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HCI 2020: Copenhagen, Denmark
- Constantine Stephanidis, Jessie Y. C. Chen, Gino Fragomeni:
HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings. Lecture Notes in Computer Science 12428, Springer 2020, ISBN 978-3-030-59989-8
Virtual, Augmented and Mixed Reality Design and Implementation
- Florian Alber, Sean Hackett, Yang Cai:
Haptic Helmet for Emergency Responses in Virtual and Live Environments. 3-11 - Oana Balan, Stefania Cristea, Gabriela Moise, Livia Petrescu, Silviu Ivascu, Alin Moldoveanu, Florica Moldoveanu, Marius Leordeanu:
eTher - An Assistive Virtual Agent for Acrophobia Therapy in Virtual Reality. 12-25 - Xupeng Cai, Shuxia Wang, Guangyao Xu, Weiping He:
A Color Design System in AR Guide Assembly. 26-39 - Bryan L. Croft, Jeffrey D. Clarkson, Eric VonColln, Alex Campos, Scott Patten, Richard Roots:
An Augmented Reality Command and Control Sand Table Visualization of the User Interface Prototyping Toolkit (UIPT). 40-53 - Lauren Edlin, Yuanyuan Liu, Nick Bryan-Kinns, Joshua Reiss:
Exploring Augmented Reality as Craft Material. 54-69 - Yueyun Fan, Yaqi Zheng:
The Application of Urban AR Technology in Cultural Communication and Innovation. 70-79 - Martin Gebert, Maximilian-Peter Dammann, Bernhard Saske, Wolfgang Steger, Ralph Stelzer:
Reporting Strategy for VR Design Reviews. 80-90 - Adriano M. Gil, Afonso R. Costa, Atacilio C. Cunha, Thiago S. Figueira, Antonio A. Silva:
Video Player Architecture for Virtual Reality on Mobile Devices. 91-100 - Adriano M. Gil, Thiago S. Figueira:
A Shader-Based Architecture for Virtual Reality Applications on Mobile Devices. 101-111 - Diego Addan Gonçalves, Eduardo Todt:
Emotions Synthesis Using Spatio-Temporal Geometric Mesh. 112-120 - Shu Han, Shuxia Wang, Peng Wang:
An Augmented Reality Approach to 3D Solid Modeling and Demonstration. 121-140 - Weiping He, Bokai Zheng, Shuxia Wang, Shouxia Wang:
Quick Projection Mapping on Moving Object in the Manual Assembly Guidance. 141-151 - Thomas Hofmann, Jörn Jakobi, Marcus Biella, Christian Blessmann, Fabian Reuschling, Tom Kamender:
Design and Implementation of a Virtual Workstation for a Remote AFISO. 152-163 - Aasim Khurshid, Sergio Cleger Tamayo, Ricardo Grunitzki:
A Scene Classification Approach for Augmented Reality Devices. 164-177 - Fotis Liarokapis, Iveta Vidová, Selma Rizvic, Stella Demesticha, Dimitrios Skarlatos:
Underwater Search and Discovery: From Serious Games to Virtual Reality. 178-197 - Henrik Sæderup, Flaviu Vreme, Hans Pauli Arnoldson, Alexandru Diaconu, Michael Boelstoft Holte:
Emergent Behaviour of Therapists in Virtual Reality Rehabilitation of Acquired Brain Injury. 198-212 - Sharad Sharma:
Improving Emergency Response Training and Decision Making Using a Collaborative Virtual Reality Environment for Building Evacuation. 213-224 - Eduardo Soto, Robert J. Teather:
Text Entry in Virtual Reality: Implementation of FLIK Method and Text Entry Testbed. 225-244 - Chad C. Tossell, Boyoung Kim, Bianca Donadio, Ewart J. de Visser, Ryan Holec, Elizabeth Phillips:
Appropriately Representing Military Tasks for Human-Machine Teaming Research. 245-265 - Zar Zar Tun, Seiji Tsunezaki, Takashi Komuro, Shoji Yamamoto, Norimichi Tsumura:
A Portable Measurement System for Spatially-Varying Reflectance Using Two Handheld Cameras. 266-276 - Takehiko Yamaguchi, Hiroaki Tama, Yuya Ota, Yukiko Watabe, Sakae Yamamoto, Tetsuya Harada:
Influence of Visual Gap of Avatar Joint Angle on Sense of Embodiment in VR Space Adjusted via C/D Ratio. 277-287
User Experience in Virtual, Augmented and Mixed Reality
- Yuki Aoki, Yuki Tasaka, Junji Odaka, Sakae Yamamoto, Makoto Sato, Takehiko Yamaguchi, Tetsuya Harada:
Analysis of Differences in the Manner to Move Object in Real Space and Virtual Space Using Haptic Device for Two Fingers and HMD. 291-301 - Meng-Xi Chen, Chien-Hsiung Chen:
A Study of Size Effects of Overview Interfaces on User Performance in Virtual Environments. 302-313 - Seyed Amir Ahmad Didehkhorshid, Siju Philip, Elaheh Samimi, Robert J. Teather:
Text Input in Virtual Reality Using a Tracked Drawing Tablet. 314-329 - Tamara S. Griffith, Cali M. Fidopiastis, Patricia Bockelman-Morrow, Joan Johnston:
Behavioral Indicators of Interactions Between Humans, Virtual Agent Characters and Virtual Avatars. 330-342 - David Heidrich, Annika Wohlan, Meike Schaller:
Perceived Speed, Frustration and Enjoyment of Interactive and Passive Loading Scenarios in Virtual Reality. 343-355 - Caroline Kingsley, K. Elizabeth Thiry, Adrian Flowers, Michael Jenkins:
Augmented Riding: Multimodal Applications of AR, VR, and MR to Enhance Safety for Motorcyclists and Bicyclists. 356-367 - Daiji Kobayashi, Yoshiki Ito, Ryo Nikaido, Hiroya Suzuki, Tetsuya Harada:
Virtual Environment Assessment for Tasks Based on Sense of Embodiment. 368-382 - Siqi Luo, Robert J. Teather, Victoria McArthur:
Camera-Based Selection with Cardboard Head-Mounted Displays. 383-402 - Darren O'Neill, Mahmut Erdemli, Ali Arya, Stephen Field:
Improving the Visual Perception and Spatial Awareness of Downhill Winter Athletes with Augmented Reality. 403-420 - Akash K. Rao, Sushil Chandra, Varun Dutt:
Desktop and Virtual-Reality Training Under Varying Degrees of Task Difficulty in a Complex Search-and-Shoot Scenario. 421-439 - Leili Tavabi, Anna Poon, Albert Skip Rizzo, Mohammad Soleymani:
Computer-Based PTSD Assessment in VR Exposure Therapy. 440-449 - Caglar Yildirim, Ethan Osborne:
Text Entry in Virtual Reality: A Comparison of 2D and 3D Keyboard Layouts. 450-460
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