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17th VISIGRAPP 2022 - Volume 2: HUCAPP
- Alexis Paljic, Mounia Ziat, Kadi Bouatouch:
Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2022, Volume 2: HUCAPP, Online Streaming, February 6-8, 2022. SCITEPRESS 2022, ISBN 978-989-758-555-5
Invited Speakers
- Roope Raisamo:
Wearable Human Augmentation. VISIGRAPP 2022: 5 - Filip Skola, Fotis Liarokapis:
Reducing Brain-computer Interaction Training Time with Embodied Virtual Avatar. 7-17 - Sara Irina Fabrikant:
The Risky Business of Visualizing Known Unknowns for Decision Making with Maps. VISIGRAPP 2022: 19 - Andreas Geiger:
Neural Implicit Representations for 3D Vision and Beyond. VISIGRAPP 2022: 21
Papers
- Gergana Lilligreen, Nico Henkel, Alexander Wiebel:
Near and Far Interaction for Augmented Reality Tree Visualization Outdoors. 27-35 - Tim Polzehl, Yuexin Cao, Vicente Iván Sánchez Carmona, Xiaoyi Liu, Changjian Hu, Neslihan Iskender, André Beyer, Sebastian Möller:
Towards Personalization by Information Savviness to Improve User Experience in Customer Service Chatbot Conversations. 36-47 - Vanessa Bracamonte, Seira Hidano, Shinsaku Kiyomoto:
Effect of Errors on the Evaluation of Machine Learning Systems. 48-57 - Yosuke Isono, Hiroshi Yoshitake, Motoki Shino:
Passenger's Comfort Recognition during Autonomous Navigation of Personal Mobility Vehicles in Crowded Pedestrian Spaces. 58-67 - Farnod Bahrololloomi, Sebastian Sauer, Fabio Klonowski, Robin Horst, Ralf Dörner:
A Machine Learning based Analysis of e-Sports Player Performances in League of Legends for Winning Prediction based on Player Roles and Performances. 68-76 - Zoe Gozzi, Vsevolod Peysakhovich, Alma Cantu, Mickaël Causse:
Behavioral and Physiological Assessment of a Virtual Reality Version of the MATB-II Task. 77-87 - Luka Rukonic, Marie-Anne Pungu Mwange, Suzanne Kieffer:
Teaching Drivers about ADAS using Spoken Dialogue: A Wizard of Oz Study. 88-98 - Baptiste Wojtkowski, Indira Thouvenin, Veronica Teichrieb:
AMI: Attention based Adaptative Feedback with Augmented Reality to Improve Takeover Performances in Highly Automated Vehicles. 99-107 - Norah Aldowaihi, Razan Alhossaini, Shahad Bin-Sweleh, Shrifa Aldakheel, Malak Alamri, Sarah Alhumoud:
Advances in the Usability of Banking System Interfaces in Saudi Arabia. 119-125 - Sophia Mouajjah, Cédric Plessiet:
Assisting Storyboarders in Expressive 3D Pose Creation with a 2D Sketch-based Interface. 126-133 - Daniela Azevedo, Axel Legay, Suzanne Kieffer:
User Reception of Babylon Health's Chatbot. 134-141 - Fabrice Poirier, Anthony Foulonneau, Jérémy Lacoche, Thierry Duval:
Interactive Multimodal System Characterization in the Internet of Things Context. 142-153 - Carlos Vilchis, Miguel González-Mendoza, Leonardo Chang, Sergio A. Navarro-Tuch, Gilberto Ochoa Ruiz, Isaac Rudomín:
A Study of the Frameworks for Digital Humans: Analyzing Facial Tracking evolution and New Research Directions with AI. 154-162 - Khadidja Chaoui, Sabrina Bouzidi-Hassini, Yacine Bellik:
Spatial User Interaction: What Next? 163-170 - William Kristian Juel, Frederik Haarslev, Leon Bodenhagen:
Health-CAT: Development of a Mobile Robot for Assisting Caregivers. 171-178 - Galina Kalugina:
Imagining the World with Your Robot in It: User Story Mapping as a HRI Design Method. 179-183 - Jingxin Zhang, Jannis Volz, Frank Steinicke:
Effects of Global Illumination of Virtual Objects in 360º Mixed Reality. 184-189 - Ghazal Ershadi, Serena Hughes, Raja Sundaram, Majid Sarrafzadeh:
Comprehensive Musculoskeletal Care Platform Enabling At-home Patient Care. 190-196 - Sheldon Schiffer, Samantha Zhang, Max Levine:
Facial Emotion Expression Corpora for Training Game Character Neural Network Models. 197-208 - Andreia R. Casare, Tânia Basso, Celmar Guimarães da Silva, Regina Moraes:
Using a Quality Model to Evaluate User Interface Trustworthiness of e-Commerce Systems: Scoring Strategies and Preliminary Results. 209-216 - Robin Horst, Micha Lanvers, Ralf Dörner:
Quest-centric Authoring of Stories, Quests, and Dialogues for Computer Game Modifications. 217-224 - Khadidja Chaoui, Sabrina Bouzidi-Hassini, Yacine Bellik, Chabane Karasad, Abderrahmane Hamzaoui:
A Specification Language and a Modeling Tool for Spatial User Interaction. 225-232 - Eros Viola, Fabio Solari, Manuela Chessa:
Small Objects Manipulation in Immersive Virtual Reality. 233-240 - Katsuko T. Nakahira, Munenori Harada, Muneo Kitajima:
Analysis of the Relationship between Subjective Difficulty of a Task and the Efforts Put into It using Biometric Information. 241-248 - Ivana Guarneri, Alessandro Lauria, Giovanni Maria Farinella, Corrado Santoro:
Tiny Neural Network Pipeline for Vocal Commands Recognition @Edge. 249-254 - Philipp Graf, Kevin Lefeuvre, Oskar Palinko, Lakshadeep Naik, Christian Sønderskov Zarp, Andreas Bischof, Eva Hornecker, Norbert Krüger:
Fostering Well-being in Care with the Nautical Designed Plant Watering Robot. 255-261 - Lino Nunes, Cláudia Sofia Ribeiro, Teresa Chambel:
Emotional and Engaging Movie Annotation with Gamification. 262-272 - Federico De Lorenzis, Filippo Gabriele Pratticò, Fabrizio Lamberti:
HCP-VR: Training First Responders through a Virtual Reality Application for Hydrogeological Risk Management. 273-280
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