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Technologies of Inclusive Well-Being 2014
- Anthony Lewis Brooks, Sheryl Brahnam, Lakhmi C. Jain:
Technologies of Inclusive Well-Being - Serious Games, Alternative Realities, and Play Therapy. Studies in Computational Intelligence 536, Springer 2014, ISBN 978-3-642-45431-8
Technologies for Music Therapy and Expression
- Anthony Lewis Brooks, Sheryl Brahnam, Lakhmi C. Jain:
Technologies of Inclusive Well-Being at the Intersection of Serious Games, Alternative Realities, and Play Therapy. 1-10
Technologies for Rehabilitation
- Antoni Jaume-i-Capó, Biel Moyà Alcover, Javier Varona:
Design Issues for Vision-Based Motor-Rehabilitation Serious Games. 13-24 - Kristoffer Jensen, Andrea Valente:
Development of a Memory Training Game. 25-38 - Ioannis A. Tarnanas, Apostolos Tsolakis, Magda Tsolaki:
Assessing Virtual Reality Environments as Cognitive Stimulation Method for Patients with MCI. 39-74 - Inge Linda Wilms:
Adaptive Cognitive Rehabilitation. 75-93 - Mark Palmer, Ailie J. Turton, Sharon Grieve, Tim Moss, Jenny Lewis:
A Body of Evidence: Avatars and the Generative Nature of Bodily Perception. 95-120 - Thomas D. Parsons:
Virtual Teacher and Classroom for Assessment of Neurodevelopmental Disorders. 121-137 - Sergio García-Vergara, LaVonda Brown, Hae Won Park, Ayanna M. Howard:
Engaging Children in Play Therapy: The Coupling of Virtual Reality Games with Social Robotics. 139-163
Technologies for Music Therapy and Expression
- Rolf Gehlhaar, Paulo Maria Rodrigues, Luís Miguel Girão, Rui Penha:
Instruments for Everyone: Designing New Means of Musical Expression for Disabled Creators. 167-196 - Ben Challis:
Designing for Musical Play. 197-218
Technologies for Well-Being
- Luca Argenton, Stefano Triberti, Silvia Serino, Marisa Muzio, Giuseppe Riva:
Serious Games as Positive Technologies for Individual and Group Flourishing. 221-244 - Martin Knöll, Magnus Moar, Stephen Boyd Davis, Mike Saunders:
Spontaneous Interventions for Health: How Digital Games May Supplement Urban Design Projects. 245-259 - Mohamad Nadim Adi, David J. Roberts:
Using Virtual Environments to Test the Effects of Lifelike Architecture on People. 261-285
Technologies for Education and Education for Rehabilitative Technologies
- Bill Kapralos, Fuad Moussa, Adam Dubrowski:
An Overview of Virtual Simulation and Serious Gaming for Surgical Education and Training. 289-306 - Elizabeth Stokes:
The Ongoing Development of a Multimedia Educational Gaming Module. 307-319
Disruptive Innovation
- Anthony Lewis Brooks:
Disruptive Innovation in Healthcare and Rehabilitation. 323-351
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