Exploring Gaming Technologies, Digital Twins, and VR to Visualise Wireless Propagation Simulations. - Nisiotis, Louis; Anikina, Anna; Raspopoulos, Marios (2024)

Exploring the Time Dilation Gameplay in VR, and Its Effect on Presence, VR Sickness, and Performance. - Nisiotis, Louis; Hadjidemetriou, Panayiotis; Nouhi, Nicolas (2024)

Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals. - Nisiotis, Louis; Piki, Andriani; Theodorou, Panayiotis; Leal, Susana; Barradas, Luís C. S.; Nascimento, João (2024)

A Comparative Assessment of Technology Acceptance and Learning Outcomes in Computer-based versus VR-based Pedagogical Agents. - Hadjiliasi, Aimilios; Nisiotis, Louis; Polycarpou, Irene (2024)

A Comparative Assessment of Technology Acceptance and Learning Outcomes in Computer-based versus VR-based Pedagogical Agents. - Hadjiliasi, Aimilios; Nisiotis, Louis; Polycarpou, Irene (CoRR, 2024)

Embracing Cultural Heritage Through Virtual Reality: Development, Usability and Enjoyment Evaluation of a VR Environment for the Church of Panagia Aggeloktisti. - Nisiotis, Louis; Souropetsis, Markos; Kyza, Eleni A. (2023)

Investigating Students' Motivation and Cultural Heritage Learning in a Gamified Versus Non-gamified VR Environment. - Souropetsis, Markos; Kyza, Eleni A.; Nisiotis, Louis; Georgiou, Yiannis; Giorgalla, Varnavia (2023)

Developing a VR Game Featuring Optical Illusion Challenges to Support Cultural Heritage - A Progress Report. - Nisiotis, Louis; Elia, Konstantinos (2023)

Initial Evaluation of an Intelligent Virtual Museum Prototype Powered by AI, XR and Robots. - Nisiotis, Louis; Alboul, Lyuba (2021)

Work-In-Progress-An Intelligent Immersive Learning System Using AI, XR and Robots. - Nisiotis, Louis; Alboul, Lyuba (2021)

Lessons Learned Using a Virtual World to Support Collaborative Learning in the Classroom. - Nisiotis, Louis; Kleanthous, Styliani (J. Univers. Comput. Sci., 2020)

Work-in-Progress - Converging Virtual Reality, Robots, and Social Networks to Support Immersive Learning. - Nisiotis, Louis; Alboul, Lyuba (2020)

Virtual Museums as a New Type of Cyber-Physical-Social System. - Nisiotis, Louis; Alboul, Lyuba; Beer, Martin D. (2019)

The Relationship Between Students' Engagement and the Development of Transactive Memory Systems in MUVE: An Experience Report. - Nisiotis, Louis; Kleanthous, Styliani (2019)

The Development and Evolution of Transactive Memory System Over Time in MUVEs. - Nisiotis, Louis; Kleanthous, Styliani (2018)

The Development of Transactive Memory Systems in Collaborative Educational Virtual Worlds. - Nisiotis, Louis; Loizou, Styliani Kleanthous; Beer, Martin D.; Uruchurtu, Elizabeth (2017)

The use of cyber campuses to support online learning for students experiencing barriers accessing education. - Nisiotis, Louis; Beer, Martin D.; Uruchurtu, Elizabeth (EAI Endorsed Trans. Future Intell. Educ. Environ., 2016)

The Evaluation of SHU3DED Cyber Campus - A Pilot Study. - Nisiotis, Louis; Beer, Martin D.; Uruchurtu, Elizabeth (2014)