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40th SIGGRAPH 2013: Anaheim, CA, USA - Studio Talks
- International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2013, Anaheim, CA, USA, July 21-25, 2013, Studio Talks. ACM 2013, ISBN 978-1-4503-2343-7
- Monica Evans, Kathryn Evans:
Playing Audrey II: creating a digital actor through game technology. 1:1 - Marientina Gotsis, Fotos Frangoudes, Vangelis Lympouridis, Somboon Maneekobkunwong, David Turpin, Maryalice Jordan-Marsh:
Skyfarer: a mixed reality shoulder exercise game. 2:1 - Marla Schweppe:
Red ball: iPads in performance. 3:1 - Dan Collins, John William Penn, Robert Michael Smith, Don Vance:
The bleeding edge of 3D printing and digital fabrication. 4:1 - Orvar Halldorsson, Arnar Birgir Jonsson:
Visualizing progression in EVE online. 5:1 - Robert Michael Smith:
Biological printing. 6:1 - Ed Cookson, Will Case:
London 2012 olympic and paralympic opening and closing ceremonies: audience pixel content. 7:1 - Ben Houston, Wayne Larsen, Bryan Larsen, Jack Caron, Nima Nikfetrat, Catherine Leung, Jesse Silver, Hasan Kamal-Al-Deen, Peter Callaghan, Roy Chen, Tim McKenna:
Clara.io: full-featured 3D content creation for the web and cloud era. 8:1 - Michael Bußler, Simon Spielmann, Nicole Rothermel, Volker Helzle:
Alternative performance capturing. 9:1 - Martin Enthed:
A retailers way into 3D: IKEA. 10:1 - Yuki Igarashi, Jun Mitani:
Interactive card weaving design and construction. 11:1 - Morgan McGuire:
Join the digital text revolution. 12:1 - Girish Balakrishnan, Paul J. Diefenbach:
Virtual cinematography: beyond big studio production. 13:1 - Shaun Foster, David Halbstein:
Screencasting strategies: heuristics for using video content in 3D computer graphics technological and aesthetic education. 14:1 - Hiroshi Suzuki, Hisashi Sato, Haruo Hayami:
Fight our shadow robot. 15:1 - Aubrey Shick:
Romibo robot project: an open-source effort to develop a low-cost sensory adaptable robot for special needs therapy and education. 16:1 - Mark Weston, Anat Pollack:
Tampa to Anaheim soup-to-nuts Hackshack. 17:1 - Walter Luh:
2.5D graphics in mobile apps using "Corona SDK". 18:1 - Nance Paternoster, Lyn Bishop:
Alternative digital fine art printmaking. 19:1 - Ruth West, Abby Halley, Daniel Gordon, Jarlath O'Neil-Dunne, Robert Pless:
Collaborative rephotography. 20:1 - Jeremy Sutton:
Air painting with Corel Painter Freestyle and the leap motion controller: a revolutionary new way to paint! 21:1 - Tracy McSheery:
Tower of the Dragon. 22:1 - Yun-Ta Tsai, Orazio Gallo, David Pajak, Kari Pulli:
Mobile visual computing in C++ on Android. 23:1
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