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Virtual Realities - Dagstuhl Seminar 2008
- Sabine Coquillart, Guido Brunnett, Greg Welch:
Virtual Realities - Dagstuhl Seminar 2008. Springer 2011, ISBN 978-3-211-99177-0 - Anthony Steed:
Proposals for Future Virtual Environment Software Platforms. 1-12 - Dieter Schmalstieg, Tobias Langlotz, Mark Billinghurst:
Augmented Reality 2.0. 13-37 - Steffi Beckhaus, Robert W. Lindeman:
Experiential Fidelity: Leveraging the Mind to Improve the VR Experience. 39-49 - Ralf Dörner, Benjamin Lok, Wolfgang Broll:
Social Gaming and Learning Applications: A Driving Force for the Future of Virtual and Augmented Reality? 51-76 - Steffi Beckhaus:
[Virtual + 1] * Reality - Blending "Virtual" and "Normal" Reality to Enrich Our Experience. 77-96 - Bernhard Jung, Heni Ben Amor, Guido Heumer, Arnd Vitzthum:
Action Capture: A VR-Based Method for Character Animation. 97-122 - Nils Hasler, Bodo Rosenhahn, Hans-Peter Seidel:
Cloth Simulation Based Motion Capture of Dressed Humans. 123-138 - Greg Welch, Diane H. Sonnenwald, Henry Fuchs, Bruce Cairns, Ketan Mayer-Patel, Ruigang Yang, Andrei State, Herman Towles, Adrian Ilie, Srinivas Krishnan:
Remote 3D Medical Consultation. 139-159 - Achim Ebert, Hans Hagen, Torsten Bierz, Matthias Deller, Peter-Scott Olech, Daniel Steffen, Sebastian Thelen:
SEE MORE: Improving the Usage of Large Display Environments. 161-180 - René Weller, Gabriel Zachmann:
Inner Sphere Trees and Their Application to Collision Detection. 181-201 - Wolfgang Stuerzlinger, Chadwick A. Wingrave:
The Value of Constraints for 3D User Interfaces. 203-223 - Sebastian Manten, Michael Vetter, Stephan Olbrich:
Evaluation of a Scalable In-Situ Visualization System Approach in a Parallelized Computational Fluid Dynamics Application. 225-238
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