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1. ChileCHI 2013: Temuco, Chile
- Cristian Rusu, Javier Bustos-Jiménez, Valeria Herskovic:
First Chilean Conference on Human - Computer Interaction, ChileCHI '13, Temuco, Chile, November 11-15, 2013. ACM 2013, ISBN 978-1-4503-2200-3 - Juan Jimenez Garcia, Natalia A. Romero, David V. Keyson, Paul J. M. Havinga:
ESTHER 1.3: integrating in-situ prompts to trigger self-reflection of physical activity in knowledge workers. 1-4 - Cecilia Saint-Pierre, Esteban Piñones, Matías Rojas, Valeria Herskovic:
Prototype design and evaluation of a computer supported system for multidiscipline meetings in a primary healthcare center. 5-9 - Soraia Silva Prietch, Lucia Vilela Leite Filgueiras:
Double testing: potential website resources for deaf people and the evaluation instrument Emotion-LIBRAS. 10-13 - Orlando Erazo, José A. Pino:
Analyzing touchless hand gestures performance. 14-17 - Hanna-Liisa Pender, David Lamas:
Exploring the role of the semiotic engineering in interaction co-design. 18-23 - Rodolfo Inostroza, Cristian Rusu, Silvana Roncagliolo, Virginica Rusu:
Usability heuristics for touchscreen-based mobile devices: update. 24-29 - Héctor Alcázar, José Martínez, Libardo Pantoja, César A. Collazos, Alexander Paz:
Method for incorporating awareness mechanisms in driving simulation environments. 30-35 - Teresa Siu, Valeria Herskovic:
SidebARs: improving awareness of off-screen elements in mobile augmented reality. 36-41 - Alvaro Monares, Sergio F. Ochoa, José A. Pino, Tomás Ruiz-López, Manuel Noguera:
Using unconventional awareness mechanisms to support mobile work. 42-47 - Yenny A. Méndez, César A. Collazos, Toni Granollers, J. Alfredo Sánchez:
Emo+Eval: including emotions in the process of evaluating interactive systems. 48-49 - Rodolfo Inostroza, Cristian Rusu, Silvana Roncagliolo, Virginica Rusu:
Design patterns for touchscreen-based mobile devices: users above all! 50-51 - Alvaro Graves, Alfredo Cádiz, Felipe Lalanne, Javier Bustos-Jiménez:
Towards a methodology for evaluating heuristics based on geodata. 52-53 - Carolina Sandoval, Camila Montero, Carolina Fuentes, Mariana Jordán:
Towards a mHealth prototype to support integrated health care for elderly in Chilean Patagonia: a design process. 54-55 - Denis Parra, Peter Brusilovsky:
A field study of a visual controllable talk recommender. 56-59 - Zayra Jaramillo-Bernal, César A. Collazos, Karla Arosemena, Jaime Muñoz Arteaga:
Methodological framework for design and evaluation of interactive systems from a multicultural and emotional perspective. 60-65 - Diego Muñoz, Raymundo Cornejo, Sergio F. Ochoa, Jesús Favela, Francisco J. Gutierrez, Monica Tentori:
Aligning intergenerational communication patterns and rhythms in the age of social media. 66-71 - Federico Botella, Eloy Alarcon, Antonio Peñalver Benavent:
A new proposal for improving heuristic evaluation reports performed by novice evaluators. 72-75 - Marcelo Garrido, Claudio Lavin, Nelson Rodriguez-Peña:
Usability problems and lines of solutions: an expert evaluation of Chilean online services. 76-81 - Jaime Díaz, Cristian Rusu, José Antonio Pow-Sang, Silvana Roncagliolo:
A cultural-oriented usability heuristics proposal. 82-87 - Carlos Alarcón, Francisca Medina, Rodolfo Villarroel:
Finding usability and communicability problems for transactional web applications. 88-93 - Cristhy Jiménez, Cristian Rusu, Dorian Gorgan, Rodolfo Inostroza:
Grid applications to process, supervise and analyze earth science related phenomena: what about usability? 94-97 - Nelson Baloian, José A. Pino, Roberto Vargas:
Tablet gestures as a motivating factor for learning. 98-103 - Daniel Perry, Aaron Lynch, Asmi Joshi, Karin Hellman, John J. Robinson, Alyssa-Cyre Oyadomari, Melissa Richtarik, Cecilia R. Aragon:
Diverse player experiences in the design of science games for bioinformatics learning. 104-109 - Eduardo Graells-Garrido, Barbara Poblete:
#Santiago is not #Chile, or is it?: a model to normalize social media impact. 110-115 - Thiago Schumacher Barcelos, Geiza Costa, Roberto Muñoz-Soto, René Noël, Ismar Frango Silveira:
Informal HCI: what may students learn from playability issues during a game design workshop? 116-119
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