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8th PG 2000: Hong Kong
- 8th Pacific Conference on Computer Graphics and Applications, PG 2000, Hong Kong, October 3-5, 2000. IEEE Computer Society 2000, ISBN 0-7695-0868-5
Rendering
- Gladimir V. G. Baranoski, Peter Shirley, Jon G. Rokne, Trond Trondsen, Rui Bastos:
Simulating the Aurora Borealis. 2-14 - Hideki Hirayama, Yoshiki Yamaji, Kazufumi Kaneda, Hideo Yamashita, Yoshimi Monden:
Rendering Iridescent Colors Appearing on Natural Objects. 15-22 - Simon Premoze, Michael Ashikhmin:
Rendering Natural Waters. 23-30 - Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Interactive Rendering Method for Displaying Shafts of Light. 31-
Global Illumination
- Samuel Carré, J. M. Deniel, E. Guillou, Kadi Bouatouch:
Handling Dynamic Changes in Hierarchical Radiosity through Interaction Meshes. 40-51 - Jörg Haber, Marc Stamminger, Hans-Peter Seidel:
Enhanced Automatic Creation of Multi-Purpose Object Hierarchies. 52-61 - Wong Kam Wah:
A New Adaptive Density Estimator for Particle-Tracing Radiosity. 62-70 - Frederic Pérez, Ignacio Martín, Xavier Pueyo, François X. Sillion:
Acceleration of Monte Carlo Path Tracing in General Environments. 71-
Text Layout, Rendering, and Visibility
- Tatiana Surazhsky, Gershon Elber:
Arbitrary Precise Orientation Specification for Layout of Text. 80-86 - Christian Rössl, Leif Kobbelt:
Line-Art Rendering of 3D-Models. 87-96 - Yuya Iwakiri, Yuuichi Omori, Toyohisa Kaneko:
Practical Texture Mapping on Free-Form Surfaces. 97-104 - George Baciu, Cliff Cheung, Chun Yu:
Visibility in the Presence of Occluders with Curved Boundaries. 105-
Modeling and Simulation
- Daniel Bielser, Markus H. Gross:
Interactive Simulation of Surgical Cuts. 116-125 - Gavin Powell, Ralph R. Martin, A. David Marshall, Keith Markham:
Simulation of FLIR and LADAR Data Using Graphics Animation Software. 126-134 - Satoru Yoshida, Tomoyuki Nishita:
Modeling of Smoke Flow Taking Obstacles into Account. 135-
Surface Modeling and Processing
- Hee-Seok Heo, Sung Je Hong, Myung-Soo Kim, Gershon Elber:
The Intersection of Two Ringed Surfaces. 146-153 - Lizhuang Ma, Tony K. Y. Chan, Zhongding Jiang:
Interpolating and Approximating Moving Frames Using B-splines. 154-164 - Manuel Carcenac, Adnan Acan:
Modeling an Isosurface with a Neural Network. 165-174 - Changsong Chen, Falai Chen, Yuyu Feng:
Blending Pipe Surfaces with Piecewise Algebraic Surfaces. 175-
Dynamic and Subdivision Surfaces
- Hong Qin:
FEM-Based Dynamic Subdivision Splines. 184-191 - Ergun Akleman, Vinod Srinivasan, Jianer Chen:
A New Paradigm for Changing Topology during Subdivision Modeling. 192-201 - Shingo Takeuchi, Hiromasa Suzuki, Fumihiko Kimura, Takashi Kanai, Kenji Shimada:
Subdivision Surface Fitting Using QEM-Based Mesh Simplification and Reconstruction of Approximated B-Spline Surfaces. 202-212 - Haixia Du, Hong Qin:
Dynamic PDE Surfaces with Flexible and General Geometric Constraints. 213-
Meshes and Contours
- Hans-Peter Seidel:
Efficient Processing of Large 3D Meshes. 224-224 - Eung-Seok Lee, Hyeong-Seok Ko:
Vertex Data Compression for Triangular Meshes. 225-234 - Boris Kronrod, Craig Gotsman:
Efficient Coding of Non-Triangular Mesh Connectivity. 235-242 - Yong Zhou, Arthur W. Toga:
Turning Unorganized Points into Contours. 243-
Geometric Modeling
- Shi-Xia Liu, Shi-Min Hu, Jia-Guang Sun, Chiew-Lan Tai:
A Matrix-Based Approach to Reconstruction of 3D Objects from Three Orthographic Views. 254-261 - Yong Lu, Rajit Gadh:
Constrained and Aggregated Half Space Volume Decomposition: Generating Cutting Patches with 'Internal' and 'External' Extending. 262-271 - Jason Conkey, Kenneth I. Joy:
Using Isosurface Methods for Visualizing the Envelope of a Swept Trivariate Solid. 272-280 - Mie Sato, Ingmar Bitter, Michael A. Bender, Arie E. Kaufman, Masayuki Nakajima:
TEASAR: Tree-Structure Extraction Algorithm for Accurate and Robust Skeletons. 281-
Techniques with Video, Modeling from Volume and Photos
- Tae-Joon Park, Shachar Fleishman, Daniel Cohen-Or, Dani Lischinski:
Compression of Indoor Video Sequences Using Homography-Based Segmentation. 290-299 - Tomohiro Endo, Makoto Sato, Yoshihiro Kajiki, Toshio Honda:
Cylindrical 3D Video Display Observable from All Directions. 300-306 - Yong Zhou, Arthur W. Toga:
Voxel-Coding for Tiling Complex Volumetric Objects. 307-316 - Hendrik P. A. Lensch, Wolfgang Heidrich, Hans-Peter Seidel:
Automated Texture Registration and Stitching for Real World Models. 317-
Animation
- Dongliang Zhang, Matthew M. F. Yuen:
Collision Detection for Clothed Human Animation. 328-337 - Olaf Etzmuß, Bernhard Eberhardt, Michael Hauth, Wolfgang Straßer:
Collision Adaptive Particle Systems. 338-347 - Henry Johan, Yuichi Koiso, Tomoyuki Nishita:
Morphing Using Curves and Shape Interpolation Techniques. 348-358 - Ming-Shing Su, Kuo-Young Cheng, Ming-Tat Ko:
Control of Feature-Point-Driven Facial Animation Using a Hypothetical Face. 359-
Human Computer Interaction
- Mark Green:
Low Cost Immersive Displays: The Cubicle of the Future. 370-372 - Thomas Ullmann, Jörg Sauer:
Intuitive Virtual Grasping for Non Haptic Environments. 373-380 - Terii Stein, Sabine Coquillart:
The Metric Cursor. 381-388 - Steffi Beckhaus, Felix Ritter, Thomas Strothotte:
CubicalPath - Dynamic Potential Fields for Guided Exploration in Virtual Environments. 387-
Poster Session
- Gladimir V. G. Baranoski, Jon G. Rokne, Guangwu Xu:
Virtual Spectrophotometric Measurements for Biologically and Physically-based Rendering. 398-399 - P. Lecocq, Andras Kemeny, Sylvain Michelin, Didier Arquès:
Mathematical Approximation for Real-Time Lighting Rendering Through Participating Media. 400-401 - Ying Tang, Hujun Bao, Qunsheng Peng, Florence Y. Mong:
Non-Distorted Texture Mapping Using Variational Interpolation. 402-403 - Lujin Wang, Zesheng Tang:
View-Dependent Continuous Level-of-Detail Rendering of Terrain Model. 404-405 - Boris Kronrod, Craig Gotsman:
Optimized Triangle Mesh Compression using Prediction Trees. 406-407 - Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun:
Progressive Geometry Compression for Meshes. 408-410 - Eun Seok Kim, Jay Jeong Kim:
An Automatic Modeling Method for Fitting Volumetric Objects with Metacubes. 411-412 - Samuel Hans Martin Roth, Patrick Diezi, Markus H. Gross:
Triangular Bézier Clippin. 413-414 - Xioaqun Dai, Takao Furukawa, Shigeru Mitsui, Daiju Komai, Masayuki Takatera, Minoru Hashimoto, Yoshio Shimizu:
A Particle Model based on Measured Mechanical Properties of Woven Cloth. 415-416 - James J. Kuffner Jr., Jean-Claude Latombe:
Interactive Manipulation Planning for Animated Characters. 417-418 - Ikuo Harada, Hidenori Sato, Hitoshi Kitazawa:
Optimizing Network 3D Data Transmissions for Interactive Applications. 419-420 - Xiaoyan Xie, Hao Wang, Zhiyong Huang:
Implementation of a Graphics Design Framework on the Web. 421-422 - Indriyati Atmosukarto, Wee Kheng Leow, Zhiyong Huang, Yong Zhang, Kah Kay Sung:
Mesh Construction from Non-Uniformly Distributed and Noisy 3D Points Recovered from Image Sequence. 423-424 - Noel O'Hara:
Interactive Behavioral Update of Large Flocks. 425-426 - Koichi Onoue, Tomoyuki Nishita:
A Method for Modeling and Rendering Dunes with Wind-Ripples. 427-428 - Harold C. Sun, Dimitris N. Metaxas:
Animation of Human Locomotion Using Sagittal Elevation Angles. 429-
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