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Janet A. Eyre
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2020 – today
- 2023
- [j2]Xi Chen, Yu Guan
, Jian Qing Shi, Xiu-Li Du, Janet A. Eyre:
Designing compact features for remote stroke rehabilitation monitoring using wearable accelerometers. CCF Trans. Pervasive Comput. Interact. 5(2): 206-225 (2023) - 2020
- [j1]Yafeng Cheng, Jian Qing Shi, Janet A. Eyre:
Nonlinear mixed-effects scalar-on-function models and variable selection. Stat. Comput. 30(1): 129-140 (2020) - [i1]Xi Chen, Yu Guan, Jian Qing Shi, Xiu-Li Du, Janet A. Eyre:
Automated Stroke Rehabilitation Assessment using Wearable Accelerometers in Free-Living Environments. CoRR abs/2009.08798 (2020)
2010 – 2019
- 2019
- [c11]Shane Halloran
, Lin Tang, Yu Guan
, Jian Qing Shi, Janet A. Eyre:
Remote monitoring of stroke patients' rehabilitation using wearable accelerometers. UbiComp 2019: 72-77 - 2018
- [c10]Shane Halloran, Jian Qing Shi, Yu Guan, Xi Chen, Michael Dunne-Willows, Janet A. Eyre:
Remote Cloud-Based Automated Stroke Rehabilitation Assessment Using Wearables. eScience 2018: 302 - 2017
- [c9]Gary Ushaw, Janet A. Eyre, Graham Morgan
:
A paradigm for the development of serious games for health as benefit delivery systems. SeGAH 2017: 1-8 - 2015
- [c8]Gary Ushaw, Richard Davison, Janet A. Eyre, Graham Morgan
:
Adopting Best Practices from the Games Industry in Development of Serious Games for Health. Digital Health 2015: 1-8 - [c7]Gary Ushaw, Richard Davison, Janet A. Eyre, Graham Morgan
:
Benchmarking motion sensing devices for rehabilitative gaming. SAC 2015: 143-148 - 2014
- [c6]Martin Scott, William Blewitt, Gary Ushaw, Jian Shi, Graham Morgan
, Janet A. Eyre:
Automating assessment in video game teletherapy: Data cutting. CICARE 2014: 9-16 - [c5]S. Graziadio, Richard Davison, K. Shalabi, K. M. A. Sahota, Gary Ushaw, Graham Morgan
, J. A. Eyre:
Bespoke video games to provide early response markers to identify the optimal strategies for maximizing rehabilitation. SAC 2014: 20-24 - [c4]M. Al-Gabbani, Graham Morgan
, Janet A. Eyre:
Positive relationship between duration of action video game play and visuospatial executive function in children. SeGAH 2014: 1-4 - [c3]J. Serradilla, J. Q. Shi, Y. Cheng, Graham Morgan
, C. Lambden, Janet A. Eyre:
Automatic assessment of upper limb function during play of the action video game, circus challenge: validity and sensitivity to change. SeGAH 2014: 1-7 - 2013
- [c2]Gary Ushaw, Efthymios Ziogas, Janet A. Eyre, Graham Morgan:
An Efficient Application of Gesture Recognition from a 2D Camera for Rehabilitation of Patients with Impaired Dexterity. HEALTHINF 2013: 315-318 - [c1]Jian Qing Shi, Y. Cheng, J. Serradilla, Graham Morgan
, C. Lambden, Gary A. Ford
, Christopher Price
, Helen Rodgers, T. Cassidy
, Lynn Rochester
, Janet A. Eyre:
Evaluating Functional Ability of Upper Limbs after Stroke Using Video Game Data. Brain and Health Informatics 2013: 181-192
Coauthor Index
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