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De-Yu Chen
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2010 – 2019
- 2019
- [j4]De-Yu Chen, Magda El Zarki:
A Framework for Adaptive Residual Streaming for Single-Player Cloud Gaming. ACM Trans. Multim. Comput. Commun. Appl. 15(2s): 66:1-66:23 (2019) - 2018
- [c15]Niklas Stoehr, Johannes Meyer, Volker Markl, Qiushi Bai, Taewoo Kim, De-Yu Chen, Chen Li:
Heatflip: Temporal-Spatial Sampling for Progressive Heat Maps on Social Media Data. IEEE BigData 2018: 3723-3732 - [c14]De-Yu Chen, Magda El Zarki:
Improving the Quality of 3D Immersive Interactive Cloud Based Services Over Unreliable Network. MMVE@MMSys 2018: 28-33 - [c13]Jen-Chieh Chang, Yun-Chieh Wang, De-Yu Chen, Chung-Yi Li, Hai-Han Lu, Xu-Hong Huang, Wen-Shing Tsai:
Optical-Based Underwater Communications. OFC 2018: 1-3 - [c12]Pei-Hsien Chew, De-Yu Chen, You-Ruei Wu, Zhen-Han Wang, Chung-Yi Li, Hai-Han Lu:
A 25-Gbps UWOC system with a two-stage injection-locked VCSEL transmitter and an afocal scheme. WOCC 2018: 1-5 - 2017
- [c11]De-Yu Chen, Magda El Zarki:
Impact of information buffering on a flexible cloud gaming system. NetGames 2017: 19-24 - [c10]Xin-Yao Lin, Zih-Yi Yang, Hai-Han Lu, Chang-Kai Lu, Chun-Ming Ho, Ming-Te Cheng, Sheng-Jhe Huang, De-Yu Chen:
A 56-Gbps PAM4 LiFi transmission system based on VCSEL with two-stage injection-locked technique. OFC 2017: 1-3 - 2015
- [j3]Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
Placing Virtual Machines to Optimize Cloud Gaming Experience. IEEE Trans. Cloud Comput. 3(1): 42-53 (2015) - [c9]De-Yu Chen, Po-Ching Lin, Kuan-Ta Chen:
Does Playing Online Mobile Games Overcharge You for the Fun? MobiGames@MobiSys 2015: 13-18 - 2014
- [j2]Kuan-Ta Chen, Yu-Chun Chang, Hwai-Jung Hsu, De-Yu Chen, Chun-Ying Huang, Cheng-Hsin Hsu:
On the Quality of Service of Cloud Gaming Systems. IEEE Trans. Multim. 16(2): 480-495 (2014) - [j1]Chun-Ying Huang, Kuan-Ta Chen, De-Yu Chen, Hwai-Jung Hsu, Cheng-Hsin Hsu:
GamingAnywhere: The first open source cloud gaming system. ACM Trans. Multim. Comput. Commun. Appl. 10(1s): 10:1-10:25 (2014) - [c8]Chih-Fan Hsu, De-Yu Chen, Chun-Ying Huang, Cheng-Hsin Hsu, Kuan-Ta Chen:
Screencast in the Wild: Performance and Limitations. ACM Multimedia 2014: 813-816 - [c7]Chun-Ying Huang, Cheng-Hsin Hsu, De-Yu Chen, Kuan-Ta Chen:
Quantifying User Satisfaction in Mobile Cloud Games. MoVid@MMSys 2014: 4:1-4:6 - 2013
- [c6]Chun-Ying Huang, De-Yu Chen, Cheng-Hsin Hsu, Kuan-Ta Chen:
GamingAnywhere: an open-source cloud gaming testbed. ACM Multimedia 2013: 827-830 - [c5]De-Yu Chen, Hao-Tsung Yang, Kuan-Ta Chen:
Dude, the Source of Lags Is on Your Computer. NetGames 2013: 4:1-4:6 - [c4]Hao-Tsung Yang, De-Yu Chen, Ya-Xuan Hong, Kuan-Ta Chen:
Mobile Game Recommendation using Touch Gestures. NetGames 2013: 5:1-5:6 - [c3]De-Yu Chen, Po-Ching Lin, Kuan-Ta Chen:
Does Online Mobile Gaming Overcharge You for The Fun? NetGames 2013: 11:1-11:2 - [c2]Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
QoE-Aware Virtual Machine Placement for Cloud Games. NetGames 2013: 12:1-12:2
2000 – 2009
- 2009
- [c1]De-Yu Chen, Jan-Jan Wu, Pangfeng Liu:
Data-bandwidth-aware Job Scheduling in Grid and Cluster Environments. ICPADS 2009: 414-421
Coauthor Index
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