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Eva Cerezo Bagdasari
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2020 – today
- 2024
- [j38]Eva Cerezo, Teresa Coma-Rosello, Antonio Aguelo, Ana Cristina Blasco-Serrano, María Ángeles Garrido:
Exploring Intergenerational Interactions Through an Online Storytelling Experience. IEEE Trans. Learn. Technol. 17: 157-171 (2024) - [j37]Eva Cerezo, Carina S. González-González, Clara Bonillo:
Empowering soft skills in children with ADHD through the co-creation of tangible tabletop games. Univers. Access Inf. Soc. 23(1): 3-21 (2024) - 2022
- [j36]Eva Cerezo, Antonio Aguelo, Teresa Coma-Rosello, Jesús Gallardo, María Ángeles Garrido:
Working Attention, Planning and Social Skills Through Pervasive Games in Interactive Spaces. IEEE Trans. Learn. Technol. 15(1): 119-136 (2022) - [c68]Yanet Sánchez, Teresa Coma, Antonio Aguelo, Eva Cerezo:
Incorporating Communicative Patterns into Ebdi Agents. ICAART (1) 2022: 391-400 - 2021
- [j35]Isabelle Hupont, Eva Cerezo, Sergio Ballano, Sandra Baldassarri:
On the origin of the methodology for the scalable fusion of affective channels in a continuous emotional space and the "emotional kinematics" filtering technique - A correction. Inf. Fusion 67: 1-2 (2021) - [j34]Natalia Ayuso, Elena Fillola, Belén Masiá, Ana C. Murillo, Raquel Trillo Lado, Sandra Baldassarri, Eva Cerezo, Laura Ruberte, M. Dolores Mariscal, María Villarroya-Gaudó:
Gender Gap in STEM: A Cross-Sectional Study of Primary School Students' Self-Perception and Test Anxiety in Mathematics. IEEE Trans. Educ. 64(1): 40-49 (2021) - [c67]Manel Díaz Llobet, Mercè Teixidó Cairol, Rosa M. Gil Iranzo, Eva Cerezo:
Intergenerational computer interaction in a co-creation application. Interacción 2021: 10:1-10:5 - 2020
- [j33]Yanet Sánchez, Teresa Coma, Antonio Aguelo, Eva Cerezo:
Applying a Psychotherapeutic Theory to the Modeling of Affective Intelligent Agents. IEEE Trans. Cogn. Dev. Syst. 12(2): 285-299 (2020) - [j32]Clara Bonillo, Javier Marco, Sandra Baldassarri, Eva Cerezo:
KitVision toolkit: supporting the creation of cognitive activities for tangible tabletop devices. Univers. Access Inf. Soc. 19(2): 361-389 (2020) - [c66]Felipe Bacca, Eva Cerezo, Rosa Gil, Antonio Aguelo, Ana Cristina Blasco-Serrano, Teresa Coma, María Ángeles Garrido:
Intergenerational Playful Experiences Based on Digital Games for Interactive Spaces. DLI 2020: 101-119 - [c65]Eva Cerezo, Clara Bonillo, Sandra Baldassarri:
Therapeutic Activities for Elderly People based on Tangible Interaction. ICT4AWE 2020: 281-290
2010 – 2019
- 2019
- [j31]Yanet Sánchez, Teresa Coma, Antonio Aguelo, Eva Cerezo:
ABC-EBDI: An affective framework for BDI agents. Cogn. Syst. Res. 58: 195-216 (2019) - [j30]Iván García-Magariño, Eva Cerezo, Inmaculada Plaza, Luca Chittaro:
A mobile application to report and detect 3D body emotional poses. Expert Syst. Appl. 122: 207-216 (2019) - [j29]Eva Cerezo, Teresa Coma, Ana Cristina Blasco-Serrano, Clara Bonillo, María Ángeles Garrido, Sandra Baldassarri:
Guidelines to design tangible tabletop activities for children with attention deficit hyperactivity disorder. Int. J. Hum. Comput. Stud. 126: 26-43 (2019) - [j28]Yanet Sánchez, Eva Cerezo:
Designing emotional BDI agents: good practices and open questions. Knowl. Eng. Rev. 34: e26 (2019) - [j27]Clara Bonillo, Javier Marco, Eva Cerezo:
Developing pervasive games in interactive spaces: the JUGUEMOS toolkit. Multim. Tools Appl. 78(22): 32261-32305 (2019) - [j26]Clara Bonillo, Sandra Baldassarri, Javier Marco, Eva Cerezo:
Tackling developmental delays with therapeutic activities based on tangible tabletops. Univers. Access Inf. Soc. 18(1): 31-47 (2019) - [c64]Eva Cerezo, Ana Cristina Blasco-Serrano:
The Space Journey Game: An Intergenerational Pervasive Experience. CHI Extended Abstracts 2019 - [c63]Natalia Ayuso, Sandra Baldassarri, Raquel Trillo, Rosario Aragues, Belén Masiá, Pilar Molina, Ana Cristina Murillo, Eva Cerezo, María Villarroya-Gaudó:
Integral Actions Towards Women in Engineering Recognition. ETFA 2019: 1836-1840 - [c62]Clara Bonillo, Teresa Romão, Eva Cerezo:
Persuasive games in Interactive Spaces: The Hidden Treasure Game. Interacción 2019: 2:1-2:8 - 2018
- [c61]Javier Marco, Clara Bonillo, Sandra Baldassarri, Eva Cerezo:
Multidisciplinary Experience in the Creation of Pervasive Games for Interactive Spaces. ArtsIT/DLI 2018: 182-187 - [c60]Jesús Gallardo, Carmelo López, Antonio Aguelo, Belén Cebrián, Teresa Coma, Eva Cerezo:
Development of a Pervasive Game for ADHD Children. ArtsIT/DLI 2018: 526-531 - [c59]Clara Bonillo, Daniel Tetteroo, Eva Cerezo:
Merging outdoor and indoor technologies for the creation of pervasive games. Interacción 2018: 1:1-1:4 - [c58]Joaquín Pérez Marco, Eva Cerezo, Jesús Gallardo, Francisco J. Serón:
Evaluating an ECA with a Cognitive-Affective Architecture. Interacción 2018: 22:1-22:8 - [c57]Eva Cerezo, Natalia Ayuso, Raquel Trillo, Belén Masiá, Ana Cristina Murillo, Lola Mariscal, Laura Ruberte, Sandra Baldassarri, María Villarroya-Gaudó, Manuela Delgado, Carmen Mayoral:
A female engineer in every school. Interacción 2018: 38:1-38:2 - 2017
- [j25]Cecilia Veronica Sanz, Verónica Artola, Andrea Guisen, Javier Marco, Eva Cerezo, Sandra Baldassarri:
Shortages and Challenges in Augmentative Communication through Tangible Interaction Using a User-centered Design and Assessment Process. J. Univers. Comput. Sci. 23(10): 992-1016 (2017) - [j24]Joaquín Pérez Marco, Francisco José Serón Arbeloa, Eva Cerezo Bagdasari:
Combining cognition and emotion in virtual agents. Kybernetes 46(6): 933-946 (2017) - [c56]Jeferson Arango-López, Jesús Gallardo, Francisco L. Gutiérrez, Eva Cerezo, Esperança Amengual, Ramón Valera:
Pervasive games: giving a meaning based on the player experience. Interacción 2017: 9:1-9:4 - [c55]Sandra Baldassarri, Eva Cerezo, José Ramón Beltrán:
Immertable: a configurable and customizable tangible tabletop for audiovisual and musical control. Interacción 2017: 32:1-32:8 - [c54]Joaquín Pérez Marco, Yanet Sánchez, Francisco J. Serón, Eva Cerezo:
Interacting with a Semantic Affective ECA. IVA 2017: 374-384 - [c53]Javier Marco, Clara Bonillo, Eva Cerezo:
A Tangible Interactive Space Odyssey to Support Children Learning of Computer Programming. ISS 2017: 300-305 - 2016
- [j23]Javier Marco, Eva Cerezo, Sandra Baldassarri:
Lowering the threshold and raising the ceiling of tangible expressiveness in hybrid board-games. Multim. Tools Appl. 75(1): 425-463 (2016) - [c52]Clara Bonillo, Eva Cerezo, Javier Marco, Sandra Baldassarri:
Designing Therapeutic Activities Based on Tangible Interaction for Children with Developmental Delay. HCI (9) 2016: 183-192 - [c51]Sandra Baldassarri, Javier Marco, Clara Bonillo, Eva Cerezo, José Ramón Beltrán:
ImmertableApp: Interactive and Tangible Learning Music Environment. HCI (3) 2016: 365-376 - [c50]Joaquín Pérez Marco, Eva Cerezo, Francisco J. Serón:
E-VOX: a socially enhanced semantic ECA. SLMI@ICMI 2016: 2:1-2:6 - [c49]Clara Bonillo, Eva Cerezo, Sandra Baldassarri, Javier Marco:
Tangible activities for children with developmental disorders. Interacción 2016: 9 - [c48]Clara Bonillo, Eva Cerezo, Javier Marco, Sandra Baldassarri:
Toolkit for the development of Interactive Collaborative Environments: architecture and proof of concept. Interacción 2016: 32 - 2015
- [j22]Sandra Baldassarri, Isabelle Hupont, David Abadía-Gallego, Eva Cerezo:
Affective-aware tutoring platform for interactive digital television. Multim. Tools Appl. 74(9): 3183-3206 (2015) - [j21]Javier Marco, Eva Cerezo, Sandra Baldassarri:
Innovative interfaces for Serious Games. EAI Endorsed Trans. Serious Games 2(6): e5 (2015) - [c47]María Teresa Lozano Albalate, Raquel Trillo Lado, María Villarroya-Gaudó, Ana Allueva, Eva Cerezo:
An ICT experience in Computer Women Role promotion: WikinformáticA! in Aragón: Promoting the use of Wiki tools and visualizing the role of women in ICT. Interacción 2015: 33:1-33:4 - [c46]Sandra Baldassarri, Eva Cerezo:
Emotional virtual agent for mobile devices. Interacción 2015: 39:1-39:2 - 2014
- [c45]Sandra Baldassarri, Javier Marco, Eva Cerezo, Lourdes Moreno:
Accessibility Evaluation of an Alternative and Augmentative Communication (AAC) Tool. HCI (7) 2014: 529-540 - [c44]Isabelle Hupont, Eva Cerezo, Sandra Baldassarri, Rafael Del Hoyo:
Emotracking Digital Art. HCI (2) 2014: 739-749 - [c43]Javier Marco, Eva Cerezo, Sandra Baldassarri:
Modelling Language for Tabletop Hybrid Videogames. Interacción 2014: 33:1-33:2 - [c42]Sandra Baldassarri, Javier Marco, Eva Cerezo, Lourdes Moreno:
Assessment of a Tool for Users with Complex Communication Needs. Interacción 2014: 34:1-34:2 - 2013
- [j20]Javier Marco, Sandra Baldassarri, Eva Cerezo:
NIKVision: Developing a Tangible Application for and with Children. J. Univers. Comput. Sci. 19(15): 2266-2291 (2013) - [j19]Isabelle Hupont, Sandra Baldassarri, Eva Cerezo:
Facial emotional classification: from a discrete perspective to a continuous emotional space. Pattern Anal. Appl. 16(1): 41-54 (2013) - [j18]Javier Marco, Eva Cerezo, Sandra Baldassarri:
Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children. Pers. Ubiquitous Comput. 17(8): 1577-1591 (2013) - [c41]Eva Cerezo, Javier Marco, Sandra Baldassarri:
How to Make Tangible Games and Not Die in the Attempt. Advances in Computer Entertainment 2013: 513-515 - [c40]Javier Marco, Eva Cerezo, Sandra Baldassarri:
The ToyVision Toolkit for Tangible Games. Advances in Computer Entertainment 2013: 580-583 - [c39]Isabelle Hupont, Sandra Baldassarri, Eva Cerezo, Rafael Del Hoyo:
The Emotracker: Visualizing Contents, Gaze and Emotions at a Glance. ACII 2013: 751-756 - [c38]Cecilia Veronica Sanz, Andrea Guisen, Armando De Giusti, Sandra Baldassarri, Javier Marco, Eva Cerezo:
Games as educational strategy: A case of tangible interaction for users of Alternative and Augmentative Communication. CTS 2013: 377-381 - [c37]Sandra Baldassarri, Javier Marco Rubio, Marta García Azpiroz, Eva Cerezo:
AraBoard: A Multiplatform Alternative and Augmentative Communication Tool. DSAI 2013: 197-206 - [c36]Piedad Garrido, Angel Sanchez, Francisco J. Martinez, Sandra Baldassarri, Eva Cerezo, Francisco J. Serón:
Using 3D Virtual Agents to Improve the Autonomy and Quality of Life of Elderly People. ISAmI 2013: 129-136 - [c35]Isabelle Hupont, Sandra Baldassarri, Eva Cerezo, Rafael Del Hoyo:
Advanced Human Affect Visualization. SMC 2013: 2700-2705 - [c34]Javier Marco, Sandra Baldassarri, Eva Cerezo:
ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction. TEI 2013: 291-298 - [c33]Javier Marco, Ian Oakley, Eva Cerezo, Sandra Baldassarri:
Designing and making a tangible tabletop game with ToyVision. TEI 2013: 423-426 - [e1]Jean-Jacques Bourdin, Eva Cerezo, Steve Cunningham:
34th Annual Conference of the European Association for Computer Graphics, Eurographics 2013 - Education Papers, Girona, Spain, May 6-10, 2013. Eurographics Association 2013 [contents] - 2012
- [j17]Javier Marco, Eva Cerezo, Sandra Baldassarri:
Tangible interaction and tabletops: new horizons for children's games. Int. J. Arts Technol. 5(2/3/4): 151-176 (2012) - [j16]Eva Cerezo, Isabelle Hupont, Sandra Baldassarri, Sergio Ballano:
Emotional facial sensing and multimodal fusion in a continuous 2D affective space. J. Ambient Intell. Humaniz. Comput. 3(1): 31-46 (2012) - [j15]Jose Luis Pina, Eva Cerezo, Francisco J. Serón:
Semantic visualization of 3D urban environments. Multim. Tools Appl. 59(2): 505-521 (2012) - [c32]Javier Marco, Eva Cerezo, Sandra Baldassarri:
ToyVision: a toolkit for prototyping tabletop tangible games. EICS 2012: 71-80 - [c31]Antonio Loscertales, Eva Cerezo, Marco Creatura, José Luis González Sánchez, Javier Minguez, Rosa Gil, Sandra Baldassarri, Yolanda López-del-Hoyo:
NeuroGame project: multimodal videogame neuro-evaluation. Interacción 2012: 18:1-18:2 - [c30]Javier Marco, Eva Cerezo, Sandra Baldassarri:
Modeling tangible game controls with ToyVision. Interacción 2012: 19:1-19:2 - [c29]Isabelle Hupont, Erik Cambria, Eva Cerezo, Amir Hussain, Sandra Baldassarri:
Sentic Maxine: Multimodal Affective Fusion and Emotional Paths. ISNN (2) 2012: 555-565 - 2011
- [j14]Isabelle Hupont, David Abadía-Gallego, Sandra Baldassarri, Eva Cerezo, Rafael Del Hoyo:
T-Educo: a T-Learning Tutoring Tool that Cares. Int. J. Artif. Intell. Tools 20(4): 639-661 (2011) - [c28]Isabelle Hupont, Sergio Ballano, Sandra Baldassarri, Eva Cerezo:
Scalable multimodal fusion for continuous affect sensing. WACI 2011: 68-75 - [c27]César Ortea Suárez, Javier Marco, Sandra Baldassarri, Eva Cerezo:
Children with Special Needs: Comparing Tactile and Tangible Interaction. INTERACT (4) 2011: 495-498 - [c26]Sergio Ballano, Isabelle Hupont, Eva Cerezo, Sandra Baldassarri:
Recognizing Emotions from Video in a Continuous 2D Space. INTERACT (4) 2011: 600-603 - 2010
- [j13]Rafael Rodriguez, Eva Cerezo, Sandra Baldassarri, Francisco J. Serón:
New approaches to culling and LOD methods for scenes with multiple virtual actors. Comput. Graph. 34(6): 729-741 (2010) - [j12]Jose Luis Pina, Francisco J. Serón, Eva Cerezo:
BqR-Tree: A Data Structure for Flights and Walkthroughs in Urban Scenes with Mobile Elements. Comput. Graph. Forum 29(6): 1745-1755 (2010) - [j11]Javier Marco, Sandra Baldassarri, Eva Cerezo, Diana Yifan Xu, Janet C. Read:
Lifelong Interactions - Let the experts talk: an experience of tangible game design with children. Interactions 17(1): 58-61 (2010) - [j10]Pilar Molina-Gaudó, Sandra Baldassarri, María Villarroya-Gaudó, Eva Cerezo:
Perception and Intention in Relation to Engineering: A Gendered Study Based on a One-Day Outreach Activity. IEEE Trans. Educ. 53(1): 61-70 (2010) - [c25]Javier Marco, Sandra Baldassarri, Eva Cerezo:
Bridging the gap between children and tabletop designers. IDC 2010: 98-107 - [c24]Javier Marco, Eva Cerezo, Sandra Baldassarri:
Playing with toys on a tabletop active surface. IDC 2010: 296-299 - [c23]Erik Cambria, Isabelle Hupont, Amir Hussain, Eva Cerezo, Sandra Baldassarri:
Sentic Avatar: Multimodal Affective Conversational Agent with Common Sense. COST 2102 Training School 2010: 81-95 - [c22]Isabelle Hupont, David Abadía-Gallego, Sandra Baldassarri, Eva Cerezo, Rafael Del Hoyo:
Facial Affect Sensing for T-learning. ICTAI (2) 2010: 256-263 - [c21]Isabelle Hupont, Eva Cerezo, Sandra Baldassarri:
Sensing facial emotions in a continuous 2D affective space. SMC 2010: 2045-2051
2000 – 2009
- 2009
- [c20]Javier Marco, Eva Cerezo, Sandra Baldassarri, Emanuela Mazzone, Janet C. Read:
User-oriented design and tangible interaction for kindergarten children. IDC 2009: 190-193 - [c19]Javier Marco, Eva Cerezo, Sandra Baldassarri, Emanuela Mazzone, Janet C. Read:
Bringing tabletop technologies to kindergarten children. BCS HCI 2009: 103-111 - [c18]Jose Luis Pina, Eva Cerezo, Francisco J. Serón:
Bq-Rtree: una estructura de datos para la visualización de entornos urbanos en tiempo real. CEIG 2009: 125-133 - [c17]Isabelle Hupont, Rafael Del Hoyo, Sandra Baldassarri, Eva Cerezo, Francisco J. Serón, Diego Romero:
Towards an intelligent affective multimodal virtual agent for uncertain environments. AFFINE@ICMI 2009: 4:1-4:4 - [c16]Javier Marco, Eva Cerezo, Sandra Baldassarri:
Evaluating a Tangible Game Video Console for Kids. INTERACT (1) 2009: 141-144 - [c15]Sandra Baldassarri, Eva Cerezo, Francisco Royo-Santas:
Automatic Translation System to Spanish Sign Language with a Virtual Interpreter. INTERACT (1) 2009: 196-199 - 2008
- [j9]Sandra Baldassarri, Eva Cerezo, Francisco J. Serón:
Maxine: A platform for embodied animated agents. Comput. Graph. 32(3): 430-437 (2008) - [c14]Isabelle Hupont, Sandra Baldassarri, Rafael Del Hoyo, Eva Cerezo:
Effective Emotional Classification Combining Facial Classifiers and User Assessment. AMDO 2008: 431-440 - [c13]Javier Marco, Eva Cerezo, Sandra Baldassarri:
NikVision: Desarrollo de Videojuegos basados en Interfaces Naturales. CEIG 2008: 233-236 - [c12]Abner Guedes, Sandra Baldassarri, Eva Cerezo:
Animación de Actores Virtuales: Expresión de Emociones Mediante Lenguaje Corporal. CEIG 2008: 245-248 - [c11]Francisco J. Serón, Eva Cerezo, Sandra Baldassarri:
Computer Graphics: Problem Based Learning and Interactive Embodied Pedagogical Agents. Eurographics (Education Papers) 2008: 25-32 - [c10]Germán Montoro, Pablo A. Haya, Sandra Baldassarri, Eva Cerezo, Francisco J. Serón:
A Study of the Use of a Virtual Agent in an Ambient Intelligence Environment. IVA 2008: 520-521 - 2007
- [c9]Eva Cerezo, Isabelle Hupont, Cristina Manresa-Yee, Xavier Varona, Sandra Baldassarri, Francisco José Perales López, Francisco J. Serón:
Real-Time Facial Expression Recognition for Natural Interaction. IbPRIA (2) 2007: 40-47 - [c8]Sandra Baldassarri, Eva Cerezo, David Anaya:
Emotional Speech Synthesis in Spanish for Natural Interaction. Interacción (selected papers) 2007: 1-10 - 2006
- [c7]Eva Cerezo, Isabelle Hupont:
Emotional Facial Expression Classification for Multimodal User Interfaces. AMDO 2006: 405-413 - [c6]Isabelle Hupont, Eva Cerezo:
Individualizing the New Interfaces: Extraction of User's Emotions from Facial Data. SIACG 2006: 179-185 - 2005
- [j8]Francisco J. Serón, Diego Gutierrez, Guillermo Gutiérrez, Eva Cerezo:
Implementation of a method of curved ray tracing for inhomogeneous atmospheres. Comput. Graph. 29(1): 95-108 (2005) - [j7]Eva Cerezo, Frederic Pérez, Xavier Pueyo, Francisco J. Serón, François X. Sillion:
A survey on participating media rendering techniques. Vis. Comput. 21(5): 303-328 (2005) - 2004
- [j6]Eva Cerezo, Francisco J. Serón:
Rendering natural waters taking fluorescence into account. Comput. Animat. Virtual Worlds 15(5): 471-484 (2004) - [c5]Francisco J. Serón, Diego Gutierrez, Guillermo Gutiérrez, Eva Cerezo:
Visualizing Sunsets through Inhomogeneous Atmospheres. Computer Graphics International 2004: 349-356 - 2003
- [j5]Eva Cerezo, Francisco J. Serón:
An approach to the simulation of the sea as participating medium. Comput. Graph. 27(4): 487-501 (2003) - [j4]Francisco J. Serón, Rafael Rodriguez, Eva Cerezo, Alfredo Pina:
Correction to 'Adding Support for High-Level Skeletal Animation'. IEEE Trans. Vis. Comput. Graph. 9(1): 110 (2003) - [c4]Eva Cerezo, Francisco J. Serón:
Inelastic Scattering and Participating Media.Application to the ocean. Eurographics (Short Presentations) 2003 - 2002
- [j3]Francisco J. Serón, Rafael Rodriguez, Eva Cerezo, Alfredo Pina:
Adding Support for High-Level Skeletal Animation. IEEE Trans. Vis. Comput. Graph. 8(4): 360-372 (2002) - 2001
- [c3]Eva Cerezo, Francisco J. Serón:
Synthetic Images of Underwater Scenes: A First Approximation. WSCG 2001: 395-402 - 2000
- [j2]Alfredo Pina, Eva Cerezo, Francisco J. Serón:
Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms). Comput. Graph. 24(2): 297-311 (2000)
1990 – 1999
- 1999
- [j1]Eva Cerezo, Alfredo Pina, Francisco J. Serón:
Motion and behaviour modelling: state of art and new trends. Vis. Comput. 15(3): 124-146 (1999) - [c2]Pilar Molina, Sandra Baldassarri, Eva Cerezo, Dolores Rubio:
Women and technology: the Spanish scenery. ISTAS 1999: 105-107 - [c1]Sandra Baldassarri, Eugenia Martinez, Eva Cerezo, Pilar Molina, Dolores Rubio:
An approach to the situation of Spanish women holding research/teaching positions based on the production/reproduction model. ISTAS 1999: 367-377
Coauthor Index
aka: Javier Marco Rubio
aka: Francisco José Serón Arbeloa
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last updated on 2024-10-07 21:18 CEST by the dblp team
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