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SIGGRAPH Asia 2016: Macao - Courses
- Niloy J. Mitra:
SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Courses. ACM 2016, ISBN 978-1-4503-4538-5 - Jonathan Masci, Emanuele Rodolà, Davide Boscaini, Michael M. Bronstein, Hao Li:
Geometric deep learning. 1:1-1:50 - Nadia Magnenat-Thalmann, Daniel Thalmann:
Modeling behaviour for social robots and virtual humans. 2:1-2:231 - David Salesin:
How to write a SIGGRAPH paper: a guide to choosing a good research topic, doing the research, and writing it up. 3:1-3:103 - Kai Xu, Vladimir G. Kim, Qixing Huang, Niloy J. Mitra, Evangelos Kalogerakis:
Data-driven shape analysis and processing. 4:1-4:38 - Dar'ya Guarnera, Giuseppe Claudio Guarnera, Abhijeet Ghosh, Ian Hall, Mashhuda Glencross:
Capturing and representing brdfs for virtual reality. 5:1-5:80 - David G. Stork:
Computational diffractive sensing and imaging: using optics for computation & computation for optics. 6:1-6:211 - Craig Caldwell:
Story structure for programmers, designers, animators, and artists. 7:1-7:10 - Ruizhen Hu, Oliver van Kaick, Youyi Zheng, Manolis Savva:
SIGGRAPH Asia 2016: course notes directions in shape analysis towards functionality. 8:1-8:326 - Maks Ovsjanikov, Etienne Corman, Michael M. Bronstein, Emanuele Rodolà, Mirela Ben-Chen, Leonidas J. Guibas, Frédéric Chazal, Alexander M. Bronstein:
Computing and processing correspondences with functional maps. 9:1-9:60 - Eugene Zhang:
Course notes rotational symmetries on surfaces: theory, algorithms, and applications. 10:1-10:13 - Andrea Tagliasacchi, Sofien Bouaziz, Mark Pauly, Hao Li:
Modern techniques and applications for real-time non-rigid registration. 11:1-11:25 - Yann Savoye:
Cage-based performance capture. 12:1-12:53 - Dominik L. Michels, J. Paul T. Mueller:
Discrete computational mechanics for stiff phenomena. 13:1-13:9 - Radhakrishna Giduthuri, Kari Pulli:
OpenVX: a framework for accelerating computer vision. 14:1-14:50 - Amir Vaxman, Marcel Campen, Olga Diamanti, David Bommes, Klaus Hildebrandt, Mirela Ben-Chen, Daniele Panozzo:
Directional field synthesis, design, and processing. 15:1-15:30 - Hanan Samet:
Sorting in space: multidimensional data structures for computer graphics and vision applications. 16:1-16:42 - Veronica Sundstedt, Diego Navarro, Julian Mautner:
Possibilities and challenges with eye tracking in video games and virtual reality applications. 17:1-17:150 - Frederic Cordier, Karan Singh, Yotam I. Gingold, Marie-Paule Cani:
Sketch-based modeling. 18:1-18:222 - Miao Song, Serguei A. Mokhov, Sudhir P. Mudur, Peter Grogono:
Hands-on: rapid interactive application prototyping for media arts and stage production. 19:1-19:29
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