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9th SeGAH 2021: Dubai, United Arab Emirates
- 9th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2021, Dubai, United Arab Emirates, August 4-6, 2021. IEEE 2021, ISBN 978-1-6654-2649-7
- Christoph Aigner, Eva-Maria Resch, Amir El Agrod, René Baranyi, Thomas Grechenig:
Food Pyramid Escape - A serious escape game for the support of nutritional education in Austria and beyond. 1-8 - Johanna Nissinen, Severi Konttinen, Emmi-Lotta Rauhala, Charlotta Elo, Johanna Virkki, Tiina Ihalainen:
The Possibilities of Smart Clothing in Adult Speech Therapy: Speech Therapists' Visions for the Future. 1-7 - Pedro Reisinho, Cátia Silva, Mário Vairinhos, Ana Patricia Oliveira, Nelson Zagalo:
Tangible Interfaces and Augmented Reality in a Nutrition Serious Game for Kids. 1-8 - Helena A. Correia, José Henrique Brito:
Violence detection in video game metadata using ConvLSTM. 1-7 - Simon Langener, Joanneke VanDerNagel, Randy Klaassen, Paul Van der Valk, Dirk Heylen:
"Go up in smoke": Feasibility and initial acceptance of a virtual environment to measure tobacco craving in vulnerable individuals. 1-8 - Inês Oliveira, Filomena O. Soares, Vítor H. Carvalho, Ana Paula Macedo, Rui Pereira, João Cainé, Silvana Martins, Lisa Gomes, Eva Oliveira:
A Pedagogical Virtual Reality Serious Game Tool for the Development of Emotional Competencies to Nursing Students. 1-6 - Rifat Ara Tasnim, Farjana Z. Eishita:
Analyzing the Distinctive Impact of Personality Traits on Serious Gameplay Experience. 1-8 - Maxim Kuznetsov, Aviv Elor, Sri Kurniawan, Colleen M. Bosworth, Yohei Rosen, Nicholas Heyer, Mircea Teodorescu, Benedict Paten, David Haussler:
The Immersive Graph Genome Explorer: Navigating Genomics in Immersive Virtual Reality. 1-8 - Eleonora Chitti, N. Alberto Borghese, Federica Anello, Pier Luca Lanzi, Fabrizia Corona, Giovanni Filocamo, Michaela Foà, Antonella Petaccia, Amalia Lopopolo:
V-Arcade: design and development of a serious games framework to support the upper limbs rehabilitation. 1-8 - Simão Valente, António Real, João Gomes Fonseca, Helena R. Torres, Estevão Lima, Pedro Morais, João L. Vilaça:
A new handheld ultrasound probe simulator for medical training. 1-7 - Jonas de Araújo Luz Junior, Maria Andréia Formico Rodrigues, Jessica Hammer:
A Storytelling Game to Foster Empathy and Connect Emotionally with Breast Cancer Journeys. 1-8 - Arsath P. S. Mohamed Tanveejul, R. Vishakh Maheswar, A. Vikraman, Dhinesh R, S. P. Preejith, Mohanasankar Sivaprakasam:
Shot-wise Heart Rate Variability Analysis on Cricket Players. 1-7 - Margarida F. Pereira, Eva Oliveira, Nuno F. Rodrigues, Michael Bressler, Jonas Kolbenschlag, Cosima Prahm:
Hand Rehabilitation with Virtual Reality: preliminary learning results. 1-8 - Erja Sipilä, Emmi-Lotta Rauhala, Charlotta Elo, Johanna Nissinen, Oguz Turan Buruk, Tiina Ihalainen, Johanna Virkki:
Technology-related Challenges in Smart Clothing - Viewpoints from Ideation Workshops. 1-7 - Pedro M. Martins, João L. Vilaça, Nuno S. Dias:
A study about current digital assistants for healthcare and medical treatment monitoring. 1-7 - Jesse Nery Filho, Ana Isabel Veloso:
Active aging and Pokémon Go: A Participatory Study with Young Older Adults. 1-8 - Luis Ferreira, Mónica Spínola, Joana Câmara, Sergi Bermúdez i Badia, Sofia Cavaco:
Feasibility of Pitch and Rhythm Musical Distortions as Cueing Method for People with Dementia in AR Cognitive Stimulation Tasks. 1-8 - April Sun, Samantha Conde, Aviv Elor:
Increasing Sociability in a Virtual World: A Serious Game for Social Anxiety Disorder. 1-5 - Vítor M. Oliveira, Pedro Morais, Bruno Oliveira, João L. Vilaça, António H. J. Moreira:
Exploring current communication frameworks for medical teleoperation. 1-6 - Jonas Schild, Christian Elsenbast, Guillermo Carbonell:
ViTAWiN - Developing Multiprofessional Medical Emergency Training with Mixed Reality. 1-9 - Ashfaq Adib, Amanda Norman, Rita Orji:
Persuasive Application for Discouraging Unhealthy Gaming Behaviour. 1-8 - Ezwan Shah Abd Majid, Jaime Andres Garcia, Hamidah Alias, Aliimran Nordin, William L. Raffe:
Heuristic Evaluation for Virtual Reality for Paediatric Cancer Patient: Perceptions of Healthcare Professionals. 1-6 - Nuno M. C. da Costa, Estela Bicho, Nuno S. Dias:
NeuroPrime: a Pythonic framework for the priming of brain states in self-regulation protocols. 1-8 - João F. Pinto, João L. Vilaça, Nuno S. Dias:
A Review of Current Pill Organizers and Dispensers. 1-8 - Walid El Hefny, Alia El Bolock, Cornelia Herbert, Slim Abdennadher:
Chase Away the Virus: A Character-Based Chatbot for COVID-19. 1-8 - Maria Andréia Formico Rodrigues, Samuel Pessoa Madeira, Juliana Amaral De Figueiredo, Isabel Veras Beleza, Alice Vasconcelos Rolim, Marcel Costa Lima Leite Juca:
A Prostate Cancer Game Based on Multiple Decision-Making and Planning Skills. 1-8 - Liu Wang, Mengjie Huang, Yiqi Wang, Rui Yang, Kai-Lun Liao, Jingjing Zhang, Wenxin Sun:
Movement Modulation in Virtual Rehabilitation: Its Influence on Agency and Motor Performance. 1-8 - Dominique Correia De Oliveira, Félicia Bielser, Delphine Bonnard, Yavavli Songuel, Dominique Jaccard:
A Serious Game for Patient' Rights Education. 1-6 - Finn Lenz, Marie Fock, Timo Kramer, Yannik Petersen, Michael Teistler:
A virtual reality game to support visuospatial understanding of medical X-ray imaging. 1-6 - Wiwik Anggraeni, Humaira Nur Pradani, Surya Sumpeno, Eko Mulyanto Yuniarno, Reza Fuad Rachmadi, Pujiadi, Mauridhi Hery Purnomo:
Prediction of Dengue Fever Outbreak Based on Climate and Demographic Variables Using Extreme Gradient Boosting and Rule-Based Classification. 1-8 - Diogo Pereira, Duarte Duque, Vítor H. Carvalho:
A Systematic Review of the Use of Virtual Reality Games in Post-stroke Rehabilitation. 1-5 - Lillian Fan, Kody Wood, Alvaro Uribe-Quevedo, Sharman Perera:
Development of a Physiological Responsive CANDU (CANada Deuterium Uranium) Fuel Channel Assembly VR Tool Prototype. 1-6 - Moises Arevalo, Vanessa Romero, Cristina Sánchez-Zhunio, Daniela Prado-Cabrera, Priscila Cedillo:
Towards the Evaluation of the Usability and Portability of Serious Games. 1-8 - Sari Merilampi, Mirka Leino, Taina Jyräkoski, Adnan Mehmood, Jenni Huhtasalo, Anja Poberznik, Krista Toivonen, Pauli Valo, Joonas Kortelainen, Tommi Lehtinen, Johanna Virkki:
Co-designing a Hybrid Game for Training Use of Proper Personal Protective Equipment in Different Clinical Scenarios. 1-6 - Helena R. Torres, Bruno Oliveira, Pedro Morais, Anne Fritze, Fernando Veloso, Mario Rüdiqer, Jaime C. Fonseca, João L. Vilaça:
Developing a medical training game for visual assessment of head deformities in infants. 1-6 - Oladapo Oyebode, Mona Alhasani, Dinesh Mulchandani, Tolulope Olagunju, Rita Orji:
SleepFit: A Persuasive Mobile App for Improving Sleep Habits in Young Adults. 1-8 - Boma Graham-Kalio, Oladapo Oyebode, Nur Zincir-Heywood, Rita Orji:
Analyzing COVID-19 Tweets using Health Behaviour Theories and Machine Learning. 1-8 - Dinesh Mulchandani, Rita Orji:
Age and the persuasiveness of a game to promote the adoption of COVID-19 precautionary measures. 1-9 - Fernando Veloso, Luís C. N. Barbosa, António Real, Helena R. Torres, Bruno Oliveira, António C. M. Pinho, Jorge Correia-Pinto, Pedro Morais, João L. Vilaça:
Development of a sensor device for measurement of forces in cranial remodeling orthoses. 1-5 - Bill Roungas:
A Game Design Framework for Alleviating Negative Emotions of Cancer Patients. 1-8 - Chinenye Ndulue, Rita Orji:
STD PONG 2.0: Field Evaluation of a Mobile Persuasive game for Discouraging Risky Sexual Behaviours among Africans Youths. 1-8 - Kai-Lun Liao, Mengjie Huang, Yiqi Wang, Zhen Wu, Rui Yang, Jingjing Zhang, Liu Wang:
A Virtual Reality Serious Game Design for Upper Limb Rehabilitation. 1-5 - Lukas Mayer, Matthias Süncksen, Sascha Reinhold, Sven Bertel, Michael Teistler:
Training visuospatial skills for medical ultrasound imaging with a desktop-based learning game. 1-6
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