Beyond Technological Usability: Exploratory Factor Analysis of the Comprehensive Assessment of Usability for Learning Technologies (CAUSLT) Scale. - Lu, Jie; Schmidt, Matthew; Shin, Jinnie (CoRR, 2025)

Preliminary Report: Innovations in Participatory Immersive XR Research for Transition-Aged Autistic Adults. - Schmidt, Matthew; Lu, Jie; Glaser, Noah; Li, Shangman; Weng, Yueqi (2024)

Programming for generalization: Confronting known challenges in the design of virtual reality interventions for autistic users. - Schmidt, Matthew; Glaser, Noah; Schmidt, Carla; Kaplan, Rachel; Palmer, Heath; Cobb, Sue (Comput. Educ. X Real., 2023)

Through the lens of artificial intelligence: A novel study of spherical video-based virtual reality usage in autism and neurotypical participants. - Schmidt, Matthew; Glaser, Noah; Palmer, Heath; Schmidt, Carla; Xing, Wanli (Comput. Educ. X Real., 2023)

Learning by Doing: Insights from Power Market Modelling in Energy Economics Courses. - Hobbie, Hannes; Dierstein, Constantin; Möst, Dominik; Schmidt, Matthew (Oper. Res. Forum, 2023)

A Privacy-Preserving Desk Sensor for Monitoring Healthy Movement Breaks in Smart Office Environments with the Internet of Things. - Maiti, Ananda; Ye, Anjia; Schmidt, Matthew; Pedersen, Scott J. (Sensors, 2023)

Video-Based Virtual Reality Technology for Autistic Users: An Emerging Technology Report. - Glaser, Noah; Newbutt, Nigel; Palmer, Heath; Schmidt, Matthew (Technol. Knowl. Learn., 2023)

Exploring the Needs and Preferences of Autistic Users in Extended Reality: A Participatory and Human-Centered Approach. - Lu, Jie; Schmidt, Matthew (2023)

Systematic Literature Review of Virtual Reality Intervention Design Patterns for Individuals with Autism Spectrum Disorders. - Glaser, Noah; Schmidt, Matthew (Int. J. Hum. Comput. Interact., 2022)

Learning experience design of an mHealth intervention for parents of children with epilepsy. - Schmidt, Matthew; Glaser, Noah; Riedy, Tina; Rietta, Carmen; Huszti, Heather; Wagner, Janelle; Smith, Gigi; Gutierrez-Colina, Ana M.; Wetter, Sara E.; Guilfoyle, Shanna M.; Patel, Anup; Modi, Avani C. (Int. J. Medical Informatics, 2022)

Learner experience and evidence of cybersickness: design tensions in a virtual reality public transportation intervention for autistic adults. - Glaser, Noah; Schmidt, Matthew; Schmidt, Carla (Virtual Real., 2022)

Work-in-Progress-Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video. - Glaser, Noah; Schmidt, Matthew; Palmer, Heath; Xing, Wanli; Schmidt, Carla (2022)

Assessing the Effectiveness of Student Advice Recommender Agent (SARA): the Case of Automated Personalized Feedback. - Mousavi, Amin; Schmidt, Matthew; Squires, Vicki; Wilson, Ken (Int. J. Artif. Intell. Educ., 2021)

A Process-Model for Minimizing Adverse Effects when Using Head Mounted Display-Based Virtual Reality for Individuals with Autism. - Schmidt, Matthew; Newbutt, Nigel; Schmidt, Carla; Glaser, Noah (Frontiers Virtual Real., 2021)

Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: a preliminary report. - Schmidt, Matthew; Schmidt, Carla; Glaser, Noah; Beck, Dennis; Lim, Mark; Palmer, Heath (Interact. Learn. Environ., 2021)

Towards a Conceptual Model for Consideration of Adverse Effects of Immersive Virtual Reality for Individuals with Autism. - Schmidt, Matthew; Newbutt, Nigel (2021)

Role of conjecture mapping in applying a game-based strategy towards a case library: a view from educational design research. - Tawfik, Andrew A.; Schmidt, Matthew; Hooper, Chelsy P. (J. Comput. High. Educ., 2020)

Usage Considerations of 3D Collaborative Virtual Learning Environments to Promote Development and Transfer of Knowledge and Skills for Individuals with Autism. - Glaser, Noah; Schmidt, Matthew (Technol. Knowl. Learn., 2020)

Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications. - Schmidt, Matthew; Beck, Dennis; Glaser, Noah; Schmidt, Carla; Abdeen, Fahad (2019)

Stochastic Filter Techniques in Combination with Sliding Mode Differentiators as the Basis for a Reliable Neural Network-Based Recognition of Phonemes in Speech Signals. - Rauh, Andreas; Schmidt, Matthew; Tiede, Susann; Klenke, Cornelia (2018)

A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update. - Schmidt, Matthew; Beck, Dennis; Glaser, Noah; Schmidt, Carla (2017)

Computational Thinking and Social Skills in Virtuoso: An Immersive, Digital Game-Based Learning Environment for Youth with Autism Spectrum Disorder. - Schmidt, Matthew; Beck, Dennis (2016)

Developing methods for understanding social behavior in a 3D virtual learning environment. - Schmidt, Matthew; Laffey, James M.; Schmidt, Carla; Wang, Xianhui; Stichter, Janine (Comput. Hum. Behav., 2012)

Smart 3D collaborative virtual learning environments: A preliminary framework. - Laffey, James M.; Schmidt, Matthew; Galyen, Krista; Stichter, Janine (J. Ambient Intell. Smart Environ., 2012)

Visualizing Behavioral Data from a 3D Virtual Learning Environment: A Preliminary Study. - Schmidt, Matthew; Laffey, James M. (2012)

3D Virtual Worlds: Assessing the Experience and Informing Design. - Goggins, Sean P.; Schmidt, Matthew; Guajardo, Jesus; Moore, Joi L. (Int. J. Soc. Organ. Dyn. IT, 2011)

Virtual Social Competence Instruction for Individuals with Autism Spectrum Disorders: Beyond the Single-User Experience. - Schmidt, Matthew; Laffey, James M.; Stichter, Janine (2011)

Open for Social: How Open Source Software for E-Learning can take a Turn to the Social. - Laffey, James M.; Schmidt, Matthew; Amelung, Christopher (Int. J. Open Source Softw. Process., 2010)

Leveraging open source software and design based research principles for development of a 3D virtual learning environment. - Schmidt, Matthew; Galyen, Krista; Laffey, James M.; Ding, Nan; Wang, Xianhui (SIGCAS Comput. Soc., 2010)

Assessing Multiple Perspectives in Three Dimensional Virtual Worlds: Eye Tracking and All Views Qualitative Analysis (AVQA). - Goggins, Sean P.; Schmidt, Matthew; Guajardo, Jesus; Moore, Joi L. (2010)

iSocial: a 3D VLE for youth with autism. - Laffey, James M.; Schmidt, Matthew; Stichter, Janine; Schmidt, Carla; Goggins, Sean P. (2009)

Three-dimensional virtual learning environments for mediating social skills acquisition among individuals with autism spectrum disorders. - Schmidt, Carla; Schmidt, Matthew (2008)

Model Building as a Platform to Support Thinking in Problem Solving. - Lee, Chwee Beng; Ionas, Ioan Gelu; Schmidt, Matthew (2005)

Scaffolding Causal Reasoning. - Jonassen, David; Hung, Woei; Strobel, Johannes; Schmidt, Matthew; Cho, Moon-Heum (2004)