360 Degree Mixed Reality Environment to Evaluate Interaction Design for Industrial Vehicles Including Head-Up and Head-Down Displays. - Wallmyr, Markus; Kade, Daniel; Holstein, Tobias (2018)

Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting. - Kade, Daniel; Lindell, Rikard; Ürey, Hakan; Özcan, Oguzhan (2017)

Head-mounted Projection Display to Support and Improve Motion Capture Acting. - Kade, Daniel (2016)

The effects of perceived USB-delay for sensor and embedded system development. - Du, Jiaying; Kade, Daniel; Gerdtman, Christer; Özcan, Oguzhan; Lindén, Maria (2016)

Low-Cost Mixed Reality Simulator for Industrial Vehicle Environments. - Kade, Daniel; Wallmyr, Markus; Holstein, Tobias; Lindell, Rikard; Ürey, Hakan; Özcan, Oguzhan (2016)

Perception of Delay in Computer Input Devices Establishing a Baseline for Signal Processing of Motion Sensor Systems. - Du, Jiaying; Kade, Daniel; Gerdtman, Christer; Lindell, Rikard; Özcan, Oguzhan; Lindén, Maria (2016)

Transdisciplinarity seen through Information, Communication, Computation, (Inter-)Action and Cognition. - Dodig-Crnkovic, Gordana; Kade, Daniel; Wallmyr, Markus; Holstein, Tobias; Almer, Alexander (CoRR, 2016)

Head-mounted mixed reality projection display for games production and entertainment. - Kade, Daniel; Aksit, Kaan; Ürey, Hakan; Özcan, Oguzhan (Pers. Ubiquitous Comput., 2015)

Acting 2.0: when entertainment technology helps actors to perform. - Kade, Daniel; Lindell, Rikard; Ürey, Hakan; Özcan, Oguzhan (2015)

Head-worn mixed reality projection display application. - Aksit, Kaan; Kade, Daniel; Özcan, Oguzhan; Ürey, Hakan (2014)