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Lennart E. Nacke
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- affiliation: University of Waterloo, Games Institute, ON, Canada
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2020 – today
- 2024
- [j39]Hilda Hadan, Lydia Choong, Leah Zhang-Kennedy, Lennart E. Nacke:
Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality. ACM Comput. Surv. 56(10): 250 (2024) - [j38]Hilda Hadan, Leah Zhang-Kennedy, Lennart E. Nacke, Ville Mäkelä:
Comprehending the Crypto-Curious: How Investors and Inexperienced Potential Investors Perceive and Practice Cryptocurrency Trading. Int. J. Hum. Comput. Interact. 40(19): 5675-5696 (2024) - [j37]Jeanine Kirchner-Krath, Maximilian Altmeyer, Linda Schürmann, Bastian Kordyaka, Benedikt Morschheuser, Ana Carolina Tomé Klock, Lennart E. Nacke, Juho Hamari, Harald F. O. von Korflesch:
Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design. Int. J. Hum. Comput. Stud. 190: 103314 (2024) - [c162]Eugene Kukshinov, Daniel Harley, Kata Szita, Reza Hadi Mogavi, Cayley MacArthur, Lennart E. Nacke:
Disembodied, Asocial, and Unreal: How Users Reinterpret Designed Affordances of Social VR. Conference on Designing Interactive Systems 2024 - [c161]Alessandra Luz, Florian Marcher, Lennart E. Nacke, Daniel Vogel:
Encouraging Disengagement: Using Eye Tracking to Examine Attention with Different Levels of Juicy Design. AVI 2024: 8:1-8:5 - [c160]Eugene Kukshinov, Joseph Tu, Kata Szita, Kaushall Senthil Nathan, Lennart E. Nacke:
"Never The Same": Systematic Analysis of the Methodological Issues in the Presence Studies That Employ Questionnaires. CHI Extended Abstracts 2024: 8:1-8:7 - [c159]Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, Frank Steinicke:
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape. CHI 2024: 309:1-309:28 - [c158]Lennart E. Nacke:
How to Write Better CHI Papers (with AI). CHI Extended Abstracts 2024: 599:1-599:4 - [c157]Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen:
User Experience Research and Design in Video Games. CHI Extended Abstracts 2024: 606:1-606:3 - [c156]Hilda Hadan, Derrick M. Wang, Lennart E. Nacke, Leah Zhang-Kennedy:
Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping Strategies. CHI 2024: 784:1-784:24 - [c155]Hilda Hadan, Leah Zhang-Kennedy, Lennart E. Nacke:
Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation. CHI PLAY (Companion) 2024: 109-123 - [c154]Hilda Hadan, Sabrina A. Sgandurra, Leah Zhang-Kennedy, Lennart E. Nacke:
Culture Clash: When Deceptive Design Meets Diverse Player Expectations. CHI PLAY (Companion) 2024: 272-275 - [c153]Regan L. Mandryk, Vero Vanden Abeele, Daniel Johnson, Lennart E. Nacke, Kathrin Gerling, Julian Frommel, Guo Freeman:
Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference. CHI PLAY (Companion) 2024: 471-474 - [i14]Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, Frank Steinicke:
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape. CoRR abs/2403.06776 (2024) - [i13]Reza Hadi Mogavi, Derrick M. Wang, Joseph Tu, Hilda Hadan, Sabrina A. Sgandurra, Pan Hui, Lennart E. Nacke:
Sora OpenAI's Prelude: Social Media Perspectives on Sora OpenAI and the Future of AI Video Generation. CoRR abs/2403.14665 (2024) - [i12]Joseph Tu, Hilda Hadan, Derrick M. Wang, Sabrina A. Sgandurra, Reza Hadi Mogavi, Lennart E. Nacke:
Augmenting the Author: Exploring the Potential of AI Collaboration in Academic Writing. CoRR abs/2404.16071 (2024) - [i11]Saeed Safikhani, Lennart E. Nacke, Johanna Pirker:
A Literature Review and Taxonomy of In-VR Questionnaire User Interfaces. CoRR abs/2406.01122 (2024) - [i10]Reza Hadi Mogavi, Juhyung Son, Simin Yang, Derrick M. Wang, Lydia Choong, Ahmad Alhilal, Peng Yuan Zhou, Pan Hui, Lennart E. Nacke:
The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older Adults. CoRR abs/2407.10053 (2024) - [i9]Hilda Hadan, Derrick M. Wang, Reza Hadi Mogavi, Joseph Tu, Leah Zhang-Kennedy, Lennart E. Nacke:
The Great AI Witch Hunt: Reviewers Perception and (Mis)Conception of Generative AI in Research Writing. CoRR abs/2407.12015 (2024) - 2023
- [j36]Paula T. Palomino, Luiz A. L. Rodrigues, Alessandra Luz, Armando M. Toda, Lennart E. Nacke, Seiji Isotani:
Predicting user types with symbolic images: An empirical validation based on two card-sorting studies. Entertain. Comput. 47: 100596 (2023) - [j35]Stuart Hallifax, Maximilian Altmeyer, Kristina Kölln, Maria Rauschenberger, Lennart E. Nacke:
From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research Papers. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 748-768 (2023) - [j34]Paula T. Palomino, Armando M. Toda, Luiz A. L. Rodrigues, Wilk Oliveira, Lennart E. Nacke, Seiji Isotani:
An ontology for modelling user' profiles and activities in gamified education. Res. Pract. Technol. Enhanc. Learn. 18: 18 (2023) - [j33]Katja Rogers, Vincent Le Claire, Julian Frommel, Regan L. Mandryk, Lennart E. Nacke:
Using Evolutionary Algorithms to Target Complexity Levels in Game Economies. IEEE Trans. Games 15(1): 56-66 (2023) - [c152]Lennart E. Nacke:
How to Write Better CHI Papers (with LaTeX in Overleaf). CHI Extended Abstracts 2023: 544:1-544:4 - [c151]Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen:
User Experience Design and Research in Games. CHI Extended Abstracts 2023: 560:1-560:3 - [c150]Jeanine Krath, Maximilian Altmeyer, Gustavo Fortes Tondello, Lennart E. Nacke:
Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale. CHI 2023: 677:1-677:18 - [c149]Sebastian Cmentowski, Sukran Karaosmanoglu, Lennart E. Nacke, Frank Steinicke, Jens Harald Krüger:
Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame. CHI 2023: 786:1-786:18 - [c148]Joseph Tu, Arielle Grinberg, Mark Hancock, Lennart E. Nacke:
Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based Communication. CHI PLAY (Companion) 2023: 89-95 - [c147]Joseph Tu, Derrick M. Wang, Ekaterina Durmanova, Lennart E. Nacke:
LEVI: Exploring Possibilities for an Adaptive Board Game System. CHI PLAY (Companion) 2023: 181-186 - [c146]Cody J. Phillips, Nico Trick, Lennart E. Nacke, Regan L. Mandryk:
The Role of Generative AI in Games Research. CHI PLAY (Companion) 2023: 353-354 - [c145]Paula Toledo Palomino, Lennart E. Nacke, Seiji Isotani:
Gamification of Virtual Learning Environments: A Narrative and User Experience Approach. IHC 2023: 38:1-38:10 - [i8]Sebastian Cmentowski, Sukran Karaosmanoglu, Lennart E. Nacke, Frank Steinicke, Jens H. Krüger:
Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame. CoRR abs/2302.02803 (2023) - [i7]Reza Hadi Mogavi, Chao Deng, Justin Juho Kim, Pengyuan Zhou, Young D. Kwon, Ahmed Hosny Saleh Metwally, Ahmed Tlili, Simone Bassanelli, Antonio Bucchiarone, Sujit Gujar, Lennart E. Nacke, Pan Hui:
Exploring User Perspectives on ChatGPT: Applications, Perceptions, and Implications for AI-Integrated Education. CoRR abs/2305.13114 (2023) - 2022
- [j32]Neha Kumar, Julie A. Adams, Bill Buxton, Linda Candy, Pablo César, Leigh Clark, Benjamin R. Cowan, Anind K. Dey, Phoebe O. Toups Dugas, Ernest A. Edmonds, Michael A. Goodrich, Mark Green, Jonathan Grudin, Yoshifumi Kitamura, Joe Konstan, Celine Latulipe, Minha Lee, Tom Malone, Regan L. Mandryk, Panos Markopoulos, Michael J. Muller, Lennart E. Nacke, Yukiko I. Nakano, Marianna Obrist, Martin Porcheron, Aleksandra Sarcevic, Johannes Schöning, Stacey D. Scott, Bonita Sharif, Frank Steinicke, Simone Stumpf, Edward Tse, Vinoba Vinayagamoorthy:
A chronology of SIGCHI conferences: 1983 to 2022. Interactions 29(6): 34-41 (2022) - [j31]Guo Freeman, Scott Bateman, Lennart E. Nacke, Regan L. Mandryk:
PACMHCI V6, CHI PLAY, October 2022 Editorial. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-2 (2022) - [j30]Kin Pong Fung, Katja Rogers, Stuart Hallifax, Gabrielle S. Woodside, Daniel Vogel, Lennart E. Nacke:
LightPlay: Using an External Ambient Lighting Strip for Video Game Indicators. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-22 (2022) - [j29]Aqeel Haider, Casper Harteveld, Daniel Johnson, Max V. Birk, Regan L. Mandryk, Magy Seif El-Nasr, Lennart E. Nacke, Kathrin Gerling, Vero Vanden Abeele:
miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-26 (2022) - [j28]Evelyn T. S. Tan, Katja Rogers, Lennart E. Nacke, Anders Drachen, Alex R. Wade:
Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends Teams. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-27 (2022) - [c144]Lennart E. Nacke:
How to Write Better Research Papers (for CHI). CHI Extended Abstracts 2022: 123:1-123:3 - [c143]Max L. Wilson, Lennart E. Nacke:
How to: Peer Review for CHI (and Beyond). CHI Extended Abstracts 2022: 132:1-132:4 - [c142]Katja Rogers, Sukran Karaosmanoglu, Maximilian Altmeyer, Ally Suarez, Lennart E. Nacke:
Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games. CHI 2022: 190:1-190:21 - [c141]Maximilian Altmeyer, Vladislav Hnatovskiy, Katja Rogers, Pascal Lessel, Lennart E. Nacke:
Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task. CHI 2022: 193:1-193:14 - [c140]Karina Arrambide, John Yoon, Cayley MacArthur, Katja Rogers, Alessandra Luz, Lennart E. Nacke:
"I Don't Want To Shoot The Android": Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human. CHI 2022: 469:1-469:15 - [c139]Lennart E. Nacke:
How to do User Experience Research in Games. CHI PLAY 2022: 322-323 - [c138]Enrica Loria, Stuart Hallifax, Maximilian Altmeyer, Lennart E. Nacke, Annapaola Marconi:
Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework. HICSS 2022: 1-10 - [c137]Ahmed Hosny Saleh Metwally, Ahmed Tlili, Ahmed Mohamed Fahmy Yousef, Ronghuai Huang, Lennart E. Nacke:
Empirical Evidence on Gamification and Learning Analytics (GaLA): What is Missing? ICALT 2022: 106-108 - 2021
- [j27]Katja Rogers, Sukran Karaosmanoglu, Dennis Wolf, Frank Steinicke, Lennart E. Nacke:
A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games. Frontiers Virtual Real. 2: 694660 (2021) - [j26]Enrica Loria, Lennart E. Nacke, Annapaola Marconi:
On Social Contagion in Gamification: The Power of Influencers in a Location-Based Gameful System. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 243:1-243:20 (2021) - [j25]Sultan A. Alharthi, George E. Raptis, Christina P. Katsini, Igor Dolgov, Lennart E. Nacke, Phoebe O. Toups Dugas:
Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay. ACM Trans. Comput. Hum. Interact. 28(4): 23:1-23:49 (2021) - [c136]George E. Raptis, Christina P. Katsini, Andrew Jian-lan Cen, Nalin Asanka Gamagedara Arachchilage, Lennart E. Nacke:
Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices. CHI 2021: 112:1-112:17 - [c135]Lennart E. Nacke:
How to Write CHI Papers, Online Edition. CHI Extended Abstracts 2021: 126:1-126:3 - [c134]Enrica Loria, Lennart E. Nacke, Johanna Pirker:
The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review. CHI Extended Abstracts 2021: 397:1-397:7 - [c133]Sukran Karaosmanoglu, Katja Rogers, Dennis Wolf, Enrico Rukzio, Frank Steinicke, Lennart E. Nacke:
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games. CHI 2021: 443:1-443:15 - [c132]Christina P. Katsini, George E. Raptis, Andrew Jian-lan Cen, Nalin Asanka Gamagedara Arachchilage, Lennart E. Nacke:
Eye-GUAna: Higher Gaze-Based Entropy and Increased Password Space in Graphical User Authentication Through Gamification. ETRA Short Papers 2021: 22:1-22:7 - 2020
- [j24]Katta Spiel, Lennart E. Nacke:
What Is It Like to Be a Game? - Object Oriented Inquiry for Games Research, Design, and Evaluation. Frontiers Comput. Sci. 2: 18 (2020) - [j23]Gustavo Fortes Tondello, Lennart E. Nacke:
Validation of User Preferences and Effects of Personalized Gamification on Task Performance. Frontiers Comput. Sci. 2: 29 (2020) - [j22]Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke:
Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study. Frontiers Comput. Sci. 2: 530309 (2020) - [j21]Vero Vanden Abeele, Katta Spiel, Lennart E. Nacke, Daniel Johnson, Kathrin Gerling:
Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences. Int. J. Hum. Comput. Stud. 135 (2020) - [j20]Mario Passalacqua, Pierre-Majorique Léger, Lennart E. Nacke, Marc Fredette, Élise Labonté-LeMoyne, Xinli Lin, Tony Caprioli, Sylvain Sénécal:
Playing in the backstore: interface gamification increases warehousing workforce engagement. Ind. Manag. Data Syst. 120(7): 1309-1330 (2020) - [j19]Mario Passalacqua, Raphaël Morin, Sylvain Sénécal, Lennart E. Nacke, Pierre-Majorique Léger:
Demystifying the First-Time Experience of Mobile Games: The Presence of a Tutorial Has a Positive Impact on Non-Expert Players' Flow and Continuous-Use Intentions. Multimodal Technol. Interact. 4(3): 41 (2020) - [c131]Marcela C. C. Bomfim, Sharon I. Kirkpatrick, Lennart E. Nacke, James R. Wallace:
Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App. CHI 2020: 1-13 - [c130]Nicole Dillen, Marko Ilievski, Edith Law, Lennart E. Nacke, Krzysztof Czarnecki, Oliver Schneider:
Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles. CHI 2020: 1-13 - [c129]Laura C. Fong, Jenny Waycott, Aynur Kadir, Jet Gispen, Lennart E. Nacke:
'Imi Pono: Creating an Ethical Framework for User Experience Design. CHI Extended Abstracts 2020: 1-8 - [c128]Lennart E. Nacke:
How to Write CHI Papers, Fourth Edition. CHI Extended Abstracts 2020: 1-4 - [c127]Rina R. Wehbe, Terence Dickson, Anastasia Kuzminykh, Lennart E. Nacke, Edward Lank:
Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games. CHI 2020: 1-14 - [c126]Giovanni Ribeiro, Katja Rogers, Maximilian Altmeyer, Thomas Terkildsen, Lennart E. Nacke:
Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology. CHI PLAY 2020: 107-119 - [c125]Maximilian Altmeyer, Gustavo Fortes Tondello, Antonio Krüger, Lennart E. Nacke:
HexArcade: Predicting Hexad User Types By Using Gameful Applications. CHI PLAY 2020: 219-230 - [c124]Katja Rogers, Maximilian Milo, Michael Weber, Lennart E. Nacke:
The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience. CHI PLAY 2020: 414-426 - [c123]Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke:
Older Adults' Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study. HCI (28) 2020: 292-309
2010 – 2019
- 2019
- [j18]Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke:
Older Adults' Physical Activity and Exergames: A Systematic Review. Int. J. Hum. Comput. Interact. 35(2): 140-167 (2019) - [j17]Richard N. Landers, Gustavo Fortes Tondello, Dennis L. Kappen, Andrew B. Collmus, Elisa D. Mekler, Lennart E. Nacke:
Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs. Int. J. Hum. Comput. Stud. 127: 81-94 (2019) - [j16]Gustavo Fortes Tondello, Alberto Mora, Andrzej Marczewski, Lennart E. Nacke:
Empirical validation of the Gamification User Types Hexad scale in English and Spanish. Int. J. Hum. Comput. Stud. 127: 95-111 (2019) - [c122]Lennart E. Nacke:
How to Write CHI Papers (Third Edition). CHI Extended Abstracts 2019 - [c121]Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen:
User Experience (UX) Research in Games. CHI Extended Abstracts 2019 - [c120]Rina R. Wehbe, Kai Bornemann, Benjamin Hatscher, Joseph Tu, Lisa F. Cormier, Christian Hansen, Edward Lank, Lennart E. Nacke:
Crushed it!: Interactive Floor Demonstration. CHI Extended Abstracts 2019 - [c119]Karina Arrambide, Lisa Freiman Cormier, Rina R. Wehbe, Lennart E. Nacke, Mareike Gabele, Sebastian Wagner, Christian Hansen:
The Development of "Orbit": The Collaborative BCI Game for Children with AD(H)D. CHI PLAY (Companion) 2019: 341-348 - [c118]Gustavo Fortes Tondello, Lennart E. Nacke:
Player Characteristics and Video Game Preferences. CHI PLAY 2019: 365-378 - [c117]Matthew Lakier, Lennart E. Nacke, Takeo Igarashi, Daniel Vogel:
Cross-Car, Multiplayer Games for Semi-Autonomous Driving. CHI PLAY 2019: 467-480 - [c116]Katta Spiel, Sultan A. Alharthi, Andrew Jian-lan Cen, Jessica Hammer, Lennart E. Nacke, Phoebe O. Toups Dugas, Tess Tanenbaum:
"It Started as a Joke": On the Design of Idle Games. CHI PLAY 2019: 495-508 - [c115]Gustavo Fortes Tondello, Lennart E. Nacke:
A Pilot Study of a Digital Skill Tree in Gameful Education. GamiLearn 2019 - [c114]Rina R. Wehbe, Giovanni Riberio, Kin Pon Fung, Lennart E. Nacke, Edward Lank:
Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC). Graphics Interface 2019: 28:1-28:9 - [c113]Gustavo Fortes Tondello, Dennis L. Kappen, Marim Ganaba, Lennart E. Nacke:
Gameful Design Heuristics: A Gamification Inspection Tool. HCI (1) 2019: 224-244 - [c112]Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke:
Motivational Affordances for Older Adults' Physical Activity Technology: An Expert Evaluation. HCI (27) 2019: 388-406 - [c111]Alberto Mora, Gustavo Fortes Tondello, Laura Calvet, Carina Soledad González, Joan Arnedo-Moreno, Lennart E. Nacke:
The quest for a better tailoring of gameful design: An analysis of player type preferences. Interacción 2019: 1:1-1:8 - [c110]Gustavo Fortes Tondello, Karina Arrambide, Giovanni Ribeiro, Andrew Jian-lan Cen, Lennart E. Nacke:
"I Don't Fit into a Single Type": A Trait Model and Scale of Game Playing Preferences. INTERACT (2) 2019: 375-395 - [e10]Joan Arnedo, Lennart E. Nacke, Vero Vanden Abeele, Phoebe O. Toups Dugas:
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019, Barcelona, Spain, October 22-25, 2019. ACM 2019, ISBN 978-1-4503-6688-5 [contents] - [e9]Joan Arnedo, Lennart E. Nacke, Vero Vanden Abeele, Phoebe O. Toups Dugas:
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spain, October 22-25, 2019. ACM 2019, ISBN 978-1-4503-6871-1 [contents] - [e8]David Lamas, Fernando Loizides, Lennart E. Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris:
Human-Computer Interaction - INTERACT 2019 - 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part I. Lecture Notes in Computer Science 11746, Springer 2019, ISBN 978-3-030-29380-2 [contents] - [e7]David Lamas, Fernando Loizides, Lennart E. Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris:
Human-Computer Interaction - INTERACT 2019 - 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part II. Lecture Notes in Computer Science 11747, Springer 2019, ISBN 978-3-030-29383-3 [contents] - [e6]David Lamas, Fernando Loizides, Lennart E. Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris:
Human-Computer Interaction - INTERACT 2019 - 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part III. Lecture Notes in Computer Science 11748, Springer 2019, ISBN 978-3-030-29386-4 [contents] - [e5]David Lamas, Fernando Loizides, Lennart E. Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris:
Human-Computer Interaction - INTERACT 2019 - 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part IV. Lecture Notes in Computer Science 11749, Springer 2019, ISBN 978-3-030-29389-5 [contents] - 2018
- [j15]Ryan Perry, Anders Drachen, Allison Kearney, Simone Kriglstein, Lennart E. Nacke, Rafet Sifa, Guenter Wallner, Daniel M. Johnson:
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. Comput. Hum. Behav. 79: 202-210 (2018) - [j14]Gustavo Fortes Tondello, Deltcho Valtchanov, Adrian Reetz, Rina R. Wehbe, Rita Orji, Lennart E. Nacke:
Towards a Trait Model of Video Game Preferences. Int. J. Hum. Comput. Interact. 34(8): 732-748 (2018) - [c109]Nektarios Christodoulou, Andreas Papallas, Zona Kostic, Lennart E. Nacke:
Information Visualisation, Gamification and Immersive Technologies in Participatory Planning. CHI Extended Abstracts 2018 - [c108]Lennart E. Nacke:
How to Write CHI Papers: Second Edition. CHI Extended Abstracts 2018 - [c107]Lennart E. Nacke, Pejman Mirza-Babaei, Katta Spiel, Phoebe O. Toups Dugas, Katherine Isbister:
Games and Play SIG: Engaging Small Developer Communities. CHI Extended Abstracts 2018 - [c106]Katja Rogers, Mark Colley, David Lehr, Julian Frommel, Marcel Walch, Lennart E. Nacke, Michael Weber:
KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football. CHI 2018: 166 - [c105]Sultan A. Alharthi, Ruth C. Torres, Ahmed S. Khalaf, Phoebe O. Toups Dugas, Igor Dolgov, Lennart E. Nacke:
Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games. CHI 2018: 314 - [c104]Katja Rogers, Giovanni Ribeiro, Rina R. Wehbe, Michael Weber, Lennart E. Nacke:
Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality. CHI 2018: 328 - [c103]Rita Orji, Gustavo Fortes Tondello, Lennart E. Nacke:
Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types. CHI 2018: 435 - [c102]Gustavo Fortes Tondello, Lennart E. Nacke:
Gamification: Tools and Techniques for Motivating Users. CHI Extended Abstracts 2018 - [c101]Pejman Mirza-Babaei, Lennart E. Nacke, Anders Drachen:
Games User Research Methods. CHI PLAY (Companion) 2018: 1-4 - [c100]Katja Rogers, Maria Aufheimer, Michael Weber, Lennart E. Nacke:
Exploring the Role of Non-Player Characters and Gender in Player Identification. CHI PLAY (Companion) 2018: 271-283 - [c99]Sultan A. Alharthi, George E. Raptis, Christina P. Katsini, Igor Dolgov, Lennart E. Nacke, Phoebe O. Toups Dugas:
Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games. CSCW Companion 2018: 169-172 - [c98]Alberto Mora, Gustavo Fortes Tondello, Lennart E. Nacke, Joan Arnedo-Moreno:
Effect of personalized gameful design on student engagement. EDUCON 2018: 1925-1933 - [c97]Katja Rogers, Maria Aufheimer, Michael Weber, Lennart E. Nacke:
Towards the Visual Design of Non-Player Characters for Narrative Roles. Graphics Interface 2018: 154-161 - [c96]Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke:
Gamification of Older Adults' Physical Activity: An Eight-Week Study. HICSS 2018: 1-10 - [c95]Gustavo Fortes Tondello, Hardy Premsukh, Lennart E. Nacke:
A Theory of Gamification Principles Through Goal-Setting Theory. HICSS 2018 - [c94]Sultan A. Alharthi, Nick LaLone, Ahmed S. Khalaf, Ruth C. Torres, Lennart E. Nacke, Igor Dolgov, Phoebe O. Toups Dugas:
Practical Insights into the Design of Future Disaster Response Training Simulations. ISCRAM 2018 - [c93]Gustavo Fortes Tondello, Lennart E. Nacke:
Towards Customizing Gameful Systems by Gameful Design Elements. PPT@PERSUASIVE 2018: 102-110 - [e4]Gustavo Fortes Tondello, Rita Orji, Kellie Vella, Daniel Johnson, Marierose M. M. van Dooren, Lennart E. Nacke:
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), Amsterdam, The Netherlands, October 15, 2017. CEUR Workshop Proceedings 2055, CEUR-WS.org 2018 [contents] - [i6]Alina Striner, Lennart E. Nacke, Elizabeth Bonsignore, Matthew Louis Mauriello, Phoebe O. Toups Dugas, Carlea Holl-Jensen, Heather Kelley:
"It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop. CoRR abs/1804.08737 (2018) - 2017
- [j13]Lennart E. Nacke, Sebastian Deterding:
The maturing of gamification research. Comput. Hum. Behav. 71: 450-454 (2017) - [j12]Lennart E. Nacke:
Games user research and gamification in human-computer interaction. XRDS 24(1): 48-51 (2017) - [c92]Rina R. Wehbe, Edward Lank, Lennart E. Nacke:
Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay. Conference on Designing Interactive Systems 2017: 403-415 - [c91]Melissa Stocco, Marim Ganaba, Gustavo Fortes Tondello, Lennart E. Nacke:
Defining Gamification Video. CHI Extended Abstracts 2017: 472 - [c90]Rita Orji, Lennart E. Nacke, Chrysanne Di Marco:
Towards Personality-driven Persuasive Health Games and Gamified Systems. CHI 2017: 1015-1027 - [c89]Gustavo Fortes Tondello, Lennart E. Nacke:
Applying Gameful Design Heuristics. CHI Extended Abstracts 2017: 1209-1212 - [c88]Lennart E. Nacke:
How to Write and Review CHI Papers. CHI Extended Abstracts 2017: 1228-1231 - [c87]Lennart E. Nacke, Phoebe O. Toups Dugas, Daniel Johnson:
From Joysticks to Pokémon Go: Games and Play Research in SIGCHI. CHI Extended Abstracts 2017: 1330-1333 - [c86]Rina R. Wehbe, Elisa D. Mekler, Mike Schaekermann, Edward Lank, Lennart E. Nacke:
Testing Incremental Difficulty Design in Platformer Games. CHI 2017: 5109-5113 - [c85]Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke:
Gamification through the Application of Motivational Affordances for Physical Activity Technology. CHI PLAY 2017: 5-18 - [c84]Ekaterina Pogrebtsova, Gustavo Fortes Tondello, Hardy Premsukh, Lennart E. Nacke:
Using Technology to Boost Employee Wellbeing? How Gamification Can Help or Hinder Results. PGW@CHI PLAY 2017 - [c83]Katja Rogers, Lennart E. Nacke:
Exploring the Potential of Game Audio for Wellbeing. PGW@CHI PLAY 2017 - [c82]Gustavo Fortes Tondello, Alberto Mora, Lennart E. Nacke:
Elements of Gameful Design Emerging from User Preferences. CHI PLAY 2017: 129-142 - [c81]Mike Schaekermann, Giovanni Ribeiro, Guenter Wallner, Simone Kriglstein, Daniel M. Johnson, Anders Drachen, Rafet Sifa, Lennart E. Nacke:
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny". CHI PLAY 2017: 143-156 - [c80]Gustavo Fortes Tondello, Rina R. Wehbe, Rita Orji, Giovanni Ribeiro, Lennart E. Nacke:
A Framework and Taxonomy of Videogame Playing Preferences. CHI PLAY 2017: 329-340 - [c79]Nicholas O'Donnell, Dennis L. Kappen, Zachary Fitz-Walter, Sebastian Deterding, Lennart E. Nacke, Daniel M. Johnson:
How Multidisciplinary is Gamification Research?: Results from a Scoping Review. CHI PLAY (Companion) 2017: 445-452 - [c78]Gustavo Fortes Tondello, Rita Orji, Kellie Vella, Daniel Johnson, Marierose M. M. van Dooren, Lennart E. Nacke:
Positive Gaming: Workshop on Gamification and Games for Wellbeing. CHI PLAY (Companion) 2017: 657-660 - [c77]Vanessa Georges, François Courtemanche, Sylvain Sénécal, Pierre-Majorique Léger, Lennart E. Nacke, Romain Pourchon:
The Adoption of Physiological Measures as an Evaluation Tool in UX. HCI (23) 2017: 90-98 - [c76]Benjamin Hatscher, Maria Luz, Lennart E. Nacke, Norbert Elkmann, Veit Müller, Christian Hansen:
GazeTap: towards hands-free interaction in the operating room. ICMI 2017: 243-251 - [c75]Gustavo Fortes Tondello, Rita Orji, Lennart E. Nacke:
Recommender Systems for Personalized Gamification. UMAP (Adjunct Publication) 2017: 425-430 - 2016
- [j11]Pedro Alves Nogueira, Vasco Torres, Rui Rodrigues, Eugénio C. Oliveira, Lennart E. Nacke:
Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game. J. Multimodal User Interfaces 10(1): 31-62 (2016) - [c74]Lennart E. Nacke, Anna L. Cox, Regan L. Mandryk, Paul A. Cairns:
SIGCHI Games: The Scope of Games and Play Research at CHI. CHI Extended Abstracts 2016: 1088-1091 - [c73]Lennart E. Nacke, Christiane Moser, Anders Drachen, Pejman Mirza-Babaei, Andrea Abney, Zhu (Cole) Zhenyu:
Lightweight Games User Research for Indies and Non-Profit Organizations. CHI Extended Abstracts 2016: 3597-3603 - [c72]Dominic Elm, Gustavo Fortes Tondello, Dennis L. Kappen, Marim Ganaba, Melissa Stocco, Lennart E. Nacke:
CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. CHI PLAY (Companion) 2016: 61-66 - [c71]Gustavo Fortes Tondello, Lennart E. Nacke:
Gamification Research: A 50-years Retrospective from PBLs Towards Conscious Evolution. FGE@CHI PLAY 2016 - [c70]Rina R. Wehbe, Diane K. Watson, Gustavo Fortes Tondello, Marim Ganaba, Melissa Stocco, Alvin Lee, Lennart E. Nacke:
ABOVE WATER: An Educational Game for Anxiety. CHI PLAY (Companion) 2016: 79-84 - [c69]Dominic Elm, Dennis L. Kappen, Gustavo Fortes Tondello, Lennart E. Nacke:
CLEVER: Gamification and Enterprise Knowledge Learning. CHI PLAY (Companion) 2016: 141-148 - [c68]Gustavo Fortes Tondello, Rina R. Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, Lennart E. Nacke:
The Gamification User Types Hexad Scale. CHI PLAY 2016: 229-243 - [c67]Phoebe O. Toups Dugas, Nicole K. Crenshaw, Rina R. Wehbe, Gustavo Fortes Tondello, Lennart E. Nacke:
"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects. CHI PLAY 2016: 276-290 - [c66]Gustavo Fortes Tondello, Dennis L. Kappen, Elisa D. Mekler, Marim Ganaba, Lennart E. Nacke:
Heuristic Evaluation for Gameful Design. CHI PLAY (Companion) 2016: 315-323 - [c65]Vero Vanden Abeele, Lennart E. Nacke, Elisa D. Mekler, Daniel M. Johnson:
Design and Preliminary Validation of The Player Experience Inventory. CHI PLAY (Companion) 2016: 335-341 - [c64]Deepika Vaddi, Phoebe O. Toups Dugas, Igor Dolgov, Rina R. Wehbe, Lennart E. Nacke:
Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. Graphics Interface 2016: 41-48 - [c63]Dennis L. Kappen, Lennart E. Nacke, Kathrin Maria Gerling, Lia E. Tsotsos:
Design Strategies for Gamified Physical Activity Applications for Older Adults. HICSS 2016: 1309-1318 - [c62]Gustavo Fortes Tondello, Rina R. Wehbe, Lennart E. Nacke:
CHI PLAYGUE: A Mobile Conference Networking Game. ISS 2016: 449-452 - [c61]Rina R. Wehbe, Diane K. Watson, Gustavo Fortes Tondello, Lennart E. Nacke:
ABOVE WATER: Extending the Play Space for Health. ISS 2016: 497-499 - [p3]Josef Wiemeyer, Lennart E. Nacke, Christiane Moser, Florian 'Floyd' Mueller:
Player Experience. Serious Games 2016: 243-271 - 2015
- [j10]Georgios Christou, Effie Lai-Chong Law, David Geerts, Lennart E. Nacke, Panayiotis Zaphiris:
Editorial for the CHB special issue on MMOGs. Comput. Hum. Behav. 53: 515-516 (2015) - [j9]Pedro Alves Nogueira, Rui Rodrigues, Eugénio C. Oliveira, Lennart E. Nacke:
Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents. Web Intell. 13(3): 195-214 (2015) - [c60]Daniel M. Johnson, Lennart E. Nacke, Peta Wyeth:
All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. CHI 2015: 2265-2274 - [c59]Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Seth Cooper, Lennart E. Nacke, Jennifer R. Whitson:
Gamifying Research: Strategies, Opportunities, Challenges, Ethics. CHI Extended Abstracts 2015: 2421-2424 - [c58]Lennart E. Nacke, Steve Engels, Pejman Mirza-Babaei:
Actionable Inexpensive Games User Research. CHI Extended Abstracts 2015: 2461-2462 - [c57]Gustavo Fortes Tondello, Rina R. Wehbe, Phoebe O. Toups Dugas, Lennart E. Nacke, Nicole K. Crenshaw:
Understanding Player Attitudes Towards Digital Game Objects. CHI PLAY 2015: 709-714 - [c56]Deepika Vaddi, Rina R. Wehbe, Phoebe O. Toups Dugas, Samantha N. Stahlke, Rylan Koroluk, Lennart E. Nacke:
Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. CHI PLAY 2015: 721-726 - [c55]Rina R. Wehbe, Lennart E. Nacke:
Towards Understanding the Importance of Co-Located Gameplay. CHI PLAY 2015: 733-738 - [c54]Gustavo Fortes Tondello, Rina R. Wehbe, Samantha N. Stahlke, Amanda Leo, Rylan Koroluk, Lennart E. Nacke:
CHI PLAYGUE: A Networking Game of Emergent Sociality. CHI PLAY 2015: 791-794 - [c53]Marc Busch, Elke E. Mattheiss, Rita Orji, Andrzej Marczewski, Wolfgang Hochleitner, Michael Lankes, Lennart E. Nacke, Manfred Tscheligi:
Personalization in Serious and Persuasive Games and Gamified Interactions. CHI PLAY 2015: 811-816 - [p2]Lennart E. Nacke:
Games User Research and Physiological Game Evaluation. Game User Experience Evaluation 2015: 63-86 - [e3]Anna L. Cox, Paul A. Cairns, Regina Bernhaupt, Lennart E. Nacke:
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015. ACM 2015, ISBN 978-1-4503-3466-2 [contents] - 2014
- [j8]Lennart E. Nacke, Chris Bateman, Regan L. Mandryk:
BrainHex: A neurobiological gamer typology survey. Entertain. Comput. 5(1): 55-62 (2014) - [c52]Pedro Alves Nogueira, Rúben Aguiar, Rui Rodrigues, Eugénio C. Oliveira, Lennart E. Nacke:
Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method. AIIDE 2014 - [c51]Veronica Zammitto, Pejman Mirza-Babaei, Ian J. Livingston, Marina Kobayashi, Lennart E. Nacke:
Player experience: mixed methods and reporting results. CHI Extended Abstracts 2014: 147-150 - [c50]Lennart E. Nacke, Pejman Mirza-Babaei, Magy Seif El-Nasr, Heather Desurvire, Regina Bernhaupt:
Games and entertainment community SIG: reaching beyond CHI. CHI Extended Abstracts 2014: 1123-1126 - [c49]Pejman Mirza-Babaei, Guenter Wallner, Graham McAllister, Lennart E. Nacke:
Unified visualization of quantitative and qualitative playtesting data. CHI Extended Abstracts 2014: 1363-1368 - [c48]Daniel M. Johnson, Christopher N. Watling, John A. Gardner, Lennart E. Nacke:
The edge of glory: the relationship between metacritic scores and player experience. CHI PLAY 2014: 141-150 - [c47]Dennis L. Kappen, Pejman Mirza-Babaei, Jens Johannsmeier, Daniel Buckstein, James Robb, Lennart E. Nacke:
Engaged by boos and cheers: the effect of co-located game audiences on social player experience. CHI PLAY 2014: 151-160 - [c46]Pejman Mirza-Babaei, Nathan Gale, João P. Costa, Lennart E. Nacke, Daniel M. Johnson:
Understanding expectations with multiple controllers in an augmented reality videogame. CHI PLAY 2014: 201-206 - [c45]Lennart E. Nacke, João P. Costa, Dennis L. Kappen, James Robb, Daniel Buckstein:
Developing iconic and semi-iconic game controllers. CHI PLAY 2014: 435-436 - [c44]João P. Costa, James Robb, Lennart E. Nacke:
Physiological acrophobia evaluation through in vivo exposure in a VR CAVE. GEM 2014: 1-4 - [c43]Pejman Mirza-Babaei, Lennart E. Nacke:
Introducing the biometric storyboards tool for games user research. GEM 2014: 1-7 - [e2]Lennart E. Nacke, T. C. Nicholas Graham:
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19 - 22, 2014. ACM 2014, ISBN 978-1-4503-3014-5 [contents] - 2013
- [j7]Stephan Engl, Lennart E. Nacke:
Contextual influences on mobile player experience - A game user experience model. Entertain. Comput. 4(1): 83-91 (2013) - [j6]David Rojas, Bill Kapralos, Andrew Hogue, Karen Collins, Lennart E. Nacke, Sayra Cristancho, Cristina Conati, Adam Dubrowski:
The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D. IEEE Trans. Cybern. 43(6): 1572-1583 (2013) - [c42]Pedro Alves Nogueira, Rui Rodrigues, Eugénio C. Oliveira, Lennart E. Nacke:
Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games. AIIDE 2013 - [c41]Rina R. Wehbe, Dennis L. Kappen, David Rojas, Matthias Klauser, Bill Kapralos, Lennart E. Nacke:
EEG-based assessment of video and in-game learning. CHI Extended Abstracts 2013: 667-672 - [c40]William Ellick, Pejman Mirza-Babaei, Sharon Wood, Duncan Smith, Lennart E. Nacke:
Assessing user preference of video game controller button settings. CHI Extended Abstracts 2013: 1107-1112 - [c39]Dennis L. Kappen, John Gregory, Daniel Stepchenko, Rina R. Wehbe, Lennart E. Nacke:
Exploring social interaction in co-located multiplayer games. CHI Extended Abstracts 2013: 1119-1124 - [c38]Pejman Mirza-Babaei, Lennart E. Nacke, John Gregory, Nick Collins, Geraldine Fitzpatrick:
How does it play better?: exploring user testing and biometric storyboards in games user research. CHI 2013: 1499-1508 - [c37]Pejman Mirza-Babaei, Veronica Zammitto, Jörg Niesenhaus, Mirweis Sangin, Lennart E. Nacke:
Games user research: practice, methods, and applications. CHI Extended Abstracts 2013: 3219-3222 - [c36]Georgios Christou, Effie Law, David Geerts, Lennart E. Nacke, Panayiotis Zaphiris:
Designing and evaluating sociability in online video games. CHI Extended Abstracts 2013: 3239-3242 - [c35]Sebastian Deterding, Staffan Björk, Lennart E. Nacke, Dan Dixon, Elizabeth Lane Lawley:
Designing gamification: creating gameful and playful experiences. CHI Extended Abstracts 2013: 3263-3266 - [c34]Rina R. Wehbe, Lennart E. Nacke:
An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers. DiGRA Conference 2013 - [c33]João P. Costa, Rina R. Wehbe, James Robb, Lennart E. Nacke:
Time's up: studying leaderboards for engaging punctual behaviour. Gamification 2013: 26-33 - [c32]Dennis L. Kappen, Lennart E. Nacke:
The kaleidoscope of effective gamification: deconstructing gamification in business applications. Gamification 2013: 119-122 - [c31]Dennis L. Kappen, Jens Johannsmeier, Lennart E. Nacke:
Deconstructing 'gamified' task-management applications. Gamification 2013: 139-142 - [c30]Pedro Alves Nogueira, Rui Rodrigues, Eugénio C. Oliveira, Lennart E. Nacke:
A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers. IAT 2013: 253-260 - [p1]Lennart E. Nacke:
An Introduction to Physiological Player Metrics for Evaluating Games. Game Analytics, Maximizing the Value of Player Data 2013: 585-619 - [e1]Lennart E. Nacke, Kevin A. Harrigan, Neil C. Randall:
Proceedings of the First International Conference on Gameful Design, Research, and Applications, Gamification '13, Toronto, Ontario, Canada, October 2-4, 2013. ACM 2013, ISBN 978-1-4503-2815-9 [contents] - 2012
- [c29]Kathrin Maria Gerling, Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk:
Full-body motion-based game interaction for older adults. CHI 2012: 1873-1882 - [c28]Pejman Mirza-Babaei, Lennart E. Nacke, Geraldine Fitzpatrick, Gareth R. White, Graham McAllister, Nick Collins:
Biometric storyboards: visualising game user research data. CHI Extended Abstracts 2012: 2315-2320 - [c27]Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt:
Game user research. CHI Extended Abstracts 2012: 2679-2682 - [c26]Elizabeth M. Bonsignore, Derek L. Hansen, Phoebe O. Toups Dugas, Lennart E. Nacke, Anastasia Salter, Wayne G. Lutters:
Mixed reality games. CSCW (Companion) 2012: 7-8 - [c25]Lennart E. Nacke, Gregor McEwan, Carl Gutwin, Regan L. Mandryk:
"I'm just here to play games": social dynamics and sociality in an online game site. CSCW 2012: 549-558 - [c24]Raphaël Marczak, Jasper van Vught, Lennart E. Nacke, Gareth Schott:
Feedback-based gameplay metrics: measuring player experience via automatic visual analysis. IE 2012: 6 - 2011
- [j5]J. Matias Kivikangas, Lennart E. Nacke, Niklas Ravaja:
Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character. Entertain. Comput. 2(1): 11-16 (2011) - [j4]Lennart E. Nacke, Sophie Stellmach, Dennis Sasse, Jörg Niesenhaus, Raimund Dachselt:
LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments. Entertain. Comput. 2(4): 265-273 (2011) - [c23]Stephen H. Fairclough, Kiel Mark Gilleade, Lennart E. Nacke, Regan L. Mandryk:
Brain and body interfaces: designing for meaningful interaction. CHI Extended Abstracts 2011: 65-68 - [c22]Lennart E. Nacke, Michael Kalyn, Calvin Lough, Regan L. Mandryk:
Biofeedback game design: using direct and indirect physiological control to enhance game interaction. CHI 2011: 103-112 - [c21]Arnold M. Lund, Annuska Z. Perkins, Sri Kurniawan, Lennart E. Nacke:
Accessible games SIG. CHI Extended Abstracts 2011: 883-886 - [c20]Sebastian Deterding, Miguel Sicart, Lennart E. Nacke, Kenton O'Hara, Dan Dixon:
Gamification. using game-design elements in non-gaming contexts. CHI Extended Abstracts 2011: 2425-2428 - [c19]Chris Bateman, Rebecca Lowenhaupt, Lennart E. Nacke:
Player Typology in Theory and Practice. DiGRA Conference 2011 - [c18]Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk:
Influencing Experience: The Effects of Reading Game Reviews on Player Experience. ICEC 2011: 89-100 - [c17]Lennart E. Nacke, Chris Bateman, Regan L. Mandryk:
BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey. ICEC 2011: 288-293 - [c16]Sebastian Deterding, Dan Dixon, Rilla Khaled, Lennart E. Nacke:
From game design elements to gamefulness: defining "gamification". MindTrek 2011: 9-15 - [c15]Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk:
The impact of negative game reviews and user comments on player experience. SIGGRAPH Game Papers 2011: 4:1-4:5 - [c14]Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk:
The impact of negative game reviews and user comments on player experience. Sandbox@SIGGRAPH 2011: 25-29 - [c13]David R. Flatla, Carl Gutwin, Lennart E. Nacke, Scott Bateman, Regan L. Mandryk:
Calibration games: making calibration tasks enjoyable by adding motivating game elements. UIST 2011: 403-412 - 2010
- [j3]Lennart E. Nacke, Anders Drachen, Stefan Göbel:
Methods for Evaluating Gameplay Experience in a Serious Gaming Context. Int. J. Comput. Sci. Sport 9(2) (2010) - [j2]Lennart E. Nacke, Mark N. Grimshaw, Craig A. Lindley:
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. Interact. Comput. 22(5): 336-343 (2010) - [c12]Sophie Stellmach, Lennart E. Nacke, Raimund Dachselt:
3D attentional maps: aggregated gaze visualizations in three-dimensional virtual environments. AVI 2010: 345-348 - [c11]Audrey Girouard, Erin Treacy Solovey, Regan L. Mandryk, Desney S. Tan, Lennart E. Nacke, Robert J. K. Jacob:
Brain, body and bytes: psychophysiological user interaction. CHI Extended Abstracts 2010: 4433-4436 - [c10]Sophie Stellmach, Lennart E. Nacke, Raimund Dachselt:
Advanced gaze visualizations for three-dimensional virtual environments. ETRA 2010: 109-112 - [c9]Chris Bateman, Lennart E. Nacke:
The neurobiology of play. Future Play 2010: 1-8 - [c8]Lennart E. Nacke:
Wiimote vs. controller: electroencephalographic measurement of affective gameplay interaction. Future Play 2010: 159-166 - [c7]Stephan Engl, Lennart E. Nacke:
How Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model Proposition. MuC (Workshopband) 2010: 9-18 - [c6]Lennart E. Nacke, Sophie Stellmach, Dennis Sasse, Jörg Niesenhaus, Raimund Dachselt:
LAIF: A Logging and Interaction Framework for Gaze- Based Interfaces in Virtual Entertainment Environments. MuC (Workshopband) 2010: 19-28 - [c5]Anders Drachen, Lennart E. Nacke, Georgios N. Yannakakis, Anja Lee Pedersen:
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. Sandbox@SIGGRAPH 2010: 49-54 - [i5]Anders Drachen, Lennart E. Nacke, Georgios N. Yannakakis, Anja Lee Pedersen:
Psychophysiological Correlations with Gameplay Experience Dimensions. CoRR abs/1004.0243 (2010) - [i4]Lennart E. Nacke, Craig A. Lindley:
Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience. CoRR abs/1004.0248 (2010) - [i3]Lennart E. Nacke:
From Playability to a Hierarchical Game Usability Model. CoRR abs/1004.0256 (2010) - [i2]Sophie Stellmach, Lennart E. Nacke, Raimund Dachselt, Craig A. Lindley:
Trends and Techniques in Visual Gaze Analysis. CoRR abs/1004.0258 (2010) - [i1]Lennart E. Nacke, Sophie Stellmach, Dennis Sasse, Craig A. Lindley:
Gameplay experience in a gaze interaction game. CoRR abs/1004.0259 (2010)
2000 – 2009
- 2009
- [b1]Lennart E. Nacke:
Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment. Blekinge Institute of Technology, Sweden, 2009 - [j1]Lennart E. Nacke, Anne Nacke, Craig A. Lindley:
Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience. Cyberpsychology Behav. Soc. Netw. 12(5): 493-499 (2009) - [c4]Lennart E. Nacke, Anders Drachen, Kai Kuikkaniemi, Jörg Niesenhaus, Hannu Korhonen, Wouter van den Hoogen, Karolien Poels, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort:
Playability and Player Experience Research [Panel Abstracts]. DiGRA Conference 2009 - [c3]Lennart E. Nacke:
From playability to a hierarchical game usability model. Future Play 2009: 11-12 - 2008
- [c2]Lennart E. Nacke, Craig A. Lindley:
Flow and immersion in first-person shooters: measuring the player's gameplay experience. Future Play 2008: 81-88 - [c1]Lennart E. Nacke, Craig A. Lindley, Sophie Stellmach:
Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging. Fun and Games 2008: 150-157
Coauthor Index
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