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Kazunori Miyata
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2020 – today
- 2024
- [j32]Yichen Peng, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato, Kazunori Miyata:
Sketch-Guided Latent Diffusion Model for High-Fidelity Face Image Synthesis. IEEE Access 12: 5770-5780 (2024) - [j31]Sicheng Li, Xusheng Du, Haoran Xie, Kazunori Miyata:
Interactive Drawing Interface for Aging Anime Face Sketches Using Transformer-Based Generative Model. IEEE Access 12: 138751-138762 (2024) - [j30]Haoran Xie, Keisuke Arihara, Syuhei Sato, Kazunori Miyata:
DualSmoke: Sketch-based smoke illustration design with two-stage generative model. Comput. Vis. Media 10(5): 965-979 (2024) - [c51]Harutaka Matsunaga, Kazunori Miyata:
Emerging Approaches in CG Education Aimed at Enhancing Visual Communication Skills through Reverse Engineering. SIGGRAPH Educator's Forum 2024: 5 - [c50]Harutaka Matsunaga, Kazunori Miyata:
Bridging the Gap between Education and Practice in Japan's CG Industry: A Focus on Diversity and Evolving Perceptions. SIGGRAPH Educator's Forum 2024: 9 - [c49]Harutaka Matsunaga, Kazunori Miyata:
An Emerging Approach to Look Development Using Reverse Engineering and Mind Mapping in Animation Education Centered on Entertainment-Related 3D Computer Graphics in Japan. SIGGRAPH ASIA Educator's Forum 2024: 14:1-14:6 - [i15]Sicheng Li, Keqiang Sun, Zhixin Lai, Xiaoshi Wu, Feng Qiu, Haoran Xie, Kazunori Miyata, Hongsheng Li:
ECNet: Effective Controllable Text-to-Image Diffusion Models. CoRR abs/2403.18417 (2024) - [i14]Jize Wang, Kazuhisa Nakano, Daiyannan Chen, Zhengyu Huang, Tsukasa Fukusato, Kazunori Miyata, Haoran Xie:
A Study on Cognitive Effects of Canvas Size for Augmenting Drawing Skill. CoRR abs/2405.05284 (2024) - 2023
- [j29]Yichen Peng, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato, Kazunori Miyata, Takeo Igarashi:
DualMotion: Global-to-Local Casual Motion Design for Character Animations. IEICE Trans. Inf. Syst. 106(4): 459-468 (2023) - [j28]Shogo Yoshida, Haoran Xie, Kazunori Miyata:
Omnidirectional Haptic Stimulation System via Pneumatic Actuators for Presence Presentation. Sensors 23(2): 584 (2023) - [c48]Tomohiro Hibino, Haoran Xie, Kazunori Miyata:
Interactive Avatar Creation System from Learned Attributes for Virtual Reality. HCI (17) 2023: 168-181 - [c47]Zhengyu Huang, Haoran Xie, Tsukasa Fukusato, Kazunori Miyata:
AniFaceDrawing: Anime Portrait Exploration during Your Sketching. SIGGRAPH (Conference Paper Track) 2023: 14:1-14:11 - [c46]Harutaka Matsunaga, Yukari Nagai, Kazunori Miyata:
Bridging the Gap: Sustainable Collaboration between CG Production and Educational Institutions. SIGGRAPH ASIA Educator's Forum 2023: 2:1-2:2 - [i13]Yichen Peng, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato, Kazunori Miyata:
DiffFaceSketch: High-Fidelity Face Image Synthesis with Sketch-Guided Latent Diffusion Model. CoRR abs/2302.06908 (2023) - [i12]Yi He, Haoran Xie, Kazunori Miyata:
Sketch2Cloth: Sketch-based 3D Garment Generation with Unsigned Distance Fields. CoRR abs/2303.00167 (2023) - [i11]Zhengyu Huang, Haoran Xie, Tsukasa Fukusato, Kazunori Miyata:
AniFaceDrawing: Anime Portrait Exploration during Your Sketching. CoRR abs/2306.07476 (2023) - 2022
- [j27]Zhengyu Huang, Yichen Peng, Tomohiro Hibino, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato, Kazunori Miyata:
DualFace: Two-stage drawing guidance for freehand portrait sketching. Comput. Vis. Media 8(1): 63-77 (2022) - [j26]Lee Jen Tun, R. P. C. Janaka Rajapakse, Kazunori Miyata:
HaptWarp: Implementation of Bend, Twist, and Press Manipulations for Intuitive Interaction in between the Virtual and Physical World. J. Robotics Netw. Artif. Life 8(4): 263-268 (2022) - [j25]Liangyu Shi, Wei Pei, Jinfeng Li, Kazunori Miyata, Siqun Ma, Haoran Xie:
Chinese Traditional Color Harmony Inheritance Method for High-speed Railway. J. Robotics Netw. Artif. Life 8(4): 304-311 (2022) - [c45]Sicheng Li, Haoran Xie, Xi Yang, Chia-Ming Chang, Kazunori Miyata:
A Drawing Support System for Sketching Aging Anime Faces. CW 2022: 1-7 - [c44]Sukhum Sanakaewthong, Kazunori Miyata, Teerayut Horanont, Haoran Xie, Jessada Karnjana:
Kinetic Façade Design with Eshelby Twist for Sunlight Exposure Reduction. CW 2022: 8-15 - [c43]Junya Kanda, Yi He, Haoran Xie, Kazunori Miyata:
Sketch-based City Generation Using Procedural Modeling and Generative Model. CW 2022: 163-164 - [c42]Jen-Tun Lee, R. P. C. Janaka Rajapakse, Kazunori Miyata:
EEG-based Evaluation on Intuitive Gesture Interaction in Virtual Environment. CW 2022: 213-217 - [c41]Hange Wang, Haoran Xie, Kazunori Miyata:
ILoveEye: Eyeliner Makeup Guidance System with Eye Shape Features. HCI (31) 2022: 238-254 - [e2]Yuriko Takeshima, Alexei Sourin, Haoran Xie, Christophe Rosenberger, Olga Sourina, Kazunori Miyata:
International Conference on Cyberworlds, CW 2022, Kanazawa, Japan, September 27-29, 2022. IEEE 2022, ISBN 978-1-6654-6814-5 [contents] - [i10]Hange Wang, Haoran Xie, Kazunori Miyata:
ILoveEye: Eyeliner Makeup Guidance System with Eye Shape Features. CoRR abs/2203.13592 (2022) - [i9]Yichen Peng, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato, Kazunori Miyata, Takeo Igarashi:
DualMotion: Global-to-Local Casual Motion Design for Character Animations. CoRR abs/2208.08636 (2022) - [i8]Haoran Xie, Keisuke Arihara, Syuhei Sato, Kazunori Miyata:
DualSmoke: Sketch-Based Smoke Illustration Design with Two-Stage Generative Model. CoRR abs/2208.10906 (2022) - 2021
- [j24]Eric Nelson Bailey, Kazunori Miyata, Tetsuhiko Yoshida:
Gender Composition of Teams and Studios in Video Game Development. Games Cult. 16(1): 42-64 (2021) - [j23]Naoki Kita, Kazunori Miyata:
Computational design of polyomino puzzles. Vis. Comput. 37(4): 777-787 (2021) - [c40]Shogo Yoshida, Haoran Xie, Kazunori Miyata:
NaviChoker: Augmenting Pressure Sensation via Pneumatic Actuator. AH 2021: 10:1-10:4 - [c39]Takashi Nakamura, Kazunori Miyata, Haruki Yamamoto, Hisashi Sato:
A Study on Scale Construction of Adjective Pairs for Evaluating Audiovisual Effects in Video Games. HCI (18) 2021: 278-291 - [c38]Haoran Xie, Yichen Peng, Hange Wang, Kazunori Miyata:
SketchMeHow: Interactive Projection Guided Task Instruction with User Sketches. HCI (42) 2021: 513-527 - [c37]Yichen Peng, Chunqi Zhao, Zhengyu Huang, Tsukasa Fukusato, Haoran Xie, Kazunori Miyata:
Two-Stage Motion Editing Interface for Character Animation. SCA 2021: 3:1-3:2 - [i7]Yi He, Haoran Xie, Chao Zhang, Xi Yang, Kazunori Miyata:
Sketch-based Normal Map Generation with Geometric Sampling. CoRR abs/2104.11554 (2021) - [i6]Zhengyu Huang, Yichen Peng, Tomohiro Hibino, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato, Kazunori Miyata:
dualFace: Two-Stage Drawing Guidance for Freehand Portrait Sketching. CoRR abs/2104.12297 (2021) - [i5]Haoran Xie, Atsushi Watatani, Kazunori Miyata:
CoreUI: Interactive Core Training System with 3D Human Shape. CoRR abs/2106.09196 (2021) - [i4]Haoran Xie, Yuki Fujita, Kazunori Miyata:
Learning Perceptual Manifold of Fonts. CoRR abs/2106.09198 (2021) - [i3]Ryoma Miyauchi, Tsukasa Fukusato, Haoran Xie, Kazunori Miyata:
Stroke Correspondence by Labeling Closed Areas. CoRR abs/2108.04393 (2021) - [i2]Haoran Xie, Yichen Peng, Hange Wang, Kazunori Miyata:
SketchMeHow: Interactive Projection Guided Task Instruction with User Sketches. CoRR abs/2109.03013 (2021) - [i1]Shogo Yoshida, Haoran Xie, Kazunori Miyata:
NaviChoker: Augmenting Pressure Sensation via Pneumatic Actuator. CoRR abs/2109.04719 (2021) - 2020
- [j22]Naoki Kita, Grégoire Cliquet, Kazunori Miyata:
Mapping two-dimensional plots to a spherical surface using elliptical grid mapping. Graph. Model. 109: 101067 (2020) - [j21]Ruzinoor Che Mat, Kazunori Miyata, Azman Ab. Rahman:
The Development of Mobile Japanese Halal Gamification (MJHG). Int. J. Interact. Mob. Technol. 14(17): 113-129 (2020) - [c36]Lee Jen Tun, R. P. C. Janaka Rajapakse, Yi-Ping Hung, Kazunori Miyata:
Implementations of the Gesture-based Immersive Interaction and ML-driven Sound Generation for Haptic Companion Doll. AIVR 2020: 375-379 - [c35]Haoran Xie, Dazhao Xie, Kazunori Miyata:
Body2Particles: Designing Particle Systems Using Body Gestures. ICEC 2020: 445-458
2010 – 2019
- 2019
- [j20]Eric Nelson Bailey, Kazunori Miyata:
Improving video game project scope decisions with data: An analysis of achievements and game completion rates. Entertain. Comput. 31 (2019) - [c34]Haoran Xie, Yichen Peng, Naiyun Chen, Dazhao Xie, Chia-Ming Chang, Kazunori Miyata:
BalloonFAB: Digital Fabrication of Large-Scale Balloon Art. CHI Extended Abstracts 2019 - 2018
- [j19]Naoki Kita, Kazunori Miyata:
Magic sheets: Visual cryptography with common shares. Comput. Vis. Media 4(2): 185-195 (2018) - [j18]Haoran Xie, Takeo Igarashi, Kazunori Miyata:
Precomputed Panel Solver for Aerodynamics Simulation. ACM Trans. Graph. 37(2): 17 (2018) - [c33]Eric Nelson Bailey, Kazunori Miyata:
Estimating the Value of Multiplayer Modes in Video Games: An Analysis of Sales, Ratings, and Utilization Rates. KDIR 2018: 153-160 - 2017
- [c32]Eric Nelson Bailey, Kazunori Miyata:
Analyzing Video Game Completion Achievements Implications for Game Project Scope. ICEC 2017: 469-472 - 2016
- [j17]Naoki Kita, Kazunori Miyata:
Aesthetic Rating and Color Suggestion for Color Palettes. Comput. Graph. Forum 35(7): 127-136 (2016) - [j16]Naoki Kita, Kazunori Miyata:
Multi-class anisotropic blue noise sampling for discrete element pattern generation. Vis. Comput. 32(6-8): 1035-1044 (2016) - [c31]Ken Ishibashi, Kazunori Miyata:
Edit-Based Font Search. MMM (1) 2016: 550-561 - [c30]Naoki Kita, Kazunori Miyata:
Cube art. SIGGRAPH Asia Posters 2016: 30 - [c29]Matthieu Tessier, Masahiro Ura, Kazunori Miyata:
Impact of tangible interface geometry on task completion for learning and training. VRIC 2016: 6 - 2015
- [j15]Thao-Ngoc Nguyen, Kazunori Miyata:
Multi-scale region perpendicular local binary pattern: an effective feature for interest region description. Vis. Comput. 31(4): 391-406 (2015) - [c28]Haoran Xie, Kazunori Miyata:
Pattern-guided simulations of immersed rigid bodies. MIG 2015: 133-142 - 2014
- [j14]Keizo Sakurai, Kazunori Miyata:
Modelling of Non-Periodic Aggregates Having a Pile Structure. Comput. Graph. Forum 33(1): 190-198 (2014) - [j13]Thao-Ngoc Nguyen, Bac Le, Kazunori Miyata:
A Novel Integration of Intensity Order and Texture for Effective Feature Description. IEICE Trans. Inf. Syst. 97-D(8): 2021-2029 (2014) - [j12]Osama Halabi, Fatma Al-Mesaifri, Mariam Al-Ansari, Roqaya Al-Shaabi, Kazunori Miyata:
Incorporating Olfactory into a Multi-Modal Surgical Simulation. IEICE Trans. Inf. Syst. 97-D(8): 2048-2052 (2014) - [j11]Haoran Xie, Kazunori Miyata:
Real-time simulation of lightweight rigid bodies. Vis. Comput. 30(1): 81-92 (2014) - [c27]Robert W. Songer, Kazunori Miyata:
A playful affordances model for gameful learning. TEEM 2014: 205-213 - 2013
- [c26]Thao-Ngoc Nguyen, Bac Le, Kazunori Miyata:
Effective Feature Description Using Intensity Order Local Binary Pattern. CW 2013: 175-182 - [c25]Takeo Higuchi, Takaya Yuizono, Kazunori Miyata, Keizo Sakurai, Takahiro Kawaji:
Creativity Effects of Idea-Marathon System (IMS): Torrance Tests of Creative Thinking (TTCT) Figural Tests for College Students. KICSS 2013: 185-200 - [c24]Haoran Xie, Kazunori Miyata:
Stochastic modeling of immersed rigid-body dynamics. SIGGRAPH ASIA Technical Briefs 2013: 12:1-12:4 - [c23]Junnosuke Nagai, Tsuyoshi Numano, Takafumi Higashi, Matthieu Tessier, Kazunori Miyata:
TSUMIKI CASTLE: interactive VR system using toy blocks. VRIC 2013: 26:1-26:7 - 2012
- [j10]R. P. C. Janaka Rajapakse, Harinda Jayasinghe, Kazunori Miyata, Ashu Marasinghe, Yoshimasa Tokuyama:
A study on gender-kansei of three-dimensional geometric shapes. Int. J. Biom. 4(4): 388-405 (2012) - [j9]Takahiro Doi, Kazunori Miyata, Takamasa Sasagawa, Kenjiro Tadakuma:
Multi-Leg System for Aerial Vehicles. J. Robotics Mechatronics 24(1): 174-179 (2012) - [c22]Takeo Higuchi, Kazunori Miyata, Takaya Yuizono:
Creativity Improvement by Idea-Marathon Training, Measured by Torrance Tests of Creative Thinking (TTCT) and Its Applications to Laboratories. KICSS 2012: 66-72 - [c21]Kazunori Miyata:
Procedural Technology and Creativity Mining. KICSS 2012: 169-174 - 2011
- [j8]Kazunori Miyata, Takamasa Sasagawa, Takahiro Doi, Kenjiro Tadakuma:
A Study of Leg-Type Landing Gear for Aerial Vehicles - Development of One Leg Model -. J. Robotics Mechatronics 23(2): 266-270 (2011) - [c20]Haoran Xie, Kazunori Miyata:
Free fall motion synthesis. SIGGRAPH Asia Sketches 2011: 6:1-6:2 - [c19]Naoki Kita, Kazunori Miyata:
Interactive procedural modeling of pebble mosaics. SIGGRAPH Asia Sketches 2011: 35:1-35:2 - [c18]Atsushi Mizoguchi, Kazunori Miyata:
Modeling Trees with Rugged Surfaces. TrustCom 2011: 1464-1471 - 2010
- [j7]Kazunori Miyata, Katsuhiro Umemoto, Takeo Higuchi:
An educational framework for creating VR application through groupwork. Comput. Graph. 34(6): 811-819 (2010) - [j6]R. P. C. Janaka Rajapakse, Kazunori Miyata, Ashu Marasinghe, Yoshimasa Tokuyama:
Real-time rendering of colour-shift effect of metallic materials. Int. J. Biom. 2(2): 185-200 (2010) - [c17]Eriko Kimura, Naoki Kawai, Kazunori Miyata:
Practical 3D decoration on flat media with anisotropic reflection. SIGGRAPH Posters 2010: 73:1 - [c16]Kaisei Sakurai, Kazunori Miyata:
Procedural modeling of multiple rocks piled on flat ground. SIGGRAPH ASIA (Posters) 2010: 35:1-35:2 - [c15]Naoki Kita, Kazunori Miyata:
A rule-based method for generating bookshelf models. SIGGRAPH ASIA (Posters) 2010: 36:1-36:2
2000 – 2009
- 2009
- [c14]Kaisei Sakurai, Kazunori Miyata, Naoki Kawai, Kazuo Matsufuji:
Procedural Modeling of Leather Texture with Structural Elements. NPH 2009: 1-8 - [c13]Kazunori Miyata, Katsuhiro Umemoto, Takeo Higuchi:
An education method for VR content creation using groupwork. SIGGRAPH ASIA Educators Program 2009 - [c12]Ken Ishibashi, Toni Da Luz, Remy Eynard, Naoki Kita, Nan Jiang, Hiroshi Segi, Keisuke Terada, Kyohei Fujita, Kazunori Miyata:
Spider hero: a VR application using pulling force feedback system. VRCAI 2009: 197-202 - [e1]Stephen N. Spencer, Masayuki Nakajima, Enhua Wu, Kazunori Miyata, Daniel Thalmann, Zhiyong Huang:
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2009, Yokohama, Japan, December 14-15, 2009. ACM 2009, ISBN 978-1-60558-912-1 [contents] - 2008
- [c11]Takahiko Noda, Kentarou Nomura, Naoyuki Komuro, Tao Zheng, Chen Yang, Kazunori Miyata:
Landscape bartender: landscape generation using a cocktail analogy. SIGGRAPH New Tech Demos 2008: 21 - 2007
- [c10]Kaisei Sakurai, Kazunori Miyata, Naoki Kawai, Kazuo Matsufuji:
Leather texture generation considering sulci flow. SIGGRAPH Posters 2007: 17 - [c9]Kaisei Sakurai, Akihiko Shirai, Fabien Goslin, Kazunori Miyata:
Baked crepe texture generation. SIGGRAPH Posters 2007: 27 - 2006
- [j5]Atsushi Kasao, Kazunori Miyata:
Algorithmic Painter: a NPR method to generate various styles of painting. Vis. Comput. 22(1): 14-27 (2006) - [c8]Kazunori Miyata, Yoshiyuki Sakaguchi, Koji Imao, Yoshitake Hatada, Atsushi Fujita, Ryotaro Suzaki:
Leather texture generation. SIGGRAPH Research Posters 2006: 93 - 2005
- [c7]Atsushi Kasao, Kazunori Miyata:
Enhanced SIC (Synergistic Image Creator) for Artistic Use. IV 2005: 903-911 - [c6]Hiroshi Yabu, Yousuke Kamada, Masafumi Takahashi, Yukihiko Kawarazuka, Kazunori Miyata:
Ton2: a VR application with novel interaction method using displacement data. SIGGRAPH Emerging Technologies 2005: 24 - [c5]Akihiko Shirai, Masafumi Takahashi, Kazunori Miyata, Makoto Sato, Simon Richir:
Development of robotic TV game player using haptic interface and GPU image recognition. SIGGRAPH Posters 2005: 122 - 2004
- [c4]Atsushi Kasao, Kazunori Miyata:
Enhanced Synergistic Image Creator: An NPR Method with Natural Curly Brushstrokes. PCM (1) 2004: 444-452 - [c3]Atsushi Kasao, Kazunori Miyata:
Algorithmic painter: a NPR method to generate various styles of painting. SIGGRAPH Posters 2004: 23 - 2003
- [j4]Takayuki Itoh, Kazunori Miyata, Kenji Shimada:
Generating Organic Textures with Controlled Anisotropy and Directionality. IEEE Computer Graphics and Applications 23(3): 38-45 (2003) - 2001
- [j3]Kazunori Miyata, Takayuki Itoh, Kenji Shimada:
A method for generating pavement textures using the square packing technique. Vis. Comput. 17(8): 475-490 (2001)
1990 – 1999
- 1998
- [c2]Kazunori Miyata:
Hairstyle simulation system. SIGGRAPH Abstracts and Applications 1998: 278 - 1993
- [j2]Kazunori Miyata:
A method of generating stone wall patterns. Syst. Comput. Jpn. 24(2): 57-69 (1993) - 1990
- [c1]Kazunori Miyata:
A method of generating stone wall patterns. SIGGRAPH 1990: 387-394
1980 – 1989
- 1987
- [j1]Takeshi Agui, Kazunori Miyata, Masayuki Nakajima:
A method of reconstructing 3D mountainous shapes from contours. Syst. Comput. Jpn. 18(11): 33-40 (1987)
Coauthor Index
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