ICETC 2022: Barcelona, Spain

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Chapter 1 - Serious Games and Game-Based Learning

Chapter 2 - Blended Learning and Flipped Classroom

Chapter 3 - Blockchain Technology and ICT Integration in Education

Chapter 4 - Virtual Reality in Education and Virtual Learning

Chapter 5 - Computer Supported Learning and Computer Simulation for Education

Chapter 6 - Mobile Learning and Technology Supported Informal Learning

Chapter 7 - Development and Evaluation of Educational Information System

Chapter 8 - Online Teaching and Innovative Methods for Online Learning

Chapter 9 - Video-Based Online Learning and Online Learning Support Education Reform

Chapter 10 - Student's Perception and Experience of Online Learning

Chapter 11 - Computing Education, Technology Enhanced Teaching and Digital Literacy Training

Chapter 12 - Machine Learning and Knowledge Map Construction in Education

Chapter 13 - Learning Analysis and Application of Computational Mathematics in Education

Chapter 14 - Innovative Teaching Methods and Emotional Learning

Chapter 15 - Education Management and Education Statistics Analysis

Chapter 16 - Human-Centered Computing and Natural Language Processing