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Henrik Engström
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2020 – today
- 2024
- [c30]Deborah Carlander, Kiyoshiro Okada, Henrik Engström, Shuichi Kurabayashi:
Controlled Chain of Thought: Eliciting Role-Play Understanding in LLM Through Prompts. CoG 2024: 1-4 - [c29]Hanna Wirman, Jon Bankler, Mikhail Fiadotau, Patrick Prax, Haron Walliander, Henrik Engström, Maria B. Garda, Salvör Gissurardóttir, Pawel Grabarczyk:
Game Jams and 'Heavy' Topics: Navigating anxiety throughgame creation. DiGRA 2024 - 2023
- [j21]Tobias Karlsson
, Jenny Brusk, Henrik Engström
:
Level Design Processes and Challenges: A Cross Section of Game Development. Games Cult. 18(6): 821-849 (2023) - [e2]Phil Lopes, Filipe Luz, Antonios Liapis, Henrik Engström:
Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023, Lisbon, Portugal, April 12-14, 2023. ACM 2023, ISBN 978-1-4503-9855-8 [contents] - 2022
- [j20]Henrik Engström, Per Backlund:
Serious games design knowledge - Experiences from a decade (+) of serious games development. EAI Endorsed Trans. Serious Games 6(1): e4 (2022) - [j19]Yanhui Su
, Per Backlund, Henrik Engström:
Data-driven method for mobile game publishing revenue forecast. Serv. Oriented Comput. Appl. 16(1): 67-76 (2022) - 2021
- [j18]Caroline Bäckström, Henrik Engström, Rajna Knez
, Margaretha Larsson:
Digital Tools as Parental Support - A Study Protocol Describing Prospective Development and Exploration of Two Digital Tools for Parents. Frontiers Digit. Health 3: 698969 (2021) - [j17]Yanhui Su
, Per Backlund, Henrik Engström:
Comprehensive review and classification of game analytics. Serv. Oriented Comput. Appl. 15(2): 141-156 (2021) - [c28]Yanhui Su, Per Backlund, Henrik Engström, Mattias Strand:
Data-driven Method for Mobile Game Publishing Marketing Promotion. ICEBE 2021: 35-42 - 2020
- [j16]Thomas Westin, Jenny Brusk, Henrik Engström
:
Activities to Support Sustainable Inclusive Game Design Processes. EAI Endorsed Trans. Creative Technol. 6(20): e4 (2020) - [j15]Yanhui Su
, Per Backlund
, Henrik Engström
:
Business Intelligence Challenges for Independent Game Publishing. Int. J. Comput. Games Technol. 2020: 5395187:1-5395187:8 (2020) - [j14]Ander Areizaga Blanco, Henrik Engström
:
Patterns in Mainstream Programming Games. Int. J. Serious Games 7(1): 97-126 (2020) - [c27]Yukiko Sato, Hiroki Hanaoka, Henrik Engström, Shuichi Kurabayashi:
An Education Model for Game Development by A Swedish-Japanese Industry-Academia Alliance. CoG 2020: 328-335 - [c26]Victor Bankler, Ugolotti Vania Castagnino, Henrik Engström:
A Game to Support Children's Participation in Urban Planning. DiGRA 2020 - [c25]Yanhui Su, Per Backlund, Henrik Engström:
A Data-driven Model for Mobile Game New Version Update Evaluation. DiGRA 2020
2010 – 2019
- 2019
- [j13]Björn Berg Marklund
, Henrik Engström, Marcus Hellkvist, Per Backlund:
What Empirically Based Research Tells Us About Game Development. Comput. Games J. 8(3-4): 179-198 (2019) - [j12]Henrik Engström
:
'I have a different kind of brain' - a script-centric approach to interactive narratives in games. Digit. Creativity 30(1): 1-22 (2019) - [j11]Fernando Bevilacqua
, Henrik Engström
, Per Backlund
:
Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games. Sensors 19(13): 2877 (2019) - [c24]Thomas Westin
, Henrik Engström
, Jenny Brusk
:
Towards Sustainable Inclusive Game Design Processes. ArtsIT/DLI 2019: 390-396 - [c23]Henrik Engström:
GDC vs. DiGRA: Gaps in Game Production Research. DiGRA Conference 2019 - [c22]Marcus Toftedahl, Henrik Engström:
A Taxonomy of Game Engines and the Tools that Drive the Industry. DiGRA Conference 2019 - [c21]Yanhui Su, Per Backlund, Henrik Engström, Matthias Strand:
The Fish Tank Model for Mobile Game Publishing Business Performance Evaluation. ISD 2019 - 2018
- [j10]Henrik Engström
, Jenny Brusk, Patrik Erlandsson:
Prototyping Tools for Game Writers. Comput. Games J. 7(3): 153-172 (2018) - [j9]Henrik Engström
, Per Anders Östblad:
Using Text-to-Speech to Prototype Game Dialog. Comput. Entertain. 16(4): 2:1-2:16 (2018) - [j8]Fernando Bevilacqua
, Henrik Engström
, Per Backlund:
Changes in heart rate and facial actions during a gaming session with provoked boredom and stress. Entertain. Comput. 24: 10-20 (2018) - [j7]Henrik Engström
, Björn Berg Marklund, Per Backlund, Marcus Toftedahl:
Game development from a software and creative product perspective: A quantitative literature review approach. Entertain. Comput. 27: 10-22 (2018) - [j6]Fernando Bevilacqua
, Henrik Engström
, Per Backlund
:
Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games. Int. J. Comput. Games Technol. 2018: 8734540:1-8734540:14 (2018) - [j5]Marcus Toftedahl
, Per Backlund, Henrik Engström
:
Missing: Understanding the Reception of a Serious Game by Analyzing App Store Data. Int. J. Serious Games 5(4): 3-22 (2018) - [c20]Marcus Toftedahl, Per Backlund, Henrik Engström:
Localization from an Indie Game Production Perspective - Why, When and How? DiGRA Conference 2018 - 2017
- [j4]Ulf Wilhelmsson
, Henrik Engström
, Jenny Brusk, Per Anders Östblad:
Inclusive game design facilitating shared gaming experience. J. Comput. High. Educ. 29(3): 574-598 (2017) - [c19]Fernando Bevilacqua
, Henrik Engström
, Per Backlund
:
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior. ACE 2017: 508-530 - [c18]Per Backlund, Henrik Engström
, Björn Berg Marklund, Marcus Toftedahl:
Developing games for non-leisure contexts: Identification of challenges and research gaps. VS-GAMES 2017: 15-22 - 2016
- [c17]Fernando Bevilacqua, Per Backlund, Henrik Engström
:
Variations of Facial Actions While Playing Games with Inducing Boredom and Stress. VS-GAMES 2016: 1-8 - 2015
- [c16]Per Backlund, Henrik Engström
, Mikael Johannesson, Mikael Lebram, Magnus Andersson Hagiwara, Hanna Maurin Söderholm
:
Enhancing Immersion with Contextualized Scenarios: Role-Playing in Prehospital Care Training. VS-GAMES 2015: 1-4 - [c15]Fernando Bevilacqua, Per Backlund, Henrik Engström
:
Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games. VS-GAMES 2015: 1-4 - [c14]Ulf Wilhelmsson
, Henrik Engström
, Jenny Brusk, Per Anders Östblad:
Accessible Game Culture Using Inclusive Game Design - Participating in a Visual Culture That You Cannot See. VS-GAMES 2015: 1-8 - [e1]Per Backlund, Henrik Engström, Fotis Liarokapis:
7th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2015, Skövde, Sweden, September 16-18, 2015. IEEE Computer Society 2015, ISBN 978-1-4799-8102-1 [contents] - 2014
- [j3]Björn Berg Marklund, Per Backlund, Carl-Johan Dahlin, Henrik Engström
, Ulf Wilhelmsson
:
A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning. Int. J. Game Based Learn. 4(1): 1-20 (2014) - [c13]Per Anders Östblad, Henrik Engström
, Jenny Brusk, Per Backlund, Ulf Wilhelmsson
:
Inclusive game design: audio interface in a graphical adventure game. Audio Mostly Conference 2014: 29:1-29:8 - [c12]Björn Berg Marklund, Per Backlund, Henrik Engström
:
The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings. VS-GAMES 2014: 1-8 - 2013
- [j2]Per Backlund, Anna-Sofia Alklind Taylor, Henrik Engström, Mikael Johannesson, Mikael Lebram, Angelique Slijper, Karin Svensson, Jesper Poucette, Katharina Stibrant Sunnerhagen:
Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation. Trans. Edutainment 9: 49-64 (2013) - [c11]Per Backlund, Ilona Heldal, Henrik Engström
, Mikael Johannesson, Mikael Lebram:
Collaboration Patterns in Mixed Reality Environments for a New Emergency Training Center. EMS 2013: 483-488 - 2011
- [c10]Per Backlund, Anna-Sofia Alklind Taylor, Henrik Engström
, Mikael Johannesson, Mikael Lebram, Angelique Slijper, Karin Svensson, Jesper Poucette, Katharina Stibrant Sunnerhagen
:
Evaluation of Usefulness of the Elinor Console for Home-Based Stroke Rehabilitation. VS-GAMES 2011: 98-103
2000 – 2009
- 2009
- [j1]Per Backlund, Henrik Engström
, Martin Gustavsson, Mikael Johannesson, Mikael Lebram, Emmy Sjörs:
SIDH: A Game-Based Architecture for a Training Simulator. Int. J. Comput. Games Technol. 2009: 472672:1-472672:9 (2009) - [c9]Anna-Sofia Alklind Taylor, Per Backlund, Henrik Engström
, Mikael Johannesson, Mikael Lebram:
Gamers against All Odds. Edutainment 2009: 1-12 - 2007
- [c8]Per Backlund, Henrik Engström
, Cecilia Hammar, Mikael Johannesson, Mikael Lebram:
Sidh - a Game Based Firefighter Training Simulation. IV 2007: 899-907 - [c7]Per Backlund, Henrik Engström
, Mikael Johannesson, Mikael Lebram:
Games and Traffic Safety - an Experimental Study in a Game-Based Simulation Environment. IV 2007: 908-916 - 2003
- [c6]Henrik Engström
, Brian Lings:
Evaluating Maintenance Policies for Externally Materialised Multi-source Views. BNCOD 2003: 140-156 - [c5]Henrik Engström, Sharma Chakravarthy, Brian Lings:
Maintenance policy selection in heterogeneous data warehouse environments: a heuristics-based approach. DOLAP 2003: 71-78 - [c4]Henrik Engström
, Sharma Chakravarthy, Brian Lings:
A Heuristic for Refresh Policy Selection in Heterogeneous Environments. ICDE 2003: 674-676 - 2002
- [b1]Henrik Engström:
Selection of maintenance policies for a data warehousing environment : a cost based approach to meeting quality of service requirements. University of Exeter, Devon, UK, 2002 - [c3]Henrik Engström
, Sharma Chakravarthy
, Brian Lings:
Implementation and Comparative Evaluation of Maintenance Policies in a Data Warehouse Environment. BNCOD 2002: 90-102 - [c2]Henrik Engström
, Sharma Chakravarthy
, Brian Lings:
A Systematic Approach to Selecting Maintenance Policies in a Data Warehouse Environment. EDBT 2002: 317-335 - 2000
- [c1]Henrik Engström
, Sharma Chakravarthy
, Brian Lings:
A User-centric View of Data Warehouse Maintenance Issues. BNCOD 2000: 68-80
Coauthor Index
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last updated on 2025-02-02 15:31 CET by the dblp team
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