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2020 – today
- 2023
- [j21]Boaz Jessie Jackin, Lode Jorissen, Ryutaro Oi, Koki Wakunami, Kenji Yamamoto, Yasuyuki Ichihashi, Philippe Bekaert, Gauthier Lafruit:
Design and calibration of curved and see-through integral imaging 3D display. Virtual Real. 27(2): 761-775 (2023) - 2022
- [i2]Bram Vanherle, Tim Vervoort, Nick Michiels, Philippe Bekaert:
Automatic Camera Control and Directing with an Ultra-High-Definition Collaborative Recording System. CoRR abs/2208.05213 (2022) - 2021
- [c119]Bram Vanherle, Tim Vervoort, Nick Michiels, Philippe Bekaert:
Automatic Camera Control and Directing with an Ultra-High-Definition Collaborative Recording System. CVMP 2021: 2:1-2:10
2010 – 2019
- 2018
- [j20]Codruta O. Ancuti, Cosmin Ancuti, Christophe De Vleeschouwer, Philippe Bekaert:
Color Balance and Fusion for Underwater Image Enhancement. IEEE Trans. Image Process. 27(1): 379-393 (2018) - 2016
- [c118]Lode Jorissen, Patrik Goorts, Gauthier Lafruit, Philippe Bekaert:
Multi-view wide baseline depth estimation robust to sparse input sampling. 3DTV-Conference 2016: 1-4 - [c117]Steven Maesen, Patrik Goorts, Philippe Bekaert:
Omnidirectional free viewpoint video using panoramic light fields. 3DTV-Conference 2016: 1-4 - [c116]Lode Jorissen, Patrik Goorts, Gauthier Lafruit, Philippe Bekaert:
Nonuniform depth distribution selection with discrete Fourier transform. SIGGRAPH Posters 2016: 55:1-55:2 - [c115]Rajesh Chenchu, Nick Michiels, Sammy Rogmans, Philippe Bekaert:
Simplification of Moving 3D Scene Data on GPU. SIGMAP 2016: 95-98 - 2015
- [j19]Rubén Jesús García Hernández, Antonio Rodríguez-Benítez, Juan Manuel García-González, Milán Magdics, Philippe Bekaert, Mateu Sbert:
Implementation of an Immersive Videogame: Legends of Girona. Int. J. Creative Interfaces Comput. Graph. 6(1): 1-20 (2015) - [c114]Lode Jorissen, Patrik Goorts, Sammy Rogmans, Gauthier Lafruit, Philippe Bekaert:
Multi-camera epipolar plane image feature detection for robust view synthesis. 3DTV-Conference 2015: 1-4 - [c113]Jeroen Put, Nick Michiels, Philippe Bekaert:
Using Near-Field Light Sources to Separate Illumination from BRDF. BMVC 2015: 16.1-16.13 - [c112]Nick Michiels, Jeroen Put, Philippe Bekaert:
Interactive Relighting of Virtual Objects under Environment Lighting. GRAPP 2015: 220-228 - [c111]Rajesh Chenchu, Lode Jorissen, Sammy Rogmans, Philippe Bekaert:
Interactive view point transition on synchronised video streams. IC3D 2015: 1-4 - [p4]Jan Kautz, Hendrik P. A. Lensch, Céline Loscos, Philippe Bekaert:
Camera Sensor Pipeline. Digital Representations of the Real World 2015: 3-22 - [p3]Laurent Lucas, Céline Loscos, Philippe Bekaert, Adrian Hilton:
Stereo and Multi-View Video. Digital Representations of the Real World 2015: 23-37 - [p2]Peter Eisert, Philippe Bekaert:
Omni-Directional Video. Digital Representations of the Real World 2015: 39-50 - [p1]Graham Thomas, Philippe Bekaert, Robert Dawes:
Television and Live Broadcasting. Digital Representations of the Real World 2015: 317-332 - 2014
- [j18]Jérémie Decock, Jan Van Looy, Lizzy Bleumers, Philippe Bekaert:
The pleasure of being (there?): an explorative study into the effects of presence and identification on the enjoyment of an interactive theatrical performance using omnidirectional video. AI Soc. 29(4): 449-459 (2014) - [c110]Lode Jorissen, Patrik Goorts, Bram Bex, Nick Michiels, Sammy Rogmans, Philippe Bekaert, Gauthier Lafruit:
A qualitative comparison of MPEG view synthesis and light field rendering. 3DTV-Conference 2014: 1-4 - [c109]Lode Jorissen, Steven Maesen, Ashish Doshi, Philippe Bekaert:
Robust Global Tracking Using a Seamless Structured Pattern of Dots. AVR 2014: 210-231 - [c108]Nick Michiels, Lode Jorissen, Jeroen Put, Philippe Bekaert:
Interactive Augmented Omnidirectional Video with Realistic Lighting. AVR 2014: 247-263 - [c107]Steven Maesen, Yunjun Liu, Patrik Goorts, Philippe Bekaert:
Tile Tracker: A Practical and Inexpensive Positioning System for Mobile AR Applications. AVR 2014: 434-441 - [c106]Jeroen Put, Nick Michiels, Philippe Bekaert:
Exploiting Material Properties to Select a Suitable Wavelet Basis for Efficient Rendering. GRAPP 2014: 218-224 - [c105]Maarten Dumont, Patrik Goorts, Steven Maesen, Donald Degraen, Philippe Bekaert, Gauthier Lafruit:
Iterative refinement for real-time local stereo matching. IC3D 2014: 1-8 - [c104]Patrik Goorts, Steven Maesen, Yunjun Liu, Maarten Dumont, Philippe Bekaert, Gauthier Lafruit:
Automatic Calibration of Soccer Scenes Using Feature Detection. ICETE (Selected Papers) 2014: 418-434 - [c103]Maarten Dumont, Patrik Goorts, Steven Maesen, Gauthier Lafruit, Philippe Bekaert:
Real-Time Edge-Sensitive Local Stereo Matching with Iterative Disparity Refinement. ICETE (Selected Papers) 2014: 435-456 - [c102]Màrius Vila, Anton Bardera, Miquel Feixas, Philippe Bekaert, Mateu Sbert:
Analysis of image informativeness measures. ICIP 2014: 1086-1090 - [c101]Nick Michiels, Jeroen Put, Philippe Bekaert:
Product Integral Binding Coefficients for High-order Wavelets. SIGMAP 2014: 17-24 - [c100]Patrik Goorts, Steven Maesen, Yunjun Liu, Maarten Dumont, Philippe Bekaert, Gauthier Lafruit:
Self-calibration of Large Scale Camera Networks. SIGMAP 2014: 107-116 - [c99]Maarten Dumont, Patrik Goorts, Steven Maesen, Philippe Bekaert, Gauthier Lafruit:
Real-time Local Stereo Matching Using Edge Sensitive Adaptive Windows. SIGMAP 2014: 117-126 - [c98]Patrik Goorts, Steven Maesen, Maarten Dumont, Sammy Rogmans, Philippe Bekaert:
Free Viewpoint Video for Soccer using Histogram-based Validity Maps in Plane Sweeping. VISAPP (3) 2014: 378-386 - 2013
- [c97]Patrik Goorts, Steven Maesen, Dimitri Scarlino, Philippe Bekaert:
Bringing 3D vision to the web: Acquiring motion parallax using commodity cameras and WebGL. IC3D 2013: 1-6 - [c96]Patrik Goorts, Steven Maesen, Maarten Dumont, Sammy Rogmans, Philippe Bekaert:
Optimal Distribution of Computational Power in Free Viewpoint Interpolation by Depth Hypothesis Density Adaptation in Plane Sweeping. ICETE (Selected Papers) 2013: 343-358 - [c95]Nick Michiels, Jeroen Put, Tom Haber, Martin Klaudiny, Philippe Bekaert:
High-order wavelets for hierarchical refinement in inverse rendering. SIGGRAPH Posters 2013: 99 - [c94]Patrik Goorts, Steven Maesen, Maarten Dumont, Sammy Rogmans, Philippe Bekaert:
Optimization of Free Viewpoint Interpolation by Applying Adaptive Depth Plane Distributions in Plane Sweeping - A Histogram-based Approach to a Non-uniform Plane Distribution. SIGMAP 2013: 7-15 - [c93]Patrik Goorts, Cosmin Ancuti, Maarten Dumont, Sammy Rogmans, Philippe Bekaert:
Real-time Video-based View Interpolation of Soccer Events using Depth-selective Plane Sweeping. VISAPP (2) 2013: 131-137 - [c92]Steven Maesen, Patrik Goorts, Philippe Bekaert:
Scalable optical tracking for navigating large virtual environments using spatially encoded markers. VRST 2013: 101-110 - 2012
- [j17]Tom Cuypers, Tom Haber, Philippe Bekaert, Se Baek Oh, Ramesh Raskar:
Reflectance model for diffraction. ACM Trans. Graph. 31(5): 122:1-122:11 (2012) - [c91]Sofie Notelaers, Tom De Weyer, Patrik Goorts, Steven Maesen, Lode Vanacken, Karin Coninx, Philippe Bekaert:
HeatMeUp: A 3DUI serious game to explore collaborative wayfinding. 3DUI 2012: 177-178 - [c90]Cosmin Ancuti, Codruta O. Ancuti, Tom Haber, Philippe Bekaert:
Enhancing underwater images and videos by fusion. CVPR 2012: 81-88 - [c89]Patrik Goorts, Sammy Rogmans, Philippe Bekaert:
Raw Camera Image Demosaicing using Finite Impulse Response Filtering on Commodity GPU Hardware using CUDA. SIGMAP 2012: 96-101 - [c88]Patrik Goorts, Philippe Bekaert:
ARDO: Automatic Removal of Dynamic Objects - Exclude Moving Objects Automatically from a Collection of Images using a Consumer Camera. VISAPP (1) 2012: 192-196 - 2011
- [c87]Codruta O. Ancuti, Cosmin Ancuti, Philippe Bekaert:
Single Image Restoration of Outdoor Scenes. CAIP (2) 2011: 245-252 - [c86]Codruta O. Ancuti, Cosmin Ancuti, Philippe Bekaert:
Enhancing by saliency-guided decolorization. CVPR 2011: 257-264 - [c85]Tom Cuypers, Roarke Horstmeyer, Se Baek Oh, Philippe Bekaert, Ramesh Raskar:
Validity of Wigner Distribution Function for ray-based imaging. ICCP 2011: 1-9 - [c84]Codruta O. Ancuti, Cosmin Ancuti, Tom Haber, Philippe Bekaert:
Fusion-based restoration of the underwater images. ICIP 2011: 1557-1560 - [c83]Mark Gerrits, Bert de Decker, Cosmin Ancuti, Tom Haber, Codruta O. Ancuti, Tom Mertens, Philippe Bekaert:
Stroke-based creation of depth maps. ICME 2011: 1-6 - [c82]Tom Cuypers, Tom Mertens, Philippe Bekaert, Se Baek Oh, Ramesh Raskar:
Interactive Point Spread Function Simulation with Diffraction and Interference Effects. IMAGAPP/IVAPP 2011: 19-24 - [c81]Tom Haber, Petar Marendic, Dean Vucinic, Jan Lemeire, Philippe Bekaert:
Poster: exascale in-situ visualization using raytracing. SC Companion 2011: 15-16 - [c80]Cosmin Ancuti, Codruta Orniana Ancuti, Tom Haber, Philippe Bekaert:
Enhancing underwater images by fusion. SIGGRAPH Posters 2011: 32 - [c79]Maarten Dumont, Sammy Rogmans, Steven Maesen, Karel Frederix, Johannes Taelman, Philippe Bekaert:
A Spatial Immersive Office Environment for Computer-supported Collaborative Work - Moving towards the Office of the Future. SIGMAP 2011: 212-216 - [c78]Steven Maesen, Philippe Bekaert:
Scalable Optical Tracking - A Practical Low-cost Solution for Large Virtual Environments. VISAPP 2011: 538-545 - [i1]Tom Cuypers, Se Baek Oh, Tom Haber, Philippe Bekaert, Ramesh Raskar:
Ray-Based Reflectance Model for Diffraction. CoRR abs/1101.5490 (2011) - 2010
- [c77]Codruta Orniana Ancuti, Cosmin Ancuti, Chris Hermans, Philippe Bekaert:
Image and Video Decolorization by Fusion. ACCV (1) 2010: 79-92 - [c76]Codruta Orniana Ancuti, Cosmin Ancuti, Chris Hermans, Philippe Bekaert:
A Fast Semi-inverse Approach to Detect and Remove the Haze from a Single Image. ACCV (2) 2010: 501-514 - [c75]Cosmin Ancuti, Codruta Orniana Ancuti, Philippe Bekaert:
Video super-resolution using high quality photographs. ICASSP 2010: 862-865 - [c74]Codruta Orniana Ancuti, Cosmin Ancuti, Philippe Bekaert:
CC-SIFT: Exploiting chromatic contrast forwide-baseline matching. ICASSP 2010: 938-941 - [c73]Codruta Orniana Ancuti, Cosmin Ancuti, Philippe Bekaert:
Decolorizing images for robust matching. ICIP 2010: 149-152 - [c72]Codruta Orniana Ancuti, Cosmin Ancuti, Philippe Bekaert:
Effective single image dehazing by fusion. ICIP 2010: 3541-3544 - [c71]Maarten Dumont, Steven Maesen, Karel Frederix, Chris Raymaekers, Philippe Bekaert, Frank Van Reeth:
Immersive Collaboration Environment. ServiceWave 2010: 187-188 - [c70]Tom Cuypers, Se Baek Oh, Tom Haber, Philippe Bekaert, Ramesh Raskar:
WBSDF for simulating wave effects of light and audio. SIGGRAPH Posters 2010: 134:1 - [c69]Codruta O. Ancuti, Cosmin Ancuti, Chris Hermans, Philippe Bekaert:
Fusion-based image and video decolorization: (Copyright restrictions prevent ACM from providing the full text for this article). SIGGRAPH ASIA (Sketches) 2010: 44:1 - [c68]Codruta O. Ancuti, Cosmin Ancuti, Chris Hermans, Philippe Bekaert:
Layer-based single image dehazing by per-pixel haze detection. SIGGRAPH ASIA (Sketches) 2010: 45:1-45:2 - [c67]Patrik Goorts, Sammy Rogmans, Steven Vanden Eynde, Philippe Bekaert:
Practical Examples of GPU Computing Optimization Principles. SIGMAP 2010: 46-49 - [c66]Codruta Orniana Ancuti, Cosmin Ancuti, Philippe Bekaert:
Robust Grayscale Conversion for Vision-substitution Systems. VISAPP (1) 2010: 130-135 - [c65]Cosmin Ancuti, Codruta Orniana Ancuti, Philippe Bekaert:
A Framework to Improve Matching Results of Widely Separated Views. VISAPP (1) 2010: 475-479
2000 – 2009
- 2009
- [j16]Cosmin Ancuti, Codruta Orniana Ancuti, Philippe Bekaert:
Deblurring by Matching. Comput. Graph. Forum 28(2): 619-628 (2009) - [j15]Sammy Rogmans, Jiangbo Lu, Philippe Bekaert, Gauthier Lafruit:
Real-time stereo-based view synthesis algorithms: A unified framework and evaluation on commodity GPUs. Signal Process. Image Commun. 24(1-2): 49-64 (2009) - [j14]Cosmin Ancuti, Codruta Orniana Ancuti, Philippe Bekaert:
An efficient two steps algorithm for wide baseline image matching. Vis. Comput. 25(5-7): 677-686 (2009) - [c64]Yannick Francken, Chris Hermans, Philippe Bekaert:
Screen-Camera Calibration Using Gray Codes. CRV 2009: 155-161 - [c63]Tom Cuypers, Yannick Francken, Johannes Taelman, Philippe Bekaert:
Shadow multiplexing for real-time silhouette extraction. CVPR Workshops 2009: 61-68 - [c62]Tom Haber, Christian Fuchs, Philippe Bekaert, Hans-Peter Seidel, Michael Goesele, Hendrik P. A. Lensch:
Relighting objects from image collections. CVPR 2009: 627-634 - [c61]Chris Hermans, Yannick Francken, Tom Cuypers, Philippe Bekaert:
Depth from sliding projections. CVPR 2009: 1865-1872 - [c60]Bert de Decker, Jan Kautz, Tom Mertens, Philippe Bekaert:
Capturing multiple illumination conditions using time and color multiplexing. CVPR 2009: 2536-2543 - [c59]Codruta Orniana Ancuti, Cosmin Ancuti, Philippe Bekaert:
Preserving visual saliency in image to sound substitution systems. Human Vision and Electronic Imaging 2009: 72401 - [c58]Patrik Goorts, Sammy Rogmans, Philippe Bekaert:
Optimal Data Distribution for Versatile Finite Impulse Response Filtering on Next-Generation Graphics Hardware Using CUDA. ICPADS 2009: 300-307 - [c57]Yannick Francken, Tom Cuypers, Tom Mertens, Philippe Bekaert:
Gloss and Normal Map Acquisition of Mesostructures Using Gray Codes. ISVC (2) 2009: 788-798 - [c56]Chris Hermans, Yannick Francken, Tom Cuypers, Philippe Bekaert:
Depth from Encoded Sliding Projections. ISVC (1) 2009: 843-854 - [c55]Codruta O. Ancuti, Cosmin Ancuti, Philippe Bekaert:
An effective grayscale conversion with applications to image enhancement. SIGGRAPH ASIA Sketches 2009: 30:1 - [c54]Sammy Rogmans, Philippe Bekaert, Gauthier Lafruit:
A High-level Kernel Transformation Rule Set for Efficient Caching on Graphics Hardware - Increasing Streaming Execution Performance with Minimal Design Effort. SIGMAP 2009: 38-43 - [c53]Sammy Rogmans, Maarten Dumont, Tom Cuypers, Gauthier Lafruit, Philippe Bekaert:
Complexity Reduction of Real-time Depth Scanning on Graphics Hardware. VISAPP (1) 2009: 547-550 - [c52]Codruta Orniana Ancuti, Cosmin Ancuti, Philippe Bekaert:
ColEnViSon: Color Enhanced Visual Sonifier - A Polyphonic Audio Texture and Salient Scene Analysis. VISAPP (2) 2009: 566-572 - 2008
- [j13]Erik Hubo, Tom Mertens, Tom Haber, Philippe Bekaert:
Self-similarity based compression of point set surfaces with application to ray tracing. Comput. Graph. 32(2): 221-234 (2008) - [j12]Chris Hermans, Cedric Vanaken, Tom Mertens, Frank Van Reeth, Philippe Bekaert:
Augmented Panoramic Video. Comput. Graph. Forum 27(2): 281-290 (2008) - [j11]Martin Eisemann, Bert de Decker, Marcus A. Magnor, Philippe Bekaert, Edilson de Aguiar, Naveed Ahmed, Christian Theobalt, Anita Sellent:
Floating Textures. Comput. Graph. Forum 27(2): 409-418 (2008) - [j10]Thomas Annen, Zhao Dong, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, Jan Kautz:
Real-time, all-frequency shadows in dynamic scenes. ACM Trans. Graph. 27(3): 34 (2008) - [j9]Cosmin Ancuti, Tom Haber, Tom Mertens, Philippe Bekaert:
Video enhancement using reference photographs. Vis. Comput. 24(7-9): 709-717 (2008) - [c51]Tom Cuypers, Jan Schneider, Johannes Taelman, Kris Luyten, Philippe Bekaert:
Eunomia: toward a framework for multi-touch information displays in public spaces. BCS HCI (2) 2008: 31-34 - [c50]Tom Haber, Philippe Bekaert:
Image-Based Acquisition of Shape and Spatially Varying Reflectance. BMVC 2008: 1-10 - [c49]Yannick Francken, Chris Hermans, Tom Cuypers, Philippe Bekaert:
Fast Normal Map Acquisition Using an LCD Screen Emitting Gradient Patterns. CRV 2008: 189-195 - [c48]Yannick Francken, Tom Cuypers, Tom Mertens, Jo Gielis, Philippe Bekaert:
High quality mesostructure acquisition using specularities. CVPR 2008 - [c47]Tom Cuypers, Cedric Vanaken, Yannick Francken, Frank Van Reeth, Philippe Bekaert:
A Multi-Camera Framework for Interactive Video Games. GRAPP 2008: 443-449 - [c46]Maarten Dumont, Sammy Rogmans, Steven Maesen, Philippe Bekaert:
Optimized Two-Party Video Chat with Restored Eye Contact Using Graphics Hardware. ICETE (Selected Papers) 2008: 358-372 - [c45]Tom Cuypers, Yannick Francken, Philippe Bekaert:
Shadow multiplexing for single camera visual hull reconstruction. PROCAMS 2008: 6:1-6:2 - [c44]Yannick Francken, Tom Cuypers, Philippe Bekaert:
Mesostructure from specularity using gradient illumination. PROCAMS 2008: 11:1-11:7 - [c43]Cosmin Ancuti, Codruta Orniana Ancuti, Philippe Bekaert:
Image deblurring using corresponding regions. SIGGRAPH Posters 2008: 68 - [c42]Maarten Dumont, Steven Maesen, Sammy Rogmans, Philippe Bekaert:
A Prototype for Practical Eye-Gaze Corrected Video Chat on Graphics Hardware. SIGMAP 2008: 236-243 - [c41]Cedric Vanaken, Chris Hermans, Tom Mertens, Fabian Di Fiore, Philippe Bekaert, Frank Van Reeth:
Strike a Pose: Image-Based Pose Synthesis. VMV 2008: 131-138 - 2007
- [j8]Cosmin Ancuti, Philippe Bekaert:
A Scale Invariant Detector Based on Local Energy Model for Matching Images. J. WSCG 15(1-3): 143-150 (2007) - [j7]Ramesh Raskar, Hideaki Nii, Bert de Decker, Yuki Hashimoto, Jay Summet, Dylan Moore, Yong Zhao, Jonathan Westhues, Paul H. Dietz, John Barnwell, Shree K. Nayar, Masahiko Inami, Philippe Bekaert, Michael Noland, Vlad Branzoi, Erich Bruns:
Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators. ACM Trans. Graph. 26(3): 36 (2007) - [c40]Yannick Francken, Johan Huysmans, Philippe Bekaert:
Sharing visual information in virtual environments using projective texture mapping. Advances in Computer Entertainment Technology 2007: 135-138 - [c39]Chris Hermans, Maarten Dumont, Philippe Bekaert:
Extrinsic Recalibration in Camera Networks. CRV 2007: 3-10 - [c38]Yannick Francken, Chris Hermans, Philippe Bekaert:
Screen-Camera Calibration using a Spherical Mirror. CRV 2007: 11-20 - [c37]Bert de Decker, Tom Mertens, Philippe Bekaert:
Interactive collision detection for free-viewpoint video. GRAPP (AS/IE) 2007: 114-120 - [c36]Thomas Annen, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, Jan Kautz:
Convolution Shadow Maps. Rendering Techniques 2007: 51-60 - [c35]Philippe Bekaert, Kurt Vanhoutte, Eric Joris:
Immersive image technology as a strategy of performativity. SCCG 2007: 23-25 - [c34]Cosmin Ancuti, Philippe Bekaert:
More effective image matching with scale invariant feature transform. SCCG 2007: 71-78 - [c33]Bert de Decker, Hideaki Nii, Yuki Hashimoto, Dylan Moore, Jay Summet, Yong Zhao, Jonathan Westhues, Paul H. Dietz, John Barnwell, Masahiko Inami, Philippe Bekaert, Ramesh Raskar:
Illumination sensitive dynamic virtual sets. SIGGRAPH Sketches 2007: 12 - [c32]Hideaki Nii, Bert de Decker, Yuki Hashimoto, Dylan Moore, Jay Summet, Yong Zhao, Jonathan Westhues, Paul H. Dietz, John Barnwell, Masahiko Inami, Philippe Bekaert, Ramesh Raskar:
Illumination sensitive dynamic virtual sets. SIGGRAPH Emerging Technologies 2007: 12 - [c31]Cosmin Ancuti, Tom Haber, Tom Mertens, Philippe Bekaert:
Video enhancement using reference photographs. SIGGRAPH Posters 2007: 69 - [c30]Yannick Francken, Tom Mertens, Jo Gielis, Philippe Bekaert:
Mesostructure from specularity using coded illumination. SIGGRAPH Sketches 2007: 73 - [c29]Erik Hubo, Tom Mertens, Tom Haber, Philippe Bekaert:
Self-Similarity-Based Compression of Point Clouds, with Application to Ray Tracing. PBG@Eurographics 2007: 129-137 - 2006
- [c28]Mark Gerrits, Philippe Bekaert:
Local Stereo Matching with Segmentation-based Outlier Rejection. CRV 2006: 66 - [c27]Cedric Vanaken, Mark Gerrits, Philippe Bekaert:
Articulated Video Sprites. Eurographics (Short Presentations) 2006: 69-71 - [c26]Tom Mertens, Jan Kautz, Jiawen Chen, Philippe Bekaert, Frédo Durand:
Texture Transfer Using Geometry Correlation. Rendering Techniques 2006: 273-284 - [c25]Erik Hubo, Tom Mertens, Philippe Bekaert:
The quantized kd-tree: compression of huge point sampled models. SIGGRAPH Sketches 2006: 179 - 2005
- [j6]Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel:
Efficient Rendering of Local Subsurface Scattering. Comput. Graph. Forum 24(1): 41-49 (2005) - [c24]Tom Haber, Tom Mertens, Philippe Bekaert, Frank Van Reeth:
A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects. Graphics Interface 2005: 79-86 - [c23]Erik Hubo, Philippe Bekaert:
A Data Distribution Strategy for Parallel Point-Based Rendering. WSCG (Full Papers) 2005: 1-8 - 2004
- [j5]Mateu Sbert, Philippe Bekaert, John H. Halton:
Reusing paths in radiosity and global illumination. Monte Carlo Methods Appl. 10(3-4): 575-585 (2004) - [c22]Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth:
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering. Rendering Techniques 2004: 173-178 - [c21]William Van Haevre, Fabian Di Fiore, Philippe Bekaert, Frank Van Reeth:
A ray density estimation approach to take into account environment illumination in plant growth simulation. SCCG 2004: 121-131 - [c20]Philip Dutré, Henrik Wann Jensen, James Arvo, Kavita Bala, Philippe Bekaert, Steve Marschner, Matt Pharr:
State of the art in Monte Carlo global illumination. SIGGRAPH Course Notes 2004: 5 - [c19]Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth:
A self-shadow algorithm for dynamic hair using density clustering. SIGGRAPH Sketches 2004: 44 - 2003
- [j4]Hendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel:
Interactive Rendering of Translucent Objects. Comput. Graph. Forum 22(2): 195-206 (2003) - [c18]Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel:
Efficient Rendering of Local Subsurface Scattering. PG 2003: 51-58 - [c17]Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth:
Interactive Rendering of Translucent Deformable Objects. Rendering Techniques 2003: 130-140 - [c16]Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth:
Interactive rendering of translucent deformable objects. SIGGRAPH 2003 - [c15]William Van Haevre, Philippe Bekaert:
A Simple but Effective Algorithm to Model the Competition of Virtual Plants for Light and Space. WSCG 2003 - 2002
- [b1]Philip Dutré, Philippe Bekaert, Kavita Bala:
Advanced global illumination. A K Peters 2002, ISBN 978-1-56881-177-2, pp. I-XII, 1-330 - [j3]Alex Brusi, Mateu Sbert, Philippe Bekaert, Robert F. Tobler, Werner Purgathofer:
Optimal ray shooting in Monte Carlo radiosity. Comput. Graph. 26(2): 351-354 (2002) - [c14]Miquel Feixas, Jaume Rigau, Philippe Bekaert, Mateu Sbert:
Information-Theoretic Oracle Based on Kernel Smoothness for Hierarchical Radiosity. Eurographics (Short Presentations) 2002 - [c13]Hendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel:
Interactive Rendering of Translucent Objects. PG 2002: 214-224 - [c12]Philippe Bekaert, Mateu Sbert, John H. Halton:
Accelerating Path Tracing by Re-Using Paths. Rendering Techniques 2002: 125-134 - 2001
- [c11]Jaume Rigau, Miquel Feixas, Mateu Sbert, Philippe Bekaert:
View-Dependent Information Theory Quality Measures for Pixel Sampling and Scene Discretization in Flatland. SCCG 2001: 173-180 - [c10]Philippe Bekaert, Hans-Peter Seidel:
A Theoretical Comparison of Monte Carlo Radiosity Algorithms. VMV 2001: 257-264 - 2000
- [c9]Philippe Bekaert, Mateu Sbert, Yves D. Willems:
Weighted Importance Sampling Techniques for Monte Carlo Radiosity. Rendering Techniques 2000: 35-46 - [c8]Jan Prikryl, Philippe Bekaert, Werner Purgathofer:
Importance-Driven Hierarchical Stochastic Ray Radiosity. WSCG 2000
1990 – 1999
- 1999
- [j2]Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert:
An Information Theory Framework for the Analysis of Scene Complexity. Comput. Graph. Forum 18(3): 95-106 (1999) - [c7]Mateu Sbert, Alex Brusi, Philippe Bekaert:
Gathering for Free in Random Walk Radiosity. Rendering Techniques 1999: 89-94 - [c6]Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert:
Information Theory Tools for Scene Discretization. Rendering Techniques 1999: 95-106 - 1998
- [c5]Philippe Bekaert, László Neumann, Attila Neumann, Mateu Sbert, Yves D. Willems:
Hierarchical Monte Carlo Radiosity. Rendering Techniques 1998: 259-268 - 1997
- [j1]László Neumann, Attila Neumann, Philippe Bekaert:
Radiosity with Well Distributed Ray Sets. Comput. Graph. Forum 16(3): 261-270 (1997) - [c4]Philip Dutré, Philippe Bekaert, Frank Suykens, Yves D. Willems:
Bidirectional Radiosity. Rendering Techniques 1997: 205-216 - 1996
- [c3]Attila Neumann, László Neumann, Philippe Bekaert, Yves D. Willems, Werner Purgathofer:
Importance-Driven Stochastic Ray Radiosity. Rendering Techniques 1996: 111-122 - [c2]Philippe Bekaert, Yves D. Willems:
Error Control for Radiosity. Rendering Techniques 1996: 153-164 - 1995
- [c1]Philippe Bekaert, Yves D. Willems:
Importance-Driven Progressive Refinement Radiosity. Rendering Techniques 1995: 316-325
Coauthor Index
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