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Constance Steinkuehler
Person information
- affiliation: University of California Irvine, CA, USA
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2020 – today
- 2024
- [j14]Garrison Wells, Agnes Romhanyi, Jason G. Reitman, Reginald T. Gardner, Kurt Squire, Constance Steinkuehler:
Right-Wing Extremism in Mainstream Games: A Review of the Literature. Games Cult. 19(4): 469-492 (2024) - [c22]Constance Steinkuehler:
Detoxing Online Games. CHI PLAY (Companion) 2024: 2-3 - 2023
- [j13]Constance Steinkuehler:
Games as Social Platforms. Games Res. Pract. 1(1): 7:1-7:2 (2023) - [j12]Kurt Squire, Garrison Wells, Maria J. Anderson-Coto, Constance Steinkuehler:
Casual Games, Cognition, and Play across the Lifespan: A Critical Synthesis. Games Res. Pract. 1(2): 14:1-14:25 (2023) - 2021
- [c21]Minerva Wu, Je Seok Lee, Constance Steinkuehler:
Understanding Tilt in Esports: A Study on Young League of Legends Players. CHI 2021: 321:1-321:9 - 2020
- [j11]Constance Steinkuehler:
Esports Research: Critical, Empirical, and Historical Studies of Competitive Videogame Play. Games Cult. 15(1): 3-8 (2020) - [j10]Jason G. Reitman, Maria J. Anderson-Coto, Minerva Wu, Je Seok Lee, Constance Steinkuehler:
Esports Research: A Literature Review. Games Cult. 15(1): 32-50 (2020)
2010 – 2019
- 2019
- [j9]Je Seok Lee, Constance Steinkuehler:
Esports as a catalyst for connected learning: the North America Scholastics Esports Federation. XRDS 25(4): 54-59 (2019) - [c20]Alexander Cho, A. M. Tsaasan, Constance Steinkuehler:
The building blocks of an educational esports league: lessons from year one in orange county high schools. FDG 2019: 30:1-30:11 - [c19]Craig G. Anderson, Kathryn Campbell, Constance Steinkuehler:
Building persistence through failure: the role of challenge in video games. FDG 2019: 34:1-34:6 - 2018
- [j8]Khaila Amazan-Hall, Jen Jen Chen, Kathy Chiang, Amanda L. L. Cullen, Mark Deppe, Edgar Dormitorio, Doug Haynes, Jessica Kernan, Kirsten Quanbeck, Morgan Romine, Bonnie Ruberg, Jenny Song, Judith Stepan-Norris, Constance Steinkuehler, Aaron Trammell:
Diversity and Inclusion in Esports Programs in Higher Education: Leading by Example at UCI. Int. J. Gaming Comput. Mediat. Simulations 10(2): 71-80 (2018) - [c18]Craig G. Anderson, A. M. Tsaasan, Jason G. Reitman, Je Seok Lee, Minnie Wu, Holly Steel, Tom Turner, Constance Steinkuehler:
Understanding Esports as a STEM Career Ready Curriculum in the Wild. VS-GAMES 2018: 1-6 - 2017
- [c17]Aybuke Turker, Jennifer Dalsen, Matthew Berland, Constance Steinkuehler:
Challenges to Multimodal Data Set Collection in Games-based Learning Environments. MMLA-CrossLAK@LAK 2017: 111-117 - 2016
- [c16]Craig G. Anderson, John V. Binzak, Jennifer Dalsen, Jenny Saucerman, Anna Jordan-Douglass, Vishesh Kumar, Aybuke Turker, Matthew Berland, Kurt Squire, Constance Steinkuehler:
Situating Deep Multimodal Data on Game-Based STEM Learning. ICLS 2016 - 2012
- [j7]Constance Steinkuehler, Esra Alagoz, Elizabeth King, Crystle Martin:
A Cross Case Analysis of Two Out-of-School Programs Based on Virtual Worlds. Int. J. Gaming Comput. Mediat. Simulations 4(1): 25-54 (2012) - 2010
- [c15]Constance Steinkuehler, Catherine Compton-Lilly, Elizabeth King:
Reading in the context of online games. ICLS (1) 2010: 222-229 - [c14]Constance Steinkuehler:
Model based reasoning & use in massively multiplayer online games. ICLS 2010: 245-246 - [c13]Constance Steinkuehler, Esra Alagoz:
Out-of-school virtual worlds based programs: a cross-case analysis. ICLS 2010: 304-305 - [c12]Constance Steinkuehler, Elizabeth King, Esra Alagoz, Yoonsin Oh, Sarah Chu, Bei Zhang, Aysegul Bakar, Crystle Martin:
Using a designed, online games based affinity space as a quasi-natural ethnographic context and experiment lab. ICLS 2010: 330-331
2000 – 2009
- 2009
- [j6]Constance Steinkuehler, Barbara Z. Johnson:
Computational Literacy in Online Games: The Social Life of Mods. Int. J. Gaming Comput. Mediat. Simulations 1(1): 53-65 (2009) - [c11]Constance Steinkuehler:
The intellectual life of online play. FDG 2009 - 2008
- [j5]Constance Steinkuehler:
Introduction to the Games Learning & Society (GLS) Conference Special Issue. Games Cult. 3(3-4): 251-252 (2008) - [j4]David W. Simkins, Constance Steinkuehler:
Critical Ethical Reasoning and Role-Play. Games Cult. 3(3-4): 333-355 (2008) - 2007
- [c10]Constance Steinkuehler:
Massively multiplayer online games & education: an outline of research. CSCL 2007: 675-685 - 2006
- [j3]Constance Steinkuehler:
Why Game (Culture) Studies Now? Games Cult. 1(1): 97-102 (2006) - [j2]Constance Steinkuehler:
The Mangle of Play. Games Cult. 1(3): 199-213 (2006) - [j1]Constance Steinkuehler, Dmitri Williams:
Where Everybody Knows Your (Screen) Name: Online Games as "Third Places". J. Comput. Mediat. Commun. 11(4): 885-909 (2006) - [c9]Richard Halverson, David Williamson Shaffer, Kurt Squire, Constance Steinkuehler:
Theorizing Games in/and Education. ICLS 2006 - [c8]Constance Steinkuehler, Marjee Chmiel:
Fostering Scientific Habits of Mind in the Context of Online Play. ICLS 2006 - [c7]Robin Hunicke, Alice Robison, Kurt Squire, Constance Steinkuehler:
Games, learning and literacy. Sandbox@SIGGRAPH 2006: 19 - [c6]Constance Steinkuehler:
MMOGames-Based Learning. USAB 2006: 15-18 - 2005
- [c5]Eric Klopfer, Judy Perry, Kurt Squire, Ming-Fong Jan, Constance Steinkuehler:
Mystery at the museum: a collaborative game for museum education. CSCL 2005: 316-320 - [c4]Constance Steinkuehler:
Styles of Play: Gamer-Identified Trajectories of Participation in MMOGs. DiGRA Conference 2005 - [c3]Constance Steinkuehler, Dmitri Williams:
Where Everybody Knows Your (Screen) Name: Online Games as "Third Places". DiGRA Conference 2005 - 2004
- [c2]Constance Steinkuehler:
Learning in Massively Multiplayer Online Games. ICLS 2004 - 2002
- [c1]Constance Steinkuehler, Sharon J. Derry, David K. Woods, Cindy E. Hmelo-Silver:
The STEP environment for distributed problem-based learning on the World Wide Web. CSCL 2002: 217-226
Coauthor Index
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last updated on 2024-10-24 20:33 CEST by the dblp team
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