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Symposium on Computer Animation 2013: Anaheim, CA, USA
- Jinxiang Chai, Yizhou Yu, Theodore Kim, Robert W. Sumner:
The ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA '13, Anaheim, CA, USA, July 19-21, 2013. ACM 2013, ISBN 978-1-4503-2132-7
Animating the human body
- Kiran S. Bhat, Rony Goldenthal, Yuting Ye, Ronald Mallet, Michael Koperwas:
High fidelity facial animation capture and retargeting with contours. 7-14 - Yingying Wang, Michael Neff:
Data-driven glove calibration for hand motion capture. 15-24 - Stacy Marsella, Yuyu Xu, Margaux Lhommet, Andrew W. Feng, Stefan Scherer, Ari Shapiro:
Virtual character performance from speech. 25-35
Character animation: a silly walk through the parkour
- Shailen Agrawal, Shuo Shen, Michiel van de Panne:
Diverse motion variations for physics-based character animation. 37-44 - Rami Ali Al-Ashqar, Taku Komura, Myung Geol Choi:
Relationship descriptors for interactive motion adaptation. 45-53 - David F. Brown, Adriano Macchietto, KangKang Yin, Victor B. Zordan:
Control of rotational dynamics for ground behaviors. 55-61
Using rods for ears, hairs, and spines
- Hayley N. Iben, Mark Meyer, Lena Petrovic, Olivier Soares, John Anderson, Andrew P. Witkin:
Artistic simulation of curly hair. 63-71 - Yuki Koyama, Takeo Igarashi:
View-dependent control of elastic rod simulation for 3D character animation. 73-78 - Chris Lewin, Matt Thorman, Tom Waterson, Chris Williams, Phil Willis:
Rod constraints for simplified ragdolls. 79-84
Smoke on the water
- R. Elliot English, Linhai Qiu, Yue Yu, Ronald Fedkiw:
Chimera grids for water simulation. 85-94 - Jens Orthmann, Hendrik Hochstetter, Julian Bader, Serkan Bayraktar, Andreas Kolb:
Consistent surface model for SPH-based fluid transport. 95-103 - Saket Patkar, Mridul Aanjaneya, Dmitriy Karpman, Ronald Fedkiw:
A hybrid Lagrangian-Eulerian formulation for bubble generation and dynamics. 105-114
Agents planning a nice walk
- Mubbasir Kapadia, Alejandro Beacco, Francisco M. Garcia, Vivek Reddy, Nuria Pelechano, Norman I. Badler:
Multi-domain real-time planning in dynamic environments. 115-124 - Sujeong Kim, Stephen J. Guy, Dinesh Manocha:
Velocity-based modeling of physical interactions in multi-agent simulations. 125-133 - Pengfei Huang, Mubbasir Kapadia, Norman I. Badler:
SPREAD: sound propagation and perception for autonomous agents in dynamic environments. 135-144
This whole mesh is rigged
- Changxi Zheng:
One-to-many: example-based mesh animation synthesis. 145-153 - A. Cengiz Öztireli, Ilya Baran, Tiberiu Popa, Boris Dalstein, Robert W. Sumner, Markus H. Gross:
Differential blending for expressive sketch-based posing. 155-164 - Fabian Hahn, Bernhard Thomaszewski, Stelian Coros, Robert W. Sumner, Markus H. Gross:
Efficient simulation of secondary motion in rig-space. 165-171 - Olivier Dionne, Martin de Lasa:
Geodesic voxel binding for production character meshes. 173-180
Bendy, smoky, smashy
- Jorge Gascón, José Miguel Espadero, Álvaro G. Pérez, Rosell Torres, Miguel A. Otaduy:
Fast deformation of volume data using tetrahedral mesh rasterization. 181-185 - Stefan Suwelack, Dimitar Lukarski, Vincent Heuveline, Rüdiger Dillmann, Stefanie Speidel:
Accurate surface embedding for higher order finite elements. 187-192 - Jan Hegemann, Chenfanfu Jiang, Craig A. Schroeder, Joseph M. Teran:
A level set method for ductile fracture. 193-201
Swimmers, walkers and creepy crawlers
- Jingyi Fang, Chenfanfu Jiang, Demetri Terzopoulos:
Modeling and animating myriapoda: a real-time kinematic/dynamic approach. 203-212 - Yeongho Seol, Carol O'Sullivan, Jehee Lee:
Creature features: online motion puppetry for non-human characters. 213-221
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