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International Journal of Child-Computer Interaction, Volume 33
Volume 33, September 2022
- Kimiko Ryokai, Sandra Jacobo, Edward Rivero, Julia Park:
Examining children's design processes, perspective-taking, and collaboration when using VR head-mounted displays. 100451 - Vanessa Cesário, Valentina Nisi:
Designing with teenagers: A teenage perspective on enhancing mobile museum experiences. 100454 - Jeanette Sjöberg, Eva Brooks:
Collaborative interactions in problem-solving activities: School children's orientations while developing digital game designs using smart mobile technology. 100456 - Danielle Akemi Jogo, Geiser Chalco Challco, Ig Ibert Bittencourt, Marcelo Reis, Laíza Ribeiro Silva, Seiji Isotani:
Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: A single-subject study design. 100458 - Jessica M. Szczuka, Clara Strathmann, Natalia Szymczyk, Lina Mavrina, Nicole C. Krämer:
How do children acquire knowledge about voice assistants? A longitudinal field study on children's knowledge about how voice assistants store and process data. 100460 - Andria Agesilaou, Eleni A. Kyza:
Whose data are they? Elementary school students' conceptualization of data ownership and privacy of personal digital data. 100462 - Michail N. Giannakos, Panos Markopoulos, Juan Pablo Hourcade, Alissa Nicole Antle:
'Lots done, more to do': The current state of interaction design and children research and future directions. 100469 - Patrick W. Horton:
Tensions in designing tablet-based musical instruments for students with disabilities. 100472 - Kerryann Walsh, Elizabeth Pink, Natasha Ayling, Annette Sondergeld, Elizabeth Dallaston, Paul Tournas, Ella Serry, Sharon Trotter, Tia Spanos, Nada Rogic:
Best Practice Framework for Online Safety Education: Results from a rapid review of the international literature, expert review, and stakeholder consultation. 100474 - Jerry Alan Fails, Dhanush kumar Ratakonda, Nitzan Koren, Salma Elsayed-Ali, Elizabeth Bonsignore, Jason C. Yip:
Pushing boundaries of co-design by going online: Lessons learned and reflections from three perspectives. 100476 - Moyosore Ale, Miriam Sturdee, Elisa Rubegni:
A systematic survey on embodied cognition: 11 years of research in child-computer interaction. 100478 - Lucrezia Crescenzi Lanna:
The developmental appropriateness of digital games and its impact on young children's enjoyment and playtime. 100480 - Eftychia Roumelioti, Maria Angela Pellegrino, Mehdi Rizvi, Mauro D'Angelo, Rosella Gennari:
Smart-thing design by children at a distance: How to engage them and make them learn. 100482 - Selina Schepers, Jessica Schoffelen, Bieke Zaman, Katrien Dreessen:
Going beyond short-term, 'reduced' PD: Towards an encompassing typology for children's participation in infrastructuring processes. 100484 - Eman Alashwali, Fatimah Alashwali:
Saudi parents' privacy concerns about their children's smart device applications. 100486 - Suzanne Derks, Agnes Maresa Willemen, Paula Sophia Sterkenburg:
Improving adaptive and cognitive skills of children with an intellectual disability and/or autism spectrum disorder: Meta-analysis of randomised controlled trials on the effects of serious games. 100488 - Cristina Sylla, Katriina Heljakka, Alejandro Catalá, Arzu Guneysu Ozgur:
Smart Toys, Smart Tangibles, Robots and other Smart Things for Children. 100489 - Deborah Silvis, Jody Clarke-Midura, Jessica F. Shumway, Victor R. Lee, Selendra Mullen:
Children caring for robots: Expanding computational thinking frameworks to include a technological ethic of care. 100491 - Mirjam de Haas, Paul Vogt, Rianne van den Berghe, Paul M. Leseman, Ora Oudgenoeg-Paz, Bram Willemsen, Jan de Wit, Emiel Krahmer:
Engagement in longitudinal child-robot language learning interactions: Disentangling robot and task engagement. 100501 - Andrea Gauthier, Kaska Porayska-Pomsta, Sveta Mayer, Iroise Dumontheil, Emily K. Farran, Derek Bell, Denis Mareschal:
Redesigning learning games for different learning contexts: Applying a serious game design framework to redesign Stop & Think. 100503 - Janet C. Read, Marta Kristín Lárusdóttir, Anna Sigríður Islind, Gavin Sim, Dan Fitton:
Tick Box Design: A bounded and packageable co-design method for large workshops. 100505 - Daniela Avelar, Rebecca A. Dore, Amy J. Schwichtenberg, Caroline K. P. Roben, Kathy Hirsh-Pasek, Roberta Michnick Golinkoff:
Children and parents' physiological arousal and emotions during shared and independent e-book reading: A preliminary study. 100507 - Yumiko Murai, Alissa Nicole Antle, Alexandra Kitson, Yves Candau, Azadeh Adibi, Zoe Minh-Tam Dao-Kroeker, John Desnoyers-Stewart, Katrien Jacobs:
Facilitating critical reflection in online distributed maker workshops: Case studies. 100509 - Janne Fagerlund, Mikko Vesisenaho, Päivi Häkkinen:
Fourth grade students' computational thinking in pair programming with Scratch: A holistic case analysis. 100511 - Juho Kahila, Jaana Viljaranta, Sanni Kahila, Satu Piispa-Hakala, Henriikka Vartiainen:
Gamer rage - Children's perspective on issues impacting losing one's temper while playing digital games. 100513 - Dhanush kumar Ratakonda, Hoda Mehrpouyan, Jerry Alan Fails:
"Pictures are easier to remember than spellings!": Designing and evaluating KidsPic - A graphical image-based authentication mechanism. 100515 - Sarah Matthews, Kathrin Kaiser, Janet Wiles:
Animettes: A design-oriented investigation into the properties of tangible toolkits that support children's collaboration-in-making activities. 100517 - Andreina Yulis San Juan, Yumiko Murai:
Turning frustration into learning opportunities during maker activities: A review of literature: Frustration in Makerspaces. 100519
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