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14th ICEC 2015: Trondheim, Norway
- Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka:
Entertainment Computing - ICEC 2015 - 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - October 2, 2015, Proceedings. Lecture Notes in Computer Science 9353, Springer 2015, ISBN 978-3-319-24588-1
Full Papers
- Leonardo Torok, Mateus Pelegrino, Daniela Gorski Trevisan, Esteban Clua, Anselmo Antunes Montenegro:
A Mobile Game Controller Adapted to the Gameplay and User's Behavior Using Machine Learning. 3-16 - Thiago Malheiros Porcino, Daniela Gorski Trevisan, Esteban Clua, Marcos Rodrigues, Danilo Barbosa:
A Participatory Approach for Game Design to Support the Learning and Communication of Autistic Children. 17-31 - Érick O. Rodrigues, Esteban Clua:
A Real Time Lighting Technique for Procedurally Generated 2D Isometric Game Terrains. 32-44 - Augusto Baffa, Marcus Poggi, Bruno Feijó:
Adaptive Automated Storytelling Based on Audience Response. 45-58 - Cristian Lorenzini, Claudia Faita, Michele Barsotti, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
ADITHO - A Serious Game for Training and Evaluating Medical Ethics Skills. 59-71 - Claire Dormann:
A Battle of Wit: Applying Computational Humour to Game Design. 72-85 - Kevin Majchrzak, Jan Quadflieg, Günter Rudolph:
Advanced Dynamic Scripting for Fighting Game AI. 86-99 - Ralf Schmidt, Katharina Emmerich, Burkhard Schmidt:
Applied Games - In Search of a New Definition. 100-111 - Christoph Eggert, Marc Herrlich, Jan D. Smeddinck, Rainer Malaka:
Classification of Player Roles in the Team-Based Multi-player Game Dota 2. 112-125 - K. J. Scheltenaar, J. E. C. van der Poel, Mathilde M. Bekker:
Design-Based Learning in Classrooms Using Playful Digital Toolkits. 126-139 - Nikitas M. Sgouros:
Embedding and Implementation of Quantum Computational Concepts in Digital Narratives. 140-154 - Larissa Müller, Sebastian Zagaria, Arne Bernin, Abbes Amira, Naeem Ramzan, Christos Grecos, Florian Vogt:
EmotionBike: A Study of Provoking Emotions in Cycling Exergames. 155-168 - Raffaello Brondi, Leila Alem, Giovanni Avveduto, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games. 169-181 - Chetprayoon Panumate, Shuo Xiong, Hiroyuki Iida, Toshiaki Kondo:
Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon. 182-194 - Alf Inge Wang, Mari Hansen Asplem, Mia Aasbakken, Letizia Jaccheri:
Game-Based Interactive Campaign Using Motion-Sensing Technology. 195-208 - Anne Berit Kigen Bjering, Marikken Høiseth, Ole Andreas Alsos:
Gamification and Family Housework Applications. 209-223 - Evangelos Tolias, Enrico Costanza, Alex Rogers, Benjamin Bedwell, Nick Banks:
IdleWars: An Evaluation of a Pervasive Game to Promote Sustainable Behaviour in the Workplace. 224-237 - Annika Geurtsen, Maarten H. Lamers, Marcel J. M. Schaaf:
Interactive Digital Gameplay Can Lower Stress Hormone Levels in Home Alone Dogs - A Case for Animal Welfare Informatics. 238-251 - Hisanao Nakadai, Lee Seung Hee, Muneo Kitajima, Junichi Hoshino:
KINJIRO: Animatronics for Children's Reading Aloud Training. 252-260 - Vojtech Cerny, Filip Dechterenko:
Rogue-Like Games as a Playground for Artificial Intelligence - Evolutionary Approach. 261-271 - Alf Inge Wang, Njål Nordmark:
Software Architectures and the Creative Processes in Game Development. 272-285 - Edirlei Soares de Lima, António L. Furtado, Bruno Feijó:
Storytelling Variants: The Case of Little Red Riding Hood. 286-300 - Nina Runge, Dirk Wenig, Danny Zitzmann, Rainer Malaka:
Tags You Don't Forget: Gamified Tagging of Personal Images. 301-314 - Rikard Lindell:
The Design Process Continues - Attending Experiential Values up to Version 1.0. 315-328 - Agnieszka Besz, Maciej Górnicki, Toni Heinonen, Tapani Kiikeri, Ilkka Ratamo, Mika Luimula, Taisto Suominen, Aki Koponen, Jouni Saarni, Tomi 'bgt' Suovuo, Jouni Smed:
Three Apps for Shooting Sports: The Design, Development, and Deployment. 329-342 - Valentina Nisi, Mara Dionisio, Julian Hanna, Luis Ferreira, Nuno Jardim Nunes:
Yasmine's Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital Entertainment. 343-356
Short Papers
- Marcel Köster, Michael Schmitz, Soenke Zehle, Burkhard Detzler:
Asterodrome: Force-of-Gravity Simulations in an Interactive Media Theater. 359-366 - Michail N. Giannakos, Varvara Garneli, Konstantinos Chorianopoulos:
Exploring the Importance of "Making" in an Educational Game Design. 367-374 - Thomas Friedrichs, Carolin Zschippig, Marc Herrlich, Benjamin Walther-Franks, Rainer Malaka, Kerstin Schill:
Simple Games - Complex Emotions: Automated Affect Detection Using Physiological Signals. 375-382 - Rui Craveirinha, Licínio Roque:
Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design. 383-390 - Licia Calvi:
The Role of Embarrassment to Shape Public Interactions. 391-398 - Matthias Rehm, Catalin Stan, Niels Peter Wøldike, Dimitra Vasilarou:
Towards Smart City Learning: Contextualizing Geometry Learning with a Van Hiele Inspired Location-Aware Game. 399-406
Posters
- Achim Gerstenberg, Heikki Sjöman, Thov Reime, Pekka Abrahamsson, Martin Steinert:
A Simultaneous, Multidisciplinary Development and Design Journey - Reflections on Prototyping. 409-416 - Thomas Constant, Axel Buendia, Catherine Rolland, Stéphane Natkin:
A Role-Switching Mechanic for Reflective Decision-Making Game. 417-423 - Rui Neves Madeira, Pedro Centieiro, Nuno Correia:
Adaptation to TV Delays Based on the User Behaviour towards a Cheating-Free Second Screen Entertainment. 424-432 - Niels Quinten, Steven Malliet, Karin Coninx:
Exploring Deep Content in Physical Rehabilitation Games. 433-438 - Giovanni A. Cignoni, Leonora Cappellini, Tommaso Mongelli:
Games, from Engaging to Understanding: A Perspective from a Museum of Computing Machinery. 439-444 - Dongwann Kang, Kyunghyun Yoon:
Interactive Painterly Rendering for Mobile Devices. 445-450 - Hong Guo, Hallvard Trætteberg, Alf Inge Wang, Shang Gao, Maria Letizia Jaccheri:
Lessons from Practicing an Adapted Model Driven Approach in Game Development. 451-456 - Kjetil Raaen, Ivar Kjellmo:
Measuring Latency in Virtual Reality Systems. 457-462 - Barbara Göbl, Helmut Hlavacs, Jessica Hofer, Isabelle Müller, Hélen Müllner, Claudia Schubert, Halina Helene Spallek, Charlotte Rybka, Manuel Sprung:
MindSpace: A Cognitive Behavioral Therapy Game for Treating Anxiety Disorders in Children. 463-468 - Johan K. Helsing, Anne C. Elster:
Noise Modeler: An Interactive Editor and Library for Procedural Terrains via Continuous Generation and Compilation of GPU Shaders. 469-474 - Sofya Baskin, Sharon Anavi-Goffer, Anna Zamansky:
Serious Games: Is Your User Playing or Hunting? 475-481 - Heinrich Söbke:
Space for Seriousness? - Player Behavior and Motivation in Quiz Apps. 482-489 - Michael Schmitz, Dominik Scholl, Julian Saraceni, Pascal Klein, Carsten Blaser, Jorge Olmeda, Soenke Zehle, André Miede:
Spheres of Play: Designing Games and Interfaces for Media Architectures. 490-495 - Ismael Sagredo-Olivenza, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Supporting the Collaboration between Programmers and Designers Building Game AI. 496-501 - Farjana Z. Eishita, Kevin G. Stanley:
The Impact of Sensor Noise on Player Experience in Magic Window Augmented Reality Aiming Games. 502-507 - Christopher Helf, Patrick Zwickl, Helmut Hlavacs, Peter Reichl:
Towards a Framework for Gamification-Based Intervention Mapping in mHealth. 508-513
Demonstrations
- Axel Tidemann, Øyvind Brandtsegg:
[self.]: Realization / Art Installation / Artificial Intelligence: A Demonstration. 517-522 - Thov Reime, Heikki Sjöman, Achim Gerstenberg, Pekka Abrahamsson, Martin Steinert:
Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea. 523-528 - Michail N. Giannakos, Finn Inderhaug Holme, Letizia Jaccheri, Irene Dominguez Marquez, Sofia Papavlasopoulou, Ilse Gerda Visser:
Can Interactive Art Installations Attract 15 Years Old Students to Coding? 529-532 - Anniken Karlsen, Robin T. Bye:
Digital Art Application Development: A Project to Increase Motivation in Systems Development Courses for Bachelor Students in Computer Engineering. 533-538 - Kristoffer Hagen, Stian Weie, Konstantinos Chorianopoulos, Alf Inge Wang, Letizia Jaccheri:
Pedal Tanks - A Multiplayer Exergame Based on Teamwork and Competition. 539-544 - Marcello A. Gómez Maureira, Lisa E. Rombout:
The Vocal Range of Movies - Sonifying Gender Representation in Film. 545-550
Workshops and Tutorials
- Axel Tidemann, Agnar Aamodt:
Workshop: AI and Creativity in Entertainment. 553-555 - Mirjam Vosmeer, Ben A. M. Schouten:
Creating Video Content for Oculus Rift - Scriptwriting for 360° Interactive Video Productions. 556-559 - Jannicke Madeleine Baalsrud Hauge, Theodore Lim, Sandy Louchart, Ioana A. Stanescu, Minhua Ma, Tim Marsh:
Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media. 560-565 - Michail N. Giannakos, Monica Divitini, Ole Sejer Iversen, Pavlos Koulouris:
Making as a Pathway to Foster Joyful Engagement and Creativity in Learning. 566-570 - Jeroen Vanattenhoven, David Geerts:
Playful Experiences and Game Concepts for Multi-screen Environments. 571-574 - Nikitas M. Sgouros:
Quantum and Entertainment Computing. 575-577 - Maira B. Carvalho, Jun Hu, Francesco Bellotti, Alessandro De Gloria, Matthias Rauterberg:
Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games. 578-580
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