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Francesco Martino
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2010 – 2019
- 2019
- [c6]Antonio La Marra, Alessio Lunardelli, Fabio Martinelli, Paolo Mori, Andrea Saracino, Piero Castoldi, Francesco Martino, Barbara Martini:
Enhancing Security in ETSI Open Source MANO with Usage Control Capability. IM 2019: 25-29 - 2016
- [j5]Alessandra Varotto, Luciano Gamberini, Anna Spagnolli, Francesco Martino, Isabella Giovannardi:
The Persuasive Effect of Social Network Feedback on Mediated Communication: A Case Study in a Real Organization. Cyberpsychology Behav. Soc. Netw. 19(3): 193-201 (2016) - 2013
- [j4]Luciano Gamberini, Anna Spagnolli, Lisa Prontu, Sarah Furlan, Francesco Martino, Beatriz Rey Solaz, Mariano Alcañiz Raya, José Antonio Lozano:
How natural is a natural interface? An evaluation procedure based on action breakdowns. Pers. Ubiquitous Comput. 17(1): 69-79 (2013) - 2012
- [j3]Alessandro G. Privitera, Francesco Martino, Luciano Gamberini:
Virtual Meeting Analyzer: A Web application to visualize and analyze social networks emerging in group meetings. PsychNology J. 10(1): 39-51 (2012) - 2011
- [c5]Luciano Gamberini, Francesco Martino, Anna Spagnolli, Roberto Baù, Michela Ferron:
"Your Team Cohesion is Low": A Systematic Study of the Effects of Social Network Feedback on Mediated Activity. HCI (18) 2011: 172-181 - 2010
- [c4]Ben Kirman, Shaun W. Lawson, Conor Linehan, Francesco Martino, Luciano Gamberini, Andrea Gaggioli:
Improving social game engagement on facebook through enhanced socio-contextual information. CHI 2010: 1753-1756
2000 – 2009
- 2009
- [j2]Francesco Martino, Roberto Baù, Anna Spagnolli, Luciano Gamberini:
Presence in the age of social networks: augmenting mediated environments with feedback on group activity. Virtual Real. 13(3): 183-194 (2009) - [p1]Luciano Gamberini, Fabio Marchetti, Francesco Martino, Anna Spagnolli:
Designing a Serious Game for Young Users: The Case of Happy Farm. Annual Review of Cybertherapy and Telemedicine 2009: 77-81 - 2007
- [c3]M. Carmen Juan Lizandra, Mariano Alcañiz Raya, Luciano Gamberini, Irene Zaragozá, Francesco Martino:
Shared virtual environment (SVE): a framework for developing social games. Advances in Computer Entertainment Technology 2007: 258-259 - [c2]Luciano Gamberini, Francesco Martino, Fabiola Scarpetta, Andrea Spoto, Anna Spagnolli:
Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames. HCI (15) 2007: 334-341 - [c1]Beatriz Rey, José Antonio Lozano, Mariano Alcañiz Raya, Luciano Gamberini, Merche Calvet, Daniel Kerrigan, Francesco Martino:
Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments. HCI (14) 2007: 348-357 - 2006
- [j1]Francesco Martino, Andrea Spoto:
Social Network Analysis: A brief theoretical review and further perspectives in the study of Information Technology. PsychNology J. 4(1): 53-86 (2006)
Coauthor Index
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