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2. GRAPHITE 2004: Singapore
- Yong Tsui Lee, Stephen N. Spencer, Alan Chalmers, Seah Hock Soon:
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, Singapore, June 15-18, 2004. ACM 2004, ISBN 1-58113-883-0
Rendering
- Ronald J. Balsys, Kevin G. Suffern:
Point based rendering of non-manifold surfaces with contours. 7-14 - Nathan Holmberg, Burkhard Wünsche:
Efficient modeling and rendering of turbulent water over natural terrain. 15-22 - Christophe Cassagnabère, François Rousselle, Christophe Renaud:
Path tracing using the AR350 processor. 23-29 - Michael Haller, Daniel Sperl:
Real-time painterly rendering for MR applications. 30-38 - Enhua Wu, Qimin Sun, Xuehui Liu:
Recovery of material under complex illumination conditions. 39-45
Modelling I
- Li Li, Zhigeng Pan, Mingmin Zhang, Kai Ye:
Watermarking subdivision surfaces based on addition property of Fourier transform. 46-49 - Yong Wu, Yuanjun He, Hongming Cai:
QEM-based mesh simplification with global geometry features preserved. 50-57 - Julien Lenoir, Laurent Grisoni, Philippe Meseure, Yannick Rémion, Christophe Chaillou:
Smooth constraints for spline variational modeling. 58-64 - Wu Yang, Falai Chen:
Merging a pair of disk Bézier curves. 65-70
Visualisation I
- Ahmed Mokhtar, Muqeem Khan:
Education: oriented visualization model for buildings cross ventilation. 71-73 - Burkhard Wünsche, Richard Lobb:
The 3D visualization of brain anatomy from diffusion-weighted magnetic resonance imaging data. 74-83 - Ross Brown:
Animated visual vibrations as an uncertainty visualisation technique. 84-89 - Burkhard Wünsche, Richard Lobb, Alistair A. Young:
The visualization of myocardial strain for the improved analysis of cardiac mechanics. 90-99 - Mohsen Sharifi, Fatemeh Hashemi Golpaygani, Mehdi Esmaeli:
A new fractal-based approach for 3D visualization of mountains in VRML standard. 100-105
Computer human interface
- Marissa Díaz, Isaac Rudomín:
Object, function, action for tangible interface design. 106-112 - Ernest A. Edmonds, Greg Turner, Linda Candy:
Approaches to interactive art systems. 113-117 - Ian Creighton, Chris Ho-Stuart:
A sense of touch in online sculpting. 118-122 - Binh Pham, On Wong:
Handheld devices for applications using dynamic multimedia data. 123-130 - Alex Olwal, Steven Feiner:
Unit: modular development of distributed interaction techniques for highly interactive user interfaces. 131-138
Modeling II
- Lim Wen Peng, Siti Mariyam Hj. Shamsuddin:
3D object reconstruction and representation using neural networks. 139-147 - Rena Ding, Yan Zhang:
Dual space drawing methods for cones. 148-154 - Abdullah Zawawi Talib, Ahmad Izani Md. Ismail, Min Chen:
Efficient implementation of a planar point location method. 155-161 - Ahmet Çinar:
Fuzzy blending of materials. 162-166 - Yuan Sun, Yong Tsui Lee:
Topological analysis of a single line drawing for 3D shape recovery. 167-172
Animation
- Yu Zhang, Terence Sim, Chew Lim Tan:
Rapid modeling of 3D faces for animation using an efficient adaptation algorithm. 173-181 - Jason C. Wong, Amitava Datta:
Animating real-time realistic movements in small plants. 182-189 - Lisa Gralewski, Neill W. Campbell, Barry T. Thomas, Colin J. Dalton, David P. Gibson:
Statistical synthesis of facial expressions for the portrayal of emotion. 190-198 - Jochen Manfred Quick, Chao Zhu, Haibin Wang, Meehae Song, Wolfgang Müller-Wittig:
Building a virtual factory. 199-203
Virtual and augmented reality
- Julian Looser, Mark Billinghurst, Andy Cockburn:
Through the looking glass: the use of lenses as an interface tool for Augmented Reality interfaces. 204-211 - Volkert Buchmann, Stephen Violich, Mark Billinghurst, Andy Cockburn:
FingARtips: gesture based direct manipulation in Augmented Reality. 212-221 - Alexander Streit, Ruth Christie, Andy Boud:
Understanding next-generation VR: classifying commodity clusters for immersive virtual reality. 222-229 - Eric Woods, Mark Billinghurst, Julian Looser, Graham Aldridge, Deidre Brown, Barbara Garrie, Claudia Nelles:
Augmenting the science centre and museum experience. 230-236 - Dong Hyun Jeong, Young Hye Jeon, Jeom Keun Kim, Songyong Sim, Chang Geun Song:
Force-based velocity control technique in immersive V.E. 237-241
Visualisation II
- Nordin Zakaria, Hans-Peter Seidel:
Interactive stylized silhouette for point-sampled geometry. 242-249 - Graham Aldridge, Eric Woods:
Robust, geometry-independent shadow volumes. 250-253 - Christian Henning, Peter Stephenson:
Accelerating the ray tracing of height fields. 254-258 - Lily Shirvanee, Glorianna Davenport:
The Viscous Display: a transient adaptive interface for collective play in public space. 259-263
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