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Diane Gromala
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- affiliation: Simon Fraser University, Vancouver, Canada
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2020 – today
- 2023
- [i4]Weina Jin, Jianyu Fan, Diane Gromala, Philippe Pasquier, Ghassan Hamarneh:
Invisible Users: Uncovering End-Users' Requirements for Explainable AI via Explanation Forms and Goals. CoRR abs/2302.06609 (2023) - 2022
- [c55]Bhairavi Warke
, Diane Gromala, Ankit Gupta, Christopher D. Shaw, Linda C. Li:
Wild Intercepts: A Novel Approach to Usability Testing of a 'Citizen Science' Portal, Developed for Understanding the 'Burdens of Pain' Among Citizens. HCI (46) 2022: 174-190 - [i3]Weina Jin, Jianyu Fan, Diane Gromala, Philippe Pasquier, Xiaoxiao Li, Ghassan Hamarneh:
Transcending XAI Algorithm Boundaries through End-User-Inspired Design. CoRR abs/2208.08739 (2022) - 2021
- [j7]Seyedeh Pegah Kiaei Ziabari, Zahra Ofoghi, Emma A. Rodrigues
, Diane Gromala, Sylvain Moreno:
Investigating the Role of Having an Avatar in Virtual Reality on Pain Alleviation and Embodiment in Patients With Pain Using Electroencephalogram: A Neuroimaging Protocol. Frontiers Virtual Real. 2: 775764 (2021) - [j6]Xin Tong, Diane Gromala, Carman Neustaedter, F. David Fracchia, Yisen Dai, Zhicong Lu
:
Players' Stories and Secrets in Animal Crossing: New Horizons-Exploring Design Factors for Positive Emotions and Social Interactions in a Multiplayer Online Game. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 284:1-284:23 (2021) - [i2]Weina Jin, Jianyu Fan, Diane Gromala, Philippe Pasquier, Ghassan Hamarneh:
EUCA: A Practical Prototyping Framework towards End-User-Centered Explainable Artificial Intelligence. CoRR abs/2102.02437 (2021) - 2020
- [c54]Ankit Gupta, Tim Bodyka Heng, Chris Shaw
, Diane Gromala, Jenny Leese, Linda C. Li:
Oh, I didn't do a good job: How objective data affects physiotherapist-patient conversations for arthritis patients. PervasiveHealth 2020: 156-165
2010 – 2019
- 2019
- [c53]Xin Tong
, Diane Gromala, Federico Machuca:
LumaPath: An Immersive Virtual Reality Game for Encouraging Physical Activity for Senior Arthritis Patients. HCI (10) 2019: 384-397 - [i1]Weina Jin, Alissa Nicole Antle, Diane Gromala:
Ride N' Rhythm, Bike as an Embodied Musical Instrument to Improve Music Perception for Young Children. CoRR abs/1904.03656 (2019) - 2018
- [c52]Janice Ng, Henry Lo, Xin Tong
, Diane Gromala, Weina Jin
:
Farmooo, a Virtual Reality Farm Simulation Game Designed for Cancer Pediatric Patients to Distract their Pain during Chemotherapy Treatment. ERVR 2018 - [c51]Weina Jin
, Jianyu Fan, Diane Gromala, Philippe Pasquier
:
Automatic Prediction of Cybersickness for Virtual Reality Games. GEM 2018: 1-9 - [c50]Xin Tong, Weina Jin
, Kathryn Cruz, Diane Gromala, Bernie Garret, Tarnia Taverner
:
A Case Study: Chronic Pain Patients' Preferences for Virtual Reality Games for Pain Distraction. HCI (10) 2018: 3-11 - 2017
- [j5]Xin Tong
, Ankit Gupta, Diane Gromala, Chris D. Shaw, Carman Neustaedter, Amber Choo:
Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively? EAI Endorsed Trans. Pervasive Health Technol. 3(11): e3 (2017) - [c49]Ashfaq M. Amin, Xin Tong
, Diane Gromala, Chris D. Shaw:
Cardboard Mobile Virtual Reality as an Approach for Pain Distraction in Clinical Settings: Comparison, Exploration and Evaluation with Oculus Rift. CHI Extended Abstracts 2017: 2345-2351 - [c48]Amelia W. Cole, Denise T. Quesnel
, Serkan Pekçetin, Diane Gromala, Heather O'Brien, Alissa Nicole Antle, Bernhard E. Riecke
:
Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications. CHI PLAY (Companion) 2017: 73-85 - [c47]Weina Jin
, Diane Gromala, Carman Neustaedter, Xin Tong
:
A Collaborative Visualization Tool to Support Doctors' Shared Decision-Making on Antibiotic Prescription. CSCW Companion 2017: 211-214 - [c46]Xin Tong
, Ankit Gupta, Henry Lo, Amber Choo, Diane Gromala, Christopher D. Shaw:
Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away? CSCW Companion 2017: 327-330 - [c45]Xin Tong, Serkan Pekçetin, Diane Gromala, Frederico Machuca:
Exploring Body Gestures as Natural User Interface for Flying in a Virtual Reality Game with Kinect. ERVR 2017: 60-63 - [c44]Servet Ulas, Weina Jin
, Xin Tong, Diane Gromala, Chris Shaw:
Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations. HCI (30) 2017: 192-198 - [c43]Xin Tong, Ankit Gupta, Diane Gromala, Chris D. Shaw:
Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications. HCI (21) 2017: 675-683 - [c42]Xin Tong, Servet Ulas, Weina Jin
, Diane Gromala, Chris Shaw:
The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients. PervasiveHealth 2017: 244-250 - [c41]Fateme Rajabiyazdi
, Charles Perin, Jo Vermeulen
, Haley MacLeod, Diane Gromala, Sheelagh Carpendale:
Differences that matter: in-clinic communication challenges. PervasiveHealth 2017: 251-260 - [c40]Mark Nazemi, Maryam Mobini, Diane Gromala, Hin Hin Ko, Julie Carlson:
Sonic therapy for anxiety management in clinical settings. PervasiveHealth 2017: 455-459 - 2016
- [j4]Diane Gromala:
Pain matters: outliers in new tribes and territories. Digit. Creativity 27(4): 288-303 (2016) - [c39]Diane Gromala, Xin Tong
, Chris Shaw, Ashfaq Amin, Servet Ulas, Gillian Ramsay:
Mobius Floe: an Immersive Virtual Reality Game for Pain Distraction. ERVR 2016: 1-5 - [c38]Ashfaq Amin, Diane Gromala, Xin Tong, Chris D. Shaw:
Immersion in Cardboard VR Compared to a Traditional Head-Mounted Display. HCI (10) 2016: 269-276 - [c37]Xin Tong, Diane Gromala, Chris D. Shaw, Amber Choo:
A Field Study: Evaluating Gamification Approaches for Promoting Physical Activity with Motivational Models of Behavior Changes. HCI (3) 2016: 417-424 - [c36]Weina Jin
, Amber Choo, Diane Gromala, Chris Shaw, Pamela Squire:
A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study. MMVR 2016: 154-160 - [c35]Xin Tong, Diane Gromala, Dimple Gupta, Pam Squire:
Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients. MMVR 2016: 424-431 - 2015
- [c34]Diane Gromala, Xin Tong
, Amber Choo, Mehdi Karamnejad, Chris D. Shaw:
The Virtual Meditative Walk: Virtual Reality Therapy for Chronic Pain Management. CHI 2015: 521-524 - [c33]Xin Tong, Diane Gromala, Chris D. Shaw, Owen Williamson, Özgün Eylül Iscen:
Theory review and interaction design space of body image and body schema (BIBS) for embodied cognition in virtual reality. ERVR 2015: 93920D - [c32]Weina Jin
, Diane Gromala, Xin Tong
:
Serious game for serious disease: Diminishing stigma of depression via game experience. GEM 2015: 1-2 - [c31]Xin Tong, Diane Gromala, Chris D. Shaw, Weina Jin
:
Encouraging physical activity with a game-based mobile application: FitPet. GEM 2015: 1-2 - [c30]Xin Tong, Diane Gromala, Amber Choo, Mahsoo Salimi, Jeewon Lee:
'Weather' Wearable System: A Design Exploration to Facilitate the Collaboration and Communication with Chronic Pain Patients. HCI (9) 2015: 383-393 - [c29]Xin Tong, Diane Gromala, Amber Choo, Ashfaq Amin, Chris D. Shaw:
The Virtual Meditative Walk: An Immersive Virtual Environment for Pain Self-modulation Through Mindfulness-Based Stress Reduction Meditation. HCI (11) 2015: 388-397 - [c28]Xin Tong, Diane Gromala, Ashfaq Amin, Amber Choo:
The Design of an Immersive Mobile Virtual Reality Serious Game in Cardboard Head-Mounted Display for Pain Management. MindCare 2015: 284-293 - 2014
- [j3]Mark Nazemi, Diane Gromala, Mehdi Karamnejad:
Virtual Reality as Analgesia: An Alternative Approach for Managing Chronic Pain. Int. J. Creative Interfaces Comput. Graph. 5(2): 75-86 (2014) - [c27]Xin Tong, Diane Gromala, Chris D. Shaw, Patrick Clarke:
Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualisation and Pain Animation Expression. EVA 2014 - [c26]Amber Choo, Xin Tong, Diane Gromala, Ari Hollander:
Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management. GFHEU 2014: 8-12 - [c25]Özgün Eylül Iscen, Diane Gromala, Maryam Mobini:
Body Image and Body Schema: Interaction Design for and through Embodied Cognition. HCI (2) 2014: 556-566 - [c24]Mehdi Mark Nazemi, Diane Gromala, Maryam Mobini, Jeremy Mamisao:
Improving the Mental State of Patients in Clinical Settings Using a Non-pharmacological Method. MindCare 2014: 58-64 - [c23]Mehdi Karamnejad, Diane Gromala, Amber Choo, Chris Shaw, Xin Tong:
Orientation of Attention in Visual Feedbacks during Neurofeedback Relaxation. PhyCS 2014: 196-203 - 2013
- [j2]Linda C. Li
, Paul M. Adam, Anne F. Townsend, Diane Lacaille, Charlene Yousefi, Dawn Stacey
, Diane Gromala, Chris D. Shaw, Peter Tugwell
, Catherine L. Backman
:
Usability testing of ANSWER: a web-based methotrexate decision aid for patients with rheumatoid arthritis. BMC Medical Informatics Decis. Mak. 13: 131 (2013) - [c22]Mehdi Karamnejad, Amber Choo, Diane Gromala, Chris Shaw
, Jeremy Mamisao:
Immersive virtual reality and affective computing for gaming, fear and anxiety management. SIGGRAPH Posters 2013: 74 - 2012
- [c21]Jay Vidyarthi, Bernhard E. Riecke
, Diane Gromala:
Sonic Cradle: designing for an immersive experience of meditation by connecting respiration to music. Conference on Designing Interactive Systems 2012: 408-417 - [c20]Mark Nazemi, Diane Gromala:
Sound design: a procedural communication model for VE. Audio Mostly Conference 2012: 16-23 - [c19]Alison Benjamin, Jeremy P. Birnholtz, Ronald Baecker, Diane Gromala, Andrea Furlan
:
Impression management work: how seniors with chronic pain address disruptions in their interactions. CSCW 2012: 799-808 - [c18]Terry J. Lavender, Diane Gromala:
Audition, The Game. VS-GAMES 2012: 187-192 - 2011
- [c17]Diane Gromala, Meehae Song, Ji-Dong Yim, Tyler Fox, Steven J. Barnes, Mark Nazemi, Christopher D. Shaw
, Pam Squire:
Immersive VR: a non-pharmacological analgesic for chronic pain? CHI Extended Abstracts 2011: 1171-1176 - [c16]Jessica M. David, Alison Benjamin, Ronald M. Baecker, Diane Gromala, Jeremy P. Birnholtz:
Living with pain, staying in touch: exploring the communication needs of older adults with chronic pain. CHI Extended Abstracts 2011: 1219-1224 - [c15]Amir Ghahary, Mark Nazemi, Diane Gromala:
Mount Qaf: A Multimedia Performance Installation Infusing Electronic Art and The Sonic and Visual A. SIGGRAPH ASIA Art Gallery 2011: 8:1 - 2010
- [c14]Carlos Castellanos, Diane Gromala, Philippe Pasquier
:
Heterogenesis: Collectively emergent autonomy. ICME 2010: 1606-1611
2000 – 2009
- 2009
- [c13]Diane Gromala, Chris Shaw, Meehae Song:
Chronic Pain and the Modulation of Self in Immersive Virtual Reality. AAAI Fall Symposium: Biologically Inspired Cognitive Architectures 2009 - [c12]Meehae Song, Diane Gromala:
Ecstasis: Walking to Mindful Awareness. AAAI Fall Symposium: Biologically Inspired Cognitive Architectures 2009 - 2008
- [c11]Jinsil Seo, Diane Gromala:
Lumi-breath: flow of energy. SIGGRAPH Posters 2008: 23 - 2007
- [c10]David Jhave Johnston, Jinsil Seo, Diane Gromala:
Proprioceptive sense in an art installation: AmputationBox. SIGGRAPH Posters 2007: 49 - [c9]Steven J. Barnes, Meehae Song, Kyung Jae Lee, Diane Gromala, Christopher D. Shaw:
NeuroFloat: real-time state-sensitive brain spaces. SIGGRAPH Posters 2007: 146 - [c8]Aaron M. Levisohn, Jayme Cochrane, Diane Gromala, Jinsil Seo:
The Meatbook: tangible and visceral interaction. TEI 2007: 91-92 - 2006
- [c7]Maureen C. Stone, Lyn Bartram
, Diane Gromala:
Great grids: how and why? APGV 2006: 149 - [c6]Maureen C. Stone, Lyn Bartram
, Diane Gromala:
Great grids: how and why? SIGGRAPH Research Posters 2006: 183 - 2005
- [b1]Jay David Bolter, Diane Gromala:
Windows and Mirrors - Interaction Design, Digital Art, and the Myth of Transparency. MIT Press 2005, ISBN 978-0-262-52449-0, pp. I-XI, 1-182 - 2004
- [j1]Diane Gromala, Christopher D. Shaw
:
Expressing the immeasurable: a methodology for developing a visualization tool for patients' assessments of pain. Digit. Creativity 15(4): 253-256 (2004) - [c5]Roy Ascott, Donna J. Cox, Margaret Dolinsky, Diane Gromala, Marcos Novak, Miroslaw Rogala, Thecla Schiphorst, Diana Slattery, Victoria Vesna:
Artist Round Tables. SIGGRAPH Art Gallery 2004: 131-134 - [c4]Michael Terry, Gabriel J. Brostow, Grace Ou, Jaroslav Tyman, Diane Gromala:
Making space for time in time-lapse photography. SIGGRAPH Sketches 2004: 133 - 2002
- [c3]Diane Gromala:
BioMorphic typography. SIGGRAPH Abstracts and Applications 2002: 151 - [c2]A. Fleming Seay, Diane Gromala, Larry F. Hodges, Chris Shaw:
The meditation chamber: a debriefing. SIGGRAPH Abstracts and Applications 2002: 263 - 2001
- [c1]Diane Gromala, Rebecca Allen:
Surround aesthetics: VR as an art form. VRST 2001: 119
Coauthor Index
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last updated on 2025-03-04 21:19 CET by the dblp team
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