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VR 2014: Minneapolis, MN, USA
- 2014 IEEE Virtual Reality, VR 2014, Minneapolis, MN, USA, March 29 - April 2, 2014. IEEE Computer Society 2014, ISBN 978-1-4799-2871-2
Keynotes
- Henry Fuchs:
Telepresence: Soon not just a dream and a promise. - Hunter G. Hoffman:
Digital fear and pain control and the Oculus Rift: SnowWorld, SpiderWorld, and world trade center world.
Papers 1: Multi-modal & Immersive Displays
- Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Éric Marchand:
Stereoscopic rendering of virtual environments with wide Field-of-Views up to 360°. 3-8 - Alessandro Febretti, Arthur Nishimoto, Victor A. Mateevitsi, Luc Renambot, Andrew E. Johnson, Jason Leigh:
Omegalib: A multi-view application framework for hybrid reality display environments. 9-14
Papers 2: Augmented Reality
- Lukas Gruber, Tobias Langlotz, Pradeep Sen, Tobias Hoherer, Dieter Schmalstieg:
Efficient and robust radiance transfer for probeless photorealistic augmented reality. 15-20 - Markus Tatzgern, Raphaël Grasset, Denis Kalkofen, Dieter Schmalstieg:
Transitional Augmented Reality navigation for live captured scenes. 21-26 - Markus Tatzgern, Denis Kalkofen, Raphaël Grasset, Dieter Schmalstieg:
Hedgehog labeling: View management techniques for external labels in 3D space. 27-32 - Jonathan Mercier-Ganady, Fabien Lotte, Emilie Loup-Escande, Maud Marchal, Anatole Lécuyer:
The Mind-Mirror: See your brain in action in your head using EEG and augmented reality. 33-38
Papers 3: 3D Capturing & Image-based Rendering
- Mingsong Dou, Henry Fuchs:
Temporally enhanced 3D capture of room-sized dynamic scenes with commodity depth cameras. 39-44 - Emmanuelle Chapoulie, Rachid Guerchouche, Pierre-David Petit, Gaurav Chaurasia, Philippe Robert, George Drettakis:
Reminiscence Therapy using Image-Based Rendering in VR. 45-50
Papers 5: Usability & Performance
- Juan Sebastián Casallas, James H. Oliver, Jonathan W. Kelly, Frédéric Mérienne, Samir Garbaya:
Using relative head and hand-target features to predict intention in 3D moving-target selection. 51-56 - Bui Minh Khuong, Kiyoshi Kiyokawa, Andrew Miller, Joseph J. La Viola, Tomohiro Mashita, Haruo Takemura:
The effectiveness of an AR-based context-aware assembly support system in object assembly. 57-62
Posters
- Mahdi Azmandian, Rhys Yahata, Mark T. Bolas, Evan A. Suma:
An enhanced steering algorithm for redirected walking in virtual environments. 65-66 - Gerd Bruder, Frank Steinicke:
Time perception during walking in virtual environments. 67-68 - Michael Csongei, Liem Hoang, Christian Sandor, Yong-Beom Lee:
Global illumination for Augmented Reality on mobile phones. 69-70 - Alvaro Espitia-Contreras, Pedro Sanchez-Caiman, Alvaro Uribe-Quevedo:
Development of a Kinect-based anthropometric measurement application. 71-72 - Francesco Grani, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lécuyer:
Design and evaluation of Binaural auditory rendering for CAVEs. 73-74 - Francesco Grani, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lécuyer:
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. 75-76 - Rongkai Guo, Gayani Samaraweera, John Quarles:
A unique way to increase presence of mobility impaired users - Increasing confidence in balance. 77-78 - Tobias Haubrich, Sven Seele, Rainer Herpers, Peter Becker:
Integration of road network logics into virtual environments. 79-80 - Chunya Hua, J. Edward Swan II:
The effect of an occluder on near field depth matching in optical see-through augmented reality. 81-82 - Elizabeth Izatt, Kate Scholberg, Regis Kopper:
Neutrino-KAVE: An immersive visualization and fitting tool for neutrino physics education. 83-84 - J. Adam Jones, Lauren Cairco Dukes, Mark T. Bolas:
Automated calibration of display characteristics (ACDC) for head-mounted displays and arbitrary surfaces. 85-86 - J. Adam Jones, David M. Krum, Mark T. Bolas:
The effect of eye position on the view of virtual geometry. 87-88 - Anne Kenyon, John Van Rosendale, Samuel G. Fulcomer, David H. Laidlaw:
The design of a retinal resolution fully immersive VR display. 89-90 - David M. Krum, Thai Phan, Lauren Cairco Dukes, Peter Wang, Mark T. Bolas:
Tablet-based interaction panels for immersive environments. 91-92 - Bangrui Liu, Aimin Hao:
Real-time path planning in emergency using non-uniform safety fields. 93-94 - Daniela Markov-Vetter, Vanja Zander, Joachim Latsch, Oliver G. Staadt:
A proof-of-concept study on the impact of artificial hypergravity on force-adapted target sizing for direct Augmented Reality pointing. 95-96 - Pierre Martin, Éric Marchand, Pascal Houlier, Isabelle Marchal:
Decoupled mapping and localization for Augmented Reality on a mobile phone. 97-98 - Kenneth R. Moser, Magnus Axholt, J. Edward Swan II:
Baseline SPAAM calibration accuracy and precision in the absence of human postural sway error. 99-100 - Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion. VR 2014: 101-102 - Alexander Plopski, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura:
Reflectance and light source estimation for indoor AR Applications. 103-104 - Sandra Poeschl, Nicola Doering:
Virtual speech anxiety training - Effects of simulation fidelity on user experience. 105-106 - Kevin Ponto, Karen B. Chen, Ross Tredinnick, Robert G. Radwin:
Assessing exertions: How an increased level of immersion unwittingly leads to more natural behavior. 107-108 - Mores Prachyabrued, Christoph W. Borst:
Design and evaluation of visual feedback for virtual grasp. 109-110 - Andrew C. Robb, Benjamin Lok:
Social presence in mixed agency interactions. 111-112 - Philipp Stefan, Patrick Wucherer, Yuji Oyamada, Meng Ma, Alexander Schoch, Motoko Kanegae, Naoki Shimizu, Tatsuya Kodera, Sebastien Cahier, Matthias Weigl, Maki Sugimoto, Pascal Fallavollita, Hideo Saito, Nassir Navab:
An AR edutainment system supporting bone anatomy learning. 113-114 - Jerald Thomas, Raghav Bashyal, Samantha Goldstein, Evan A. Suma:
MuVR: A Multi-User Virtual Reality platform. 115-116 - Ross Tredinnick, James Vanderheiden, Clayton Suplinski, James Madsen:
CAVE visualization of the IceCube neutrino detector. 117-118 - Ana-Despina Tudor, Ilinca Mustatea, Sandra Poeschl, Nicola Doering:
Responsive audiences - Nonverbal cues as reactions to a speaker's behavior. 119-120 - Lizeth Vega-Medina, Byron Perez-Gutierrez, Gerardo Tibamoso, Alvaro Uribe-Quevedo, Norman Jaimes:
VR central venous access simulation system for newborns. 121-122 - Hua Wang, Tianlu Mao, Zhaoqi Wang:
Modeling interactions in continuum traffic. 123-124 - David J. Zielinski, Brendan Macdonald, Regis Kopper:
Comparative study of input devices for a VR mine simulation. 125-126
Doctoral Consortium
- Panagiotis Apostolellis, Doug A. Bowman:
C-OLiVE: Group co-located interaction in VEs for contextual learning. 129-130 - Lauren Cairco Dukes, Larry F. Hodges:
Development of a scenario builder tool for scaffolded virtual patients. 131-132 - Hyungki Kim, Soonhung Han:
A framework for the automatic 3D city modeling using the panoramic image from mobile mapping system and digital maps. 133-134 - Sujeong Kim, Ming C. Lin, Dinesh Manocha:
Simulating crowd interactions in virtual environments (doctoral consortium). 135-136 - Kenneth R. Moser:
Quantification of error from system and environmental sources in Optical See-Through head mounted display calibration methods. 137-138
Videos
- Alexander Betts, Brenda A. Lopez Silva, Panos Oikonomou:
LunAR Park: Augmented reality, retro-futurism & a ride to the moon. 143 - Rozenn Bouville Berthelot, Thomas Lopez, Florian Nouviale, Valérie Gouranton, Bruno Arnaldi:
CORVETTE: Collaborative environment for technical training and experiment. 145 - Pramod Chembrammel, Naveen Kumar Sankaran, Thenkurussi Kesavadas:
Control of robot using a brain computer interface. 147 - Chunya Hua, Kenneth R. Moser, J. Edward Swan II:
The effect of an occluder on near field depth matching in optical see-through augmented reality. 149 - Volker Kuchelmeister:
Panoramic Navigator. A vision machine for expanded spaces of representation. 151 - Jason Leigh, Andrew E. Johnson, Luc Renambot, Lance Long, Daniel J. Sandin, Jonas Talandis, Alessandro Febretti, Arthur Nishimoto:
CAVE2 documentary. 153 - Daniel J. Sandin, Robert Kooima, Laurie Spiegel, Thomas A. DeFanti:
Particle dreams in spherical harmonics. 155 - Tuukka M. Takala, Mikael Matveinen:
Full body interaction in virtual reality with affordable hardware. 157
Research Demos
- Aryabrata Basu, Kyle Johnsen:
Ubiquitous virtual reality 'To-Go'. 161-162 - James B. Blaha, Manish Z. Gupta:
Diplopia: A virtual reality game designed to help amblyopics. 163-164 - Eric Burns, David Easter, Rob Chadwick, David A. Smith, Carl Rosengrant:
The Virtual World Framework: Collaborative virtual environments on the web. 165-166 - Mirabelle D'Cruz, Harshada Patel, Laura Lewis, Sue Cobb, Matthias Bues, Oliver Stefani, Tredeaux Grobler, Kaj Helin, Juhani Viitaniemi, Susanna Aromaa, Bernd Fröhlich, Stephan Beck, André Kunert, Alexander Kulik, Ioannis Karaseitanidis, Panagiotis Psonis, Nikos Frangakis, Mel Slater, Ilias Bergstrom, Konstantina Kilteni, Elena Kokkinara, Betty J. Mohler, Markus Leyrer, Florian Soyka, Enrico Gaia, Domenico Tedone, Michael Olbert, Mario Cappitelli:
Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space. 167-168 - Yuichiro Fujimoto, Jun Miyazaki, Takafumi Taketomi, Hirokazu Kato, Bruce H. Thomas, Goshiro Yamamoto, Ross T. Smith:
Geometrically-correct projection-based texture mapping onto a cloth. 169-170 - Ashley L. Guinan, Markus N. Montandon, Andrew J. Doxon, William R. Provancher:
An ungrounded tactile feedback device to portray force and torque-like interactions in virtual environments. 171-172 - Muqeem Khan:
MUSE: Understanding traditional dances. 173-174 - David M. Krum, Thai Phan, Lauren Cairco Dukes, Peter Wang, Mark T. Bolas:
A demonstration of tablet-based interaction panels for immersive environments. 175-176 - João Paulo Silva do Monte Lima, João Marcelo X. N. Teixeira, Veronica Teichrieb:
AR jigsaw puzzle with RGB-D based detection of texture-less pieces. 177-178 - Panagiotis Moschonas, Athanasios Tsakiris, Dimitrios Tzovaras:
Product accessibility evaluation using virtual user models. 179-180 - Takuto Nakamura, Narihiro Nishimura, Michi Sato, Hiroyuki Kajimoto:
Application of Hanger Reflex to wrist and waist. 181-182 - Jeffrey S. Norris, Scott Davidoff:
NASA Telexploration Project demo. 183-184 - Ari Shapiro, Andrew W. Feng, Ruizhe Wang, Gérard G. Medioni, Mark T. Bolas, Evan A. Suma:
Automatic acquisition and animation of virtual avatars. 185-186
Tutorials
- Jason Jerald, Peter Giokaris, Danny Woodall, Arno Hartbolt, Anish Chandak, Sébastien Kuntz:
Developing virtual reality applications with Unity. 1-3 - J. Edward Swan II, Joseph L. Gabbard:
Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality. 1-6 - Tushar Arora:
Title: Experimental game design with the Oculus Rift. 1-2
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