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Computers in Entertainment, Volume 8
Volume 8, Number 1, October 2010
- Chris Davison:
An interview with Matt Winston. 1:1-1:2 - Alex Davies:
Adrift in the virtuality continuum. 2:1-2:14 - Tina Gonsalves:
Empathy and interactivity: Creating emotionally empathic circuits between audiences and interactive arts. 3:1-3:14 - Ben Wheeler:
An interview with Luke Jerram: "Retinal memory volume". 4:1-4:6 - Linda Dement, Maria Rizzo:
I know you think it's too late. 5:1-5:7
Volume 8, Number 2, December 2010
- Jiung Yao Huang:
Introduction to the special issue on advances in computer entertainment technology-Part 1. 6:1-6:2 - Naoya Koizumi, Kentaro Yasu, Angela Liu, Maki Sugimoto, Masahiko Inami:
Animated paper: A toolkit for building moving toys. 7:1-7:16 - Abdennour El Rhalibi, Chris Carter, Simon Cooper, Madjid Merabti, Marc Price:
Charisma: High-performance Web-based MPEG-compliant animation framework. 8:1-8:15 - Anusha I. Withana, Yasutoshi Makino, Makoto Kondo, Maki Sugimoto, Kakehi Gota, Masahiko Inami:
ImpAct: Immersive haptic stylus to enable direct touch and manipulation for surface computing. 9:1-9:16 - Jean E. Dumas, Nicolas Szilas, Urs Richle, Thomas Boggini:
Interactive simulations to help teenagers cope when a parent has a traumatic brain injury. 10:1-10:13 - Yang Ting Shen, Ali Mazalek:
PuzzleTale: A tangible puzzle game for interactive storytelling. 11:1-11:15 - Kai Iwata, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara:
QoE assessment in haptic media, sound, and video transmission: Effect of playout buffering control. 12:1-12:14 - Cong Ning, Steven Zhou:
The music pattern: A creative tabletop music creation platform. 13:1-13:15 - Doyun Park, Ji-Hyun Lee:
Understanding how the affective quality of motion is perceived in the user interface. 14:1-14:11
Volume 8, Number 3, December 2010
- Jiung Yao Huang:
Introduction to the Special Issue on Advances in Computer Entertainment Technology. 15:1-15:2 - Markku Turunen, Hannu Soronen, Santtu Pakarinen, Juho Hella, Tuuli Laivo, Jaakko Hakulinen, Aleksi Melto, Juha-Pekka Rajaniemi, Erno Mäkinen, Tomi Heimonen, Jussi Rantala, Pellervo Valkama, Toni Miettinen, Roope Raisamo:
Accessible Multimodal Media Center Application for Blind and Partially Sighted People. 16:1-16:30 - Shuhei Ota, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto:
A Method for Wearable Projector Selection that Considers the Viewability of Projected Images. 17:1-17:16 - Li Zhang:
Exploitation of Contextual Affect-Sensing and Dynamic Relationship Interpretation. 18:1-18:16 - Adam Gokcezade, Jakob Leitner, Michael Haller:
LightTracker: An Open-Source Multitouch Toolkit. 19:1-19:16 - Chih-Sung (Andy) Wu, David A. Joyner, Ellen Yi-Luen Do:
Move, Beam, and Check! Imagineering Tangible Optical Chess on An Interactive Tabletop Display. 20:1-20:15 - Stefan Rennick Egglestone, Amanda M. Whitbrook, Julie Greensmith, Brendan Walker, Steve Benford, Joe Marshall, David S. Kirk, Holger Schnädelbach, Ainojie Alexander Irune, Duncan Rowland:
Recommending Rides: Psychometric Profiling in the Theme Park. 21:1-21:17
Volume 8, Number 4, December 2010
- Bruce H. Thomas:
The future of entertainment: how play and engaging experience can contribute to the society. 22:1-22:3 - Claudio E. Palazzi, Marco Roccetti, Gustavo Marfia:
Realizing the unexploited potential of games on serious challenges. 23:1-23:4 - Samraj Andrews, Chu Kiong Loo:
Meditainment and innotainment for improving health and intellect. 24:1-24:3 - Joel Ross, Bill Tomlinson:
How games can redirect humanity's cognitive surplus for social good. 25:1-25:4 - Mark O. Riedl:
Scalable personalization of interactive experiences through creative automation. 26:1-26:3 - Levent Görgü, Abey Campbell, Mauro Dragone, Gregory M. P. O'Hare:
Exergaming: a future of mixing entertainment and exercise assisted by mixed reality agents. 27:1-27:3 - Marco Roccetti, Gustavo Marfia, Marco Zanichelli:
The art and craft of making the Tortellino: playing with a digital gesture recognizer for preparing pasta culinary recipes. 28:1-28:20
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