coulombe:
Avatar Selection for Live Performance in Virtual Reality: A Case Study. 1-5 - Takashi Kasuya, Manabu Tsukada, Yu Komohara, Shigeki Takasaka, Takuhiro Mizuno, Yoshitaka Nomura, Yuta Ueda, Hiroshi Esaki:
LiVRation: Remote VR live platform with interactive 3D audio-visual service. 1-7 - Lizhou Cao, Chao Peng, Jeffrey T. Hansberger:
A Large Curved Display System in Virtual Reality for Immersive Data Interaction. 1-4 - Justin Berry, Bobby Berry:
The Verb Collective. 1-4 - Gavin Hogben:
'Expert' and 'Casual' Interfaces for Museums in Digital Times : Board and Field Games : MUDs and MMORPGs : Things and Networks. 1-10 - Justin Berry, Lance Chantiles Wertz, Isaac Shelanski:
The Clamshell: Rethinking the Virtual Reality Interface. 1-5 - Michael Carroll, Ethan Osborne, Caglar Yildirim:
Effects of VR Gaming and Game Genre on Player Experience. 1-6 - Tian Min, Wei Cai:
A Security Case Study for Blockchain Games. 1-8 - Ashish M. Bakshi, Jan Simson, Cesar de Castro, Charlene Chenyang Yu, Andreas Dias:
Bright: an augmented reality assistive platform for visual impairment. 1-4 - Mohammed Alshair, Brian Holtkamp, Daniel Biediger, Michael Wilson, Chang Yun, Kyungki Kim:
SMACK: Subjective Measure of Applied Contextual Knowledge. 1-10 - Nouf Aljowaysir, Tuba Ozkan Ozdemir, Taeyeon Kim:
Differentiated Learning Patterns with Mixed Reality. 1-4 - San Kim, Jiho Kim, Dougyoung Suh:
Game Controller Position Tracking using A2C Machine Learning on Inertial Sensors. 1-6 - Reese Muntean, Kate Hennessy, Mei-Ling Park, Yulia Rubleva:
Sustainable Production and Consumption in 360°. 1-4 - Kenchi Hosokawa, Kazushi Maruya, Shin'ya Nishida, Masayo Takahashi, Satoshi Nakadomari:
Gamified vision test system for daily self-check. 1-8
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.