default search action
15th MUM 2016: Rovaniemi, Finland
- Jonna Häkkilä, Timo Ojala:
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, Rovaniemi, Finland, December 12-15, 2016. ACM 2016, ISBN 978-1-4503-4860-7
Design & design tools
- Stina Nylander, Jakob Tholander:
Drifting off course: how sports technology can use real-time data to add new dimensions to sports. 1-4 - Piia Nurkka:
Customization in long-term use: the case of the sports watch. 5-10 - Nemanja Memarovic, Ivan Elhart, Elisa Rubegni:
"Fun place within a serious space": stimulating community interaction and engagement through situated snapshots in a university setting. 11-23 - Alessio Bellino, Federico Cabitza, Giorgio De Michelis, Flavio De Paoli:
Touch&Screen: widget collection for large screens controlled through smartphones. 25-35 - Minna Pakanen, Tuomas Lappalainen, Paula Roinesalo, Jonna Häkkilä:
Exploring smart handbag concepts through co-design. 37-48
Public displays & tabletops + student design competition
- Nora Broy, Verena Lindner, Florian Alt:
The S3D-UI designer: creating user interface prototypes for 3D displays. 49-55 - Mohamed Khamis, Ludwig Trotter, Markus Tessmann, Christina Dannhart, Andreas Bulling, Florian Alt:
EyeVote in the wild: do users bother correcting system errors on public displays? 57-62 - Jonna Häkkilä, Lasse Virtanen, Juho Rantakari, Ashley Colley, Keith Cheverst:
Exploring information delivery on a guided tour using mobile projection and visual markers. 63-67
Getting around
- Jani Väyrynen, Ashley Colley, Jonna Häkkilä:
Head mounted display design tool for simulating visual disabilities. 69-73 - Christina Bauer, Manuel Müller, Bernd Ludwig:
Indoor pedestrian navigation systems: is more than one landmark needed for efficient self-localization? 75-79 - Susanna Paasovaara, Ekaterina Olshannikova, Pradthana Jarusriboonchai, Aris Malapaschas, Thomas Olsson:
Next2You: a proximity-based social application aiming to encourage interaction between nearby people. 81-90 - Bastian Pfleging, Maurice Rang, Nora Broy:
Investigating user needs for non-driving-related activities during automated driving. 91-99
Let's get mobile
- Konstantin Holl, Frank Elberzhager:
Quality assurance of mobile applications: a systematic mapping study. 101-113 - Mohammed AlSada, Fumiko Ishizawa, Junichi Tsurukawa, Tatsuo Nakajima:
Input Forager: a user-driven interaction adaptation approach for head worn displays. 115-122 - Torben Wallbaum, Wilko Heuten, Susanne Boll:
Comparison of in-situ mood input methods on mobile devices. 123-127 - Beatrice Monastero, David K. McGookin, Giuseppe Torre:
Wandertroper: supporting aesthetic engagement with everyday surroundings through soundscape augmentation. 129-140 - Anton Fedosov, Evangelos Niforatos, Ivan Elhart, Teseo Schneider, Dmitry Anisimov, Marc Langheinrich:
Design and evaluation of a wearable AR system for sharing personalized content on ski resort maps. 141-152
Search & retrieval
- Katrin Wolf, Lars Lischke, Corina Sas, Albrecht Schmidt:
The value of information cues for lifelog video navigation. 153-157 - Vinh-Tiep Nguyen, Khanh-Duy Le, Minh-Triet Tran, Morten Fjeld:
NowAndThen: a social network-based photo recommendation tool supporting reminiscence. 159-168 - Katrin Wolf, Yomna Abdelrahman, Mathias Landwehr, Geoff Ward, Albrecht Schmidt:
How to browse through my large video data: face recognition & prioritizing for lifelog video. 169-173 - Tuukka Ruotsalo, Khalil Klouche, Diogo Cabral, Salvatore Andolina, Giulio Jacucci:
Flexible entity search on surfaces. 175-179
Passwords & learning
- Ryuga Kato, Kento Izumida, Hiroshi Shigeno, Ken-ichi Okada:
Individual learning support about first aid with a human-shaped input device. 181-189 - Florian Alt, Mateusz Mikusz, Stefan Schneegass, Andreas Bulling:
Memorability of cued-recall graphical passwords with saliency masks. 191-200 - Emanuel von Zezschwitz, Malin Eiband, Daniel Buschek, Sascha Oberhuber, Alexander De Luca, Florian Alt, Heinrich Hussmann:
On quantifying the effective password space of grid-based unlock gestures. 201-212
Fun & games
- Ken Pfeuffer, Jason Alexander, Hans Gellersen:
GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game. 213-216 - Pavel Karpashevich, Eva Hornecker, Nana Kesewaa Dankwa, Mohamed Hanafy, Julian Fietkau:
Blurring boundaries between everyday life and pervasive gaming: an interview study of ingress. 217-228 - Sarah-Kristin Thiel:
Gamers in public participation: a boon or bane? influence of attitudes in gamified participation platforms. 229-240 - Anke van Oosterhout, Satu Jumisko-Pyykkö, Miguel Bruns Alonso:
Counteract or assist?: influence of dynamic force-feedback on emotions. 241-247 - Vasiliki Mylonopoulou, Minna Isomursu:
Context of use and timing of social comparison techniques in behavior change support: a qualitative systematic review. 249-259
Interaction between people
- Skanda Muralidhar, Jean M. R. Costa, Laurent Son Nguyen, Daniel Gatica-Perez:
Dites-moi: wearable feedback on conversational behavior. 261-265 - Pascal Bissig, Jan Deriu, Klaus-Tycho Foerster, Roger Wattenhofer:
RTDS: real-time discussion statistics. 267-271 - Takuya Maekawa, Akira Masuda, Yasuo Namioka:
Identification from ceiling: unconstrained person identification for tabletops using multiview learning. 273-284 - David K. McGookin, Mikko Kytö:
Understanding user attitudes to augmenting face-to-face interactions with digital and social media. 285-296 - Bianca Clavio Christensen, Alexandros P. Giakalis, Nicolai M. Jørgensen, Mark K. Poulsen, Matthias Rehm:
The effect of device number and role assignment on social group dynamics in location-based learning. 297-305
Posters
- Aino Ahtinen, Eeva Andrejeff, Kaisa Väänänen:
Brainwolk: a mobile technology mediated walking meeting concept for wellbeing and creativity at work. 307-309 - David Dobbelstein, Marcel Walch, Andreas Köll, Ömer Sahin, Tamino Hartmann, Enrico Rukzio:
Reducing in-vehicle interaction complexity: gaze-based mapping of a rotary knob to multiple interfaces. 311-313 - Romina Kühn, Mandy Korzetz, Lukas Büschel, Franz-Wilhelm Schumann, Thomas Schlegel:
Device-based interactions for anonymous voting and rating with mobile devices in collaborative scenarios. 315-317 - Takuya Maekawa, Yuki Sakumichi:
Initial investigation of indoor positioning system that parasitizes home lighting. 319-321 - Konstantin Holl, Frank Elberzhager, Christian Tamanini:
Optimization of mobile applications through a feedback-based quality assurance approach. 323-325 - Yukitoshi Kashimoto, Tatsuya Morita, Manato Fujimoto, Yutaka Arakawa, Hirohiko Suwa, Keiichi Yasumoto:
Implementation and evaluation of daycare report generation system based on BLE tag. 327-329 - Paula Alavesa, Mikko Lehto, Karri Ojala, Kennedy Opoku Asare:
Here n' there: location based mobile game exploring the possibilities of location spoofing in game mechanics. 331-333 - Alexander Samodelkin, Paula Alavesa, Alexander Voroshilov:
A platform for pervasive games for research. 335-337 - Susanna Paasovaara, Ekaterina Olshannikova, Pradthana Jarusriboonchai, Aris Malapaschas, Thomas Olsson:
Next2You: a social application for nearby strangers. 339-341 - Sarah-Kristin Thiel, Michaela Reisinger, Kathrin Röderer:
"I'm too old for this!": influence of age on perception of gamified public participation. 343-346 - Denzil Ferreira, Huber Flores, Karel Vandenbroucke, Aku Visuri:
Online?: a study of smartphone Internet availability. 347-349 - Tuomas Lappalainen, Lasse Virtanen, Jonna Häkkilä:
Experiences with wellness ring and bracelet form factor. 351-353 - Kai Wang, Jilin Yang, Haejong Dong, Hannu Kukka:
Soapbox: a situated platform for civic engagement. 355-357 - Kazunori Hori, Shogo Okada, Katsumi Nitta:
Fashion image classification on mobile phones using layered deep convolutional neural networks. 359-361 - Philipp M. Scholl, Kristof Van Laerhoven:
Remind: towards a personal remembrance search engine for motion augmented multi-media recordings. 363-364
Demos
- Mounib Mazouzi, Paula Alavesa, Timo Koskela, Timo Ojala:
Ghost hunters: ambient light and hand gesture utilization in mobile augmented reality games. 365-367 - Denzil Ferreira, Christian Schuss, Chu Luo, Jorge Gonçalves, Vassilis Kostakos, Timo Rahkonen:
Indoor light scavenging on smartphones. 369-371 - Tenager Mekonnen, Erkki Harjula, Mika Ylianttila:
Energy efficient motion detection in a high-resolution wireless surveillance camera node. 373-375 - Matti Pouke, Timo Koskela, San Günes, Matti Matero, Karri Ojala, Jukka Pajukangas, Niko Pietikäinen, Timo Ojala:
3D visualization of a public transportation system. 377-379
Doctoral school
- Emmi Harjuniemi:
Soft tangible user interfaces: coupling the digital information to the textile materials. 381-383 - Georgios Pipelidis, Xiang Su, Christian Prehofer:
Generation of indoor navigable maps with crowdsourcing. 385-387
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.