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ACM Crossroads Student Magazine, Volume 3
Volume 3, Number 1, September 1996
- Frank Klassner:
Artificial intelligence: introduction. 2 - Kentaro Toyama, Drew McDermott:
An interview with Drew McDermott. 3-4 - Lynellen D. S. Perry:
Emotionware. 5-6 - Christopher O. Jaynes:
Computer vision and artificial intelligence. 7-10 - Joseph Beck, Mia Stern, Erik P. Haugsjaa:
Applications of AI in education. 11-15 - Joshua W. Grass:
Reasoning about computational resource allocation. 16-20 - G. Bowden Wise:
Objective view point: casting in C++: bringing safety and smartness to your programs. 21-25 - Jack Wilson:
Ask Jack: finding a job. 26 - Paul Rubel:
Book review: Bandits on the information Superhighway. 27 - Lorrie Faith Cranor:
Road crew: students at work. 28
Volume 3, Number 2, December 1996
- John Cavazos:
Computer games: introduction. 2 - Bjorn Stabell, Ken Ronny Schouten:
The story of XPilot. 3-6 - Sarah Elizabeth Burcham:
The video game [R]evolution. 7-8 - Melissa Chaika:
Computer game marketing bias. 9-12 - Lorrie Faith Cranor:
Research posters 101. 13-16 - Fabian Ernst, Jeroen Moelands, Seppo Pieterse:
Programming contest strategies. 17-19 - G. Bowden Wise:
Objective view point: a cornucopia of C++ resources. 20-23 - Jack Wilson:
Ask Jack: summer jobs and job skills. 24 - Sara M. Carlstead:
Down the road: getting women involved. 25 - Lynellen D. S. Perry:
Book Reviews: game programming. 26-27 - John Cavazos:
Road crew: students at work. 28
Volume 3, Number 3, March 1997
- Sofia C. DeFernandez:
Human computer interaction: introduction. 2 - Peggy Wright, Diane Mosser-Wooley, Bruce Wooley:
Techniques & tools for using color in computer interface design. 3-6 - Ian MacColl, David A. Carrington:
User interface correctness. 9-13 - Christopher M. Smith:
Human factors in haptic interfaces. 14-16 - Michael A. Grasso, Tim Finin:
Task integration in multimodal speech recognition environments. 19-22 - Lynellen D. S. Perry, Christopher M. Smith, Steven Yang:
An investigation of current virtual reality interfaces. 23-28 - Jack Wilson:
Ask Jack: negotiating. 29 - John Cavazos:
Road crew: students at work. 30
Volume 3, Number 4, May 1997
- Adam T. Lake:
Computer graphics: introduction. 2 - Paul Rademacher:
Ray tracing: graphics for the masses. 3-7 - Ellen J. Scher Zagier:
A human's eye view: motion blur and frameless rendering. 8-12 - Mike Krus, Patrick Bourdot, Françoise Guisnel, Guillaume Thibault:
Levels of detail & polygonal simplification. 13-19 - Kenneth E. Hoff III:
Faster 3D game graphics by not drawing what is not seen. 20-23 - Philip E. Agre:
Advice for undergraduates considering graduate school. 24-27 - Matt Cutts:
An introduction to the GIMP. 28-30 - Jack Wilson:
Ask Jack: skill development. 31 - John Cavazos:
Road crew: students at work. 32
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