default search action
Stefan Greuter
Person information
Refine list
refinements active!
zoomed in on ?? of ?? records
view refined list in
export refined list as
2020 – today
- 2024
- [c47]Gerard T. Mulvany, Christian John Dyson Hayes, Tuba Kocaturk, Victoria Duckett, Thuong N. Hoang, Stefan Greuter:
Enhanced Wayfinding Insights Through VR and Eye-Tracking Analysis. VRST 2024: 61:1-61:3 - 2023
- [j6]Zhuying Li, Yan Wang, Josh Andres, Nathan Arthur Semertzidis, Stefan Greuter, Florian Mueller:
A Design Framework for Ingestible Play. ACM Trans. Comput. Hum. Interact. 30(4): 58:1-58:39 (2023) - 2022
- [j5]Florian 'Floyd' Mueller, Nathan Arthur Semertzidis, Josh Andres, Martin Weigel, Suranga Nanayakkara, Rakesh Patibanda, Zhuying Li, Paul Strohmeier, Jarrod Knibbe, Stefan Greuter, Marianna Obrist, Pattie Maes, Dakuo Wang, Katrin Wolf, Liz Gerber, Joe Marshall, Kai Kunze, Jonathan Grudin, Harald Reiterer, Richard Byrne:
Human-Computer Integration: Towards Integrating the Human Body with the Computational Machine. Found. Trends Hum. Comput. Interact. 16(1): 1-64 (2022) - [c46]Glen Walton, Stefan Greuter, Rea Dennis:
Exploring participant interaction with interpersonal touch musical interfaces. onference on Designing Interactive Systems (Companion Volume) 2022: 28-31 - [c45]Stefan Greuter, Florian 'Floyd' Mueller, Thuong N. Hoang:
Designing public VR installations. Conference on Designing Interactive Systems 2022: 792-806 - [c44]Thuong N. Hoang, Stefan Greuter, Simeon Taylor:
An Evaluation of Virtual Reality Maintenance Training for Industrial Hydraulic Machines. VR 2022: 573-581 - [e3]Florian 'Floyd' Mueller, Stefan Greuter, Rohit Ashok Khot, Penny Sweetser, Marianna Obrist:
DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13 - 17, 2022. ACM 2022, ISBN 978-1-4503-9358-4 [contents] - [e2]Florian 'Floyd' Mueller, Stefan Greuter, Rohit Ashok Khot, Penny Sweetser, Marianna Obrist:
DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13 - 17, 2022, Companion Volume. ACM 2022, ISBN 978-1-4503-9359-1 [contents] - 2021
- [j4]Simeon Taylor, Thuong N. Hoang, George Aranda, Gerard T. Mulvany, Stefan Greuter:
Immersive Collaborative VR Application Design: A Case Study of Agile Virtual Design Over Distance. Int. J. Gaming Comput. Mediat. Simulations 13(4): 1-14 (2021) - [j3]Florian 'Floyd' Mueller, Pedro Lopes, Josh Andres, Richard Byrne, Nathan Arthur Semertzidis, Zhuying Li, Jarrod Knibbe, Stefan Greuter:
Towards understanding the design of bodily integration. Int. J. Hum. Comput. Stud. 152: 102643 (2021) - [j2]Zhuying Li, Yan Wang, Stefan Greuter, Florian 'Floyd' Mueller:
Playing with the interior body. Interactions 28(5): 44-49 (2021) - [c43]Florian 'Floyd' Mueller, Rakesh Patibanda, Richard Byrne, Zhuying Li, Yan Wang, Josh Andres, Xiang Li, Jonathan Marquez, Stefan Greuter, Jonathan Duckworth, Joe Marshall:
Limited Control Over the Body as Intriguing Play Design Resource. CHI 2021: 435:1-435:16 - [c42]Farah Ditha Farizi, Thuong N. Hoang, Shaun Bangay, Stefan Greuter:
Developing Design Guidelines for Virtual Reality based Decision-Making Training for Team Sports. CHI PLAY 2021: 61-66 - [c41]Thuong N. Hoang, Stefan Greuter, Simeon Taylor, George Aranda, Gerard T. Mulvany:
An Evaluation of Virtual Reality for Fear Arousal Safety Training in the Construction Industry. ISMAR Adjunct 2021: 177-182 - 2020
- [c40]Zhuying Li, Yan Wang, Jacob Sheahan, Beisi Jiang, Stefan Greuter, Florian 'Floyd' Mueller:
InsideOut: Towards an Understanding of Designing Playful Experiences with Imaging Capsules. Conference on Designing Interactive Systems 2020: 601-613 - [c39]Stefan Greuter, Amanda Douglass, Rose Woodcock, Geoff Sampson, Lienors Torre, Luke Chong, Simon Backhouse, James Armitage:
AmblyopiaVR: Immersive Game-based Virtual Reality System for the Treatment of Amblyopia. ACSW 2020: 49:1-49:5 - [c38]Zhuying Li, Yan Wang, Stefan Greuter, Florian 'Floyd' Mueller:
Ingestible Sensors as Design Material for Bodily Play. CHI Extended Abstracts 2020: 1-8 - [c37]Zhuying Li, Yan Wang, Wei Wang, Stefan Greuter, Florian 'Floyd' Mueller:
Empowering a Creative City: Engage Citizens in Creating Street Art through Human-AI Collaboration. CHI Extended Abstracts 2020: 1-8 - [c36]Florian 'Floyd' Mueller, Pedro Lopes, Paul Strohmeier, Wendy Ju, Caitlyn E. Seim, Martin Weigel, Suranga Nanayakkara, Marianna Obrist, Zhuying Li, Joseph La Delfa, Jun Nishida, Elizabeth M. Gerber, Dag Svanaes, Jonathan Grudin, Stefan Greuter, Kai Kunze, Thomas Erickson, Steven Greenspan, Masahiko Inami, Joe Marshall, Harald Reiterer, Katrin Wolf, Jochen Meyer, Thecla Schiphorst, Dakuo Wang, Pattie Maes:
Next Steps for Human-Computer Integration. CHI 2020: 1-15 - [c35]Gerard Mulvany, Simeon Taylor, Stefan Greuter:
Target: Zero Drift: Minimizing Spatial Drift in VR Optical Tracking Systems such as Oculus Insight. CHI PLAY (Companion) 2020: 321-325
2010 – 2019
- 2019
- [c34]Zhuying Li, Yan Wang, Wei Wang, Weikang Chen, Ti Hoang, Stefan Greuter, Florian 'Floyd' Mueller:
HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal Stimuli. CHI 2019: 576 - [c33]Stefan Greuter, Susan Balandin, Joanne Watson:
Social Games Are Fun: Exploring Social Interactions on Smart Speaker Platforms for People with Disabilities. CHI PLAY (Companion) 2019: 429-435 - [c32]Zhuying Li, Jacob Sheahan, Yan Wang, Stefan Greuter, Florian 'Floyd' Mueller:
InsideOut: Playing with Real-time Video Images of the Gastrointestinal Tract via Imaging Capsules. CHI PLAY (Companion) 2019: 501-509 - 2018
- [c31]Zhuying Li, Felix Brandmueller, Stefan Greuter, Florian 'Floyd' Mueller:
The Guts Game: Designing Playful Experiences for Ingestible Devices. CHI Extended Abstracts 2018 - [c30]Zhuying Li, Rakesh Patibanda, Felix Brandmueller, Wei Wang, Kyle Berean, Stefan Greuter, Florian 'Floyd' Mueller:
The Guts Game: Towards Designing Ingestible Games. CHI PLAY 2018: 271-283 - [c29]Zhuying Li, Weikang Chen, Yan Wang, Ti Hoang, Wei Wang, Mario Boot, Stefan Greuter, Florian 'Floyd' Mueller:
HeatCraft: Playing with Ingestible Sensors via Localised Sensations. CHI PLAY (Companion) 2018: 521-530 - [c28]Jonathan Strugnell, Marsha Berry, Fabio Zambetta, Stefan Greuter:
Narrative Improvisation: Simulating Game Master Choices. ICIDS 2018: 428-441 - 2017
- [c27]Sven Krome, Joshua Batty, Stefan Greuter, Jussi Holopainen:
AutoJam: Exploring Interactive Music Experiences in Stop-and-Go Traffic. Conference on Designing Interactive Systems 2017: 441-450 - [c26]Sven Krome, Jussi Holopainen, Stefan Greuter:
AutoGym: An Exertion Game for Autonomous Driving. CHI PLAY 2017: 33-42 - [c25]Zhuying Li, Felix Brandmueller, Florian 'Floyd' Mueller, Stefan Greuter:
Ingestible Games: Swallowing a Digital Sensor to Play a Game. CHI PLAY (Companion) 2017: 511-518 - 2016
- [c24]Marianna Cheklin, Florian 'Floyd' Mueller, Stefan Greuter:
Designing Mediated Nurturing Play with Dogs to Alleviate Workplace Stress. Conference on Designing Interactive Systems (Companion Volume) 2016: 153-156 - [c23]Sven Krome, Jonathan Liono, Flora D. Salim, Stefan Greuter, Fabius Steinberger:
AutoJammin': Designing Progression in Traffic and Music. AutomotiveUI (adjunct) 2016: 63-68 - [c22]Ian D. Peake, Jan Olaf Blech, Edward Watkins, Stefan Greuter, Heinz W. Schmidt:
The Virtual Experiences Portals - A Reconfigurable Platform for Immersive Visualization. AVR (1) 2016: 186-197 - [c21]Sven Krome, Steffen P. Walz, Stefan Greuter:
Contextual Inquiry of Future Commuting in Autonomous Cars. CHI Extended Abstracts 2016: 3122-3128 - 2015
- [j1]Stefan Greuter, David J. Roberts:
Controlling viewpoint from markerless head tracking in an immersive ball game using a commodity depth-based camera. J. Simulation 9(1): 54-63 (2015) - [c20]Sven Krome, William Goddard, Stefan Greuter, Steffen P. Walz, Ansgar Gerlicher:
A context-based design process for future use cases of autonomous driving: prototyping AutoGym. AutomotiveUI 2015: 265-272 - [c19]Fatma Al Aamri, Stefan Greuter:
Mise-en-scène: Playful Interactive Mechanics to Enhance Children's Digital Books. ICIDS 2015: 211-222 - [c18]Fatma Al Aamri, Stefan Greuter, Steffen P. Walz:
Trees of Tales: Designing Playful Interactions to Enhance Reading Experiences. iTAG 2015: 1-8 - [c17]Fatma Al Aamri, Stefan Greuter, Steffen P. Walz:
Children Intrinsic Reading Motivation and Playful Applications: Investigating the Relationship. iTAG 2015: 55-62 - 2014
- [c16]Stefan Greuter, David J. Roberts:
SpaceWalk: Movement and Interaction in Virtual Space with Commodity Hardware. IE 2014: 1:1-1:7 - [c15]Stefan Greuter, Adam Nash:
Game Asset Repetition. IE 2014: 20:1-20:5 - [c14]Sven Krome, Steffen P. Walz, Stefan Greuter, Ansgar Gerlicher, Markus Schleehauf:
Exergaming in the Car: Preliminary Results of an Experimental Setup. IE 2014: 35:1-35:3 - [c13]Sven Krome, Steffen P. Walz, Stefan Greuter, Jussi Holopainen, Ansgar Gerlicher, Markus Schleehauf:
Exploring Game Ideas for Stresslessness in the Automotive Domain. IE 2014: 36:1-36:3 - [c12]Fatma Alaamri, Stefan Greuter, Steffen P. Walz:
Trees of Tales: A Playful Reading Application for Arabic Children. ICEC 2014: 3-10 - [c11]Lauren S. Ferro, Steffen P. Walz, Stefan Greuter:
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems. ICEC 2014: 11-18 - [c10]Naman Thakar, Flora Dilys Salim, Stefan Greuter:
Navigating multiple augmented reality overlays through occlusion-based triggers. MUM 2014: 264-265 - 2013
- [c9]Stefan Greuter, Susanne Tepe:
Engaging students in OH&S hazard identification through a game. DiGRA Conference 2013 - [c8]Lauren S. Ferro, Steffen P. Walz, Stefan Greuter:
Towards personalised, gamified systems: an investigation into game design, personality and player typologies. IE 2013: 7:1-7:6 - [c7]Joshua Batty, Kipps Horn, Stefan Greuter:
Audiovisual granular synthesis: micro relationships between sound and image. IE 2013: 8:1-8:7 - [c6]Gina Moore, Stefan Greuter, Chris Barker:
Context, detail, and conversation: using painting strategies with 3D computer animation software. IE 2013: 10:1-10:5 - [c5]Adam Nash, John McCormick, Stefan Greuter:
Reproduction game demo. IE 2013: 41:1-41:2 - [c4]Stefan Greuter, Susanne Tepe, Frank Boukamp, Ron R. Wakefield:
Trouble tower game demo. IE 2013: 42:1 - [e1]Stefan Greuter, Christian McCrea, Florian Mueller, Larissa Hjorth, Deborah Richards:
The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013. ACM 2013, ISBN 978-1-4503-2254-6 [contents] - 2012
- [c3]Stefan Greuter, Susanne Tepe, J. Fiona Peterson, Frank Boukamp, Kimberley d'Amazing, Kalonica Quigley, Rhys van der Waerden, Thomas Harris, Tim Goschnick, Ron R. Wakefield:
Designing a game for occupational health and safety in the construction industry. IE 2012: 13 - 2011
- [c2]Stefan Greuter, David J. Roberts:
Controlling Viewpoint from Markerless Head Tracking in an Immersive Ball Game Using a Commodity Depth Based Camera. DS-RT 2011: 64-71
2000 – 2009
- 2003
- [c1]Stefan Greuter, Jeremy Parker, Nigel Stewart, Geoff Leach:
Real-time procedural generation of 'pseudo infinite' cities. GRAPHITE 2003: 87-94
Coauthor Index
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.
Unpaywalled article links
Add open access links from to the list of external document links (if available).
Privacy notice: By enabling the option above, your browser will contact the API of unpaywall.org to load hyperlinks to open access articles. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Unpaywall privacy policy.
Archived links via Wayback Machine
For web page which are no longer available, try to retrieve content from the of the Internet Archive (if available).
Privacy notice: By enabling the option above, your browser will contact the API of archive.org to check for archived content of web pages that are no longer available. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Internet Archive privacy policy.
Reference lists
Add a list of references from , , and to record detail pages.
load references from crossref.org and opencitations.net
Privacy notice: By enabling the option above, your browser will contact the APIs of crossref.org, opencitations.net, and semanticscholar.org to load article reference information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Crossref privacy policy and the OpenCitations privacy policy, as well as the AI2 Privacy Policy covering Semantic Scholar.
Citation data
Add a list of citing articles from and to record detail pages.
load citations from opencitations.net
Privacy notice: By enabling the option above, your browser will contact the API of opencitations.net and semanticscholar.org to load citation information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the OpenCitations privacy policy as well as the AI2 Privacy Policy covering Semantic Scholar.
OpenAlex data
Load additional information about publications from .
Privacy notice: By enabling the option above, your browser will contact the API of openalex.org to load additional information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the information given by OpenAlex.
last updated on 2024-10-07 21:13 CEST by the dblp team
all metadata released as open data under CC0 1.0 license
see also: Terms of Use | Privacy Policy | Imprint