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Computer Graphics International 2005: Stony Brook, NY, USA
- Baining Guo, Hanspeter Pfister, Dimitris Samaras:
Computer Graphics International 2005, CGI 2005, Stony Brook, NY, USA, June 22-24, 2005. IEEE Computer Society 2005, ISBN 0-7803-9330-9
Papers
- Peter Shirley:
Ray tracing on the desktop: when and how? - Demetri Terzopoulos:
Keynote address. - Yu Zhang, Terence Sim:
Realistic and efficient wrinkle simulation using an anatomy-based face model with adaptive refinement. 3-10 - Lei Zhang, Yang Wang, Sen Wang, Dimitris Samaras, Song Zhang, Peisen Huang:
Image-driven re-targeting and relighting of facial expressions. 11-18 - Nathaniel Jones, John Keyser:
Real-time geometric motion blur for a deforming polygonal mesh. 14-18 - Zhigang Deng, John P. Lewis, Ulrich Neumann:
Synthesizing speech animation by learning compact speech co-articulation models. 19-25 - Nathaniel Jones, John Keyser:
Real-time geometric motion blur for a deforming polygonal mesh. 26-31 - ByungMoon Kim, Irfan A. Essa:
Video-based nonphotorealistic and expressive illustration of motion. 32-35 - Yisheng Chen, Jinho Lee, Richard E. Parent, Raghu Machiraju:
Markerless monocular motion capture using image features and physical constraints. 36-43 - Pascal Glardon, Ronan Boulic, Daniel Thalmann:
On-line adapted transition between locomotion and jump. 44-50 - Suejung B. Huh, Dimitris N. Metaxas:
A collision resolution algorithm for clump-free fast moving cloth. 51-58 - Edward Yu-Te Shen, Bing-Yu Chen:
Toward gesture-based behavior authoring. 59-65 - Luis Carlos Yano Endo, Carlos Hitoshi Morimoto, Antonio Elias Fabris:
JEcoSys - a framework for interactive plants simulation. 66-73 - Xiaoming Wei, Feng Qiu, Wei Li, Suzanne Yoakum-Stover, Arie E. Kaufman:
Visual simulation of chemical gardens. 74-81 - Gaojin Wen, Dengming Zhu, Shihong Xia, Zhaoqi Wang:
Total least squares fitting of point sets in m-D. 82-86 - Nan Zhang, Huamin Qu, Arie E. Kaufman:
CSG operations on point models with implicit connectivity. 87-93 - Ruisong Ye:
Chaotic attractors with symmetries of the triangle groups. 94-99 - Chu-Ming Ng, Cam-Thach Nguyen, Dinh-Nguyen Tran, Tiow Seng Tan, Shin-We Yeow:
Analyzing pre-fetching in large-scale visual simulation. 100-107 - Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu:
Dynamic LOD on GPU. 108-114 - Pablo Diaz-Gutierrez, Anusheel Bhushan, M. Gopi, Renato Pajarola:
Constrained strip generation and management for efficient interactive 3D rendering. 115-121 - Jianning Wang, Manuel M. Oliveira, Hui Xie, Arie E. Kaufman:
Surface reconstruction using oriented charges. 122-128 - Xianming Chen, Richard F. Riesenfeld, Elaine Cohen:
Rational Bezier patch differentiation using the rational forward difference operator. 129-134 - Ye Zhao, Arie E. Kaufman:
Front spreading on 3D surfaces. 135-141 - Xiaoyang Mao, Shiho Isobe, Ken-ichi Anjyo, Atsumi Imamiya:
Sketchy hairstyles. 142-147 - Hajime Matsui, Henry Johan, Tomoyuki Nishita:
Creating colored pencil style images by drawing strokes based on boundaries of regions. 148-155 - Kyoko Murakami, Reiji Tsuruno, Etsuo Genda:
Multiple illuminated paper textures for drawing strokes. 156-161 - Luke Domanski, Malcolm Cook:
Spatial partitioning of geometry images using locality masks. 162-168 - Ying Tang, Hongxin Zhang, Qing Wang, Hujun Bao:
Importance-driven texture encoding based on samples. 169-176 - Tuen-Young Ng, Conghua Wen, Tiow Seng Tan, Xinyu Zhang, Young J. Kim:
Generating an ω-tile set for texture synthesis. 177-184 - Jeppe Revall Frisvad, Rasmus Revall Frisvad, Niels Jørgen Christensen, Peter Falster:
Scene independent real-time indirect illumination. 185-190 - Frédéric Mora, Lilian Aveneau:
Fast and exact direct illumination. 191-197 - Keen-Han Wong, Xin Ouyang, Chi-Wan Lim, Tiow Seng Tan, Jürg Nievergelt:
Rendering anti-aliased line segments. 198-205 - Nicolas Courty, Soraia Raupp Musse:
Simulation of large crowds in emergency situations including gaseous phenomena. 206-212 - Etienne de Sevin, Daniel Thalmann:
A motivational model of action selection for virtual humans. 213-220 - Daniel Costa de Paiva, Renata Vieira, Soraia Raupp Musse:
Ontology-based crowd simulation for normal life situations. 221-226 - Yusuke Tokuyoshi, Minoru Maruyama:
A fast rendering method for a scene with participating media of anisotropic scattering property. 227-233 - Jeremy Burgess, Geoff Wyvill, Scott A. King:
A system for real-time watercolour rendering. 234-240 - Daqing Xue, Darrell Wallace, Roger Crawfis:
A new 3D display using a dynamically reconfigurable display matrix surface. 241-248 - Caixia Zhang, Daqing Xue, Roger Crawfis:
Light propagation for mixed polygonal and volumetric data. 249-256
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