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Computers in Entertainment, Volume 15
Volume 15, Number 1, Spring 2017
- Simon Varvaressos, Kim Lavoie, Sébastien Gaboury, Sylvain Hallé
:
Automated Bug Finding in Video Games: A Case Study for Runtime Monitoring. 1:1-1:28 - John Ferraris, Feng Tian, Christos Gatzidis:
Transition Contour Synthesis with Dynamic Patch Transitions. 2:1-2:20 - Marc Conrad
, Adil Hassan, Lyzgeo Merin Koshy, Aslan Kanamgotov, Athanasios Christopoulos
:
Strategies and Challenges to Facilitate Situated Learning in Virtual Worlds Post-Second Life. 3:1-3:9 - Bao Vo Luong, John Thangarajah
, Fabio Zambetta
:
A BDI Game Master Agent for Computer Role-Playing Games. 4:1-4:16 - Giacomo Cappellini
, Dario Maggiorini
, Laura Anna Ripamonti:
Supporting Team Work in Game Design: Better - Better Team Relationships. 5:1-5:19
Volume 15, Number 2, Summer 2017
- Oliver Korn
, Michael Blatz, Adrian Rees, Jakob Schaal, Valentin Schwind
, Daniel Görlich
:
Procedural Content Generation for Game Props? A Study on the Effects on User Experience. 1:1-1:15 - Alexandros Gouvatsos, Zhidong Xiao
, Neil Marsden, Jian J. Zhang:
Posing 3D Models from Drawings. 2:1-2:14 - David Whittinghill
, Donald Grant Herring:
A Comparison of Text-Annotated vs. Purely Visio-Spatial Instructions for Video Game Input Sequences. 3:1-3:19 - Ombretta Gaggi, Claudio Enrico Palazzi
, Matteo Ciman, Giorgia Galiazzo, Sandro Franceschini
, Milena Ruffino, Simone Gori
, Andrea Facoetti
:
Serious Games for Early Identification of Developmental Dyslexia. 4:1-4:24 - Daniel Schultheiss:
"From the Weaker Sex to Hardcore Gaming": Female Gaming Patterns on the Internet. 5:1-5:8 - Christoph Lagger, Mathias Lux, Oge Marques:
What Makes People Watch Online Videos: An Exploratory Study. 6:1-6:31
Volume 15, Number 3, Fall 2017
- Penelope Sweetser
, Daniel M. Johnson
, Peta Wyeth
, Aiman Anwar, Yan Meng, Anne Ozdowska
:
GameFlow in Different Game Genres and Platforms. 1:1-1:24 - Cliceres Mack Dal Bianco, Adriana Braun, Jovani Brasil, Soraia Raupp Musse
:
Preserving the Motion Features in Nonavoiding Collision Crowds. 2:1-2:15 - Philip Mildner, Tonio Triebel, Stephan Kopf
, Wolfgang Effelsberg:
Scaling Online Games with NetConnectors: A Peer-to-Peer Overlay for Fast-Paced Massively Multiplayer Online Games. 3:1-3:21 - Sanni Siltanen, Maiju Aikala, Sari Järvinen
, Ville Valjus:
Augmented Reality Enriches Print Media and Revitalizes Media Business. 4:1-4:15 - Hayrettin Gürkök, Gido Hakvoort, Mannes Poel, Anton Nijholt
:
Meeting the Expectations from Brain-Computer Interfaces. 5:1-5:10
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