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VRST 2012: Toronto, ON, Canada
- Mark Green, Wolfgang Stuerzlinger, Marc Erich Latoschik, Bill Kapralos:
The 18th ACM Symposium on Virtual Reality Software and Technology, VRST 2012, Toronto, ON, Canada - December 10-12, 2012. ACM 2012, ISBN 978-1-4503-1469-5
Oh my God, they are alive (agents and behavior)
- Tomas Trescak, Anton Bogdanovych, Simeon J. Simoff, Inmaculada Rodríguez:
Generating diverse ethnic groups with genetic algorithms. 1-8 - Martin Brunnhuber, Helmut Schrom-Feiertag, Christian Luksch, Thomas Matyus, Gerd Hesina:
Bridging the gap between visual exploration and agent-based pedestrian simulation in a virtual environment. 9-16 - Hubert P. H. Shum, Edmond S. L. Ho:
Real-time physical modelling of character movements with microsoft kinect. 17-24
Apply yourself (systems track: applications)
- Bernhard Kainz, Stefan Hauswiesner, Gerhard Reitmayr, Markus Steinberger, Raphaël Grasset, Lukas Gruber, Eduardo E. Veas, Denis Kalkofen, Hartmut Seichter, Dieter Schmalstieg:
OmniKinect: real-time dense volumetric data acquisition and applications. 25-32 - Nils Karlsson, Gang Li, Yakup Genc, Angela Huenerfauth, Elizabeth Bononno:
iAR: an exploratory augmented reality system for mobile devices. 33-40 - Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Clément Riant, Éric Marchand:
FlyVIZ: a novel display device to provide humans with 360° vision by coupling catadioptric camera with hmd. 41-44
Escaping reality (augmented and mixed reality)
- Kevin Ponto, Hyun Joon Shin, Joe Kohlmann, Michael Gleicher:
Online real-time presentation of virtual experiences forexternal viewers. 45-52 - Stefanie Zollmann, Gerhard Reitmayr:
Dense depth maps from sparse models and image coherence for augmented reality. 53-60 - Masaki Inaba, Atsuhiko Banno, Takeshi Oishi, Katsushi Ikeuchi:
Achieving robust alignment for outdoor mixed reality using 3D range data. 61-68
With feeling (haptics and physics)
- Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Anatole Lécuyer, Marc Christie:
HapSeat: producing motion sensation with multiple force-feedback devices embedded in a seat. 69-76 - Wen Tang, Tao Ruan Wan:
Simulation of deformable solids in interactive virtual reality applications. 77-84 - Tao Ruan Wan, Wen Tang, Dongjin Huang:
Real-time simulation of long thin flexible objects in interactivevirtual environments. 85-92 - Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose:
Modifying an identified position of edged shapes using pseudo-haptic effects. 93-96
Move it (interaction)
- Manuel Veit, Antonio Capobianco, Dominique Bechmann:
CrOS: a touch screen interaction technique for cursor manipulation on 2-manifolds. 97-100 - Jonathan Wonner, Jérôme Grosjean, Antonio Capobianco, Dominique Bechmann:
Starfish: a selection technique for dense virtual environments. 101-104 - Rasmus Stenholt:
Efficient selection of multiple objects on a large scale. 105-112
Where and how (locomotion and collaboration)
- Florian Larrue, Hélène Sauzéon, Lioubov Aguilova, Fabien Lotte, Martin Hachet, Bernard N'Kaoua:
Brain computer interface vs walking interface in VR: the impact of motor activity on spatial transfer. 113-120 - Jia Wang, Robert W. Lindeman:
Leaning-based travel interfaces revisited: frontal versus sidewise stances for flying in 3D virtual spaces. 121-128 - Cédric Fleury, Thierry Duval, Valérie Gouranton, Anthony Steed:
Evaluation of remote collaborative manipulation for scientific data analysis. 129-136
Dreaming big (systems track: system engineering)
- Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter:
CaveUDK: a VR game engine middleware. 137-144 - Dimitar Valkov, Alexander Giesler, Klaus H. Hinrichs:
VINS: shared memory space for definition of interactive techniques. 145-152 - Dennis Wiebusch, Martin Fischbach, Marc Erich Latoschik, Henrik Tramberend:
Evaluating scala, actors, & ontologies for intelligent realtime interactive systems. 153-160
The ins and outs (tracking)
- Jan-Patrick Hülß, Bastian Müller, Daniel Pustka, Jochen Willneff, Konrad Zürl:
Tracking of manufacturing tools with cylindrical markers. 161-168 - Jan Herling, Wolfgang Broll:
Random model variation for universal feature tracking. 169-176 - Rami Aladdin, Paul G. Kry:
Static pose reconstruction with an instrumented bouldering wall. 177-184
Posters
- Atsushi Umakatsu, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura:
Pinch-n-paste: direct texture transfer interaction in augmented reality. 185-186 - Abdelkader Bellarbi, Christophe Domingues, Samir Otmane, Samir Benbelkacem, Alain Dinis:
Underwater augmented reality game using the DOLPHYN. 187-188 - Slim Kammoun, Marc J.-M. Macé, Christophe Jouffrais:
Multimodal virtual environment subserving the design of electronic orientation aids for the blind. 189-190 - Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Elastic connections: separating and observation methods for complex virtual objects. 191-192 - Hiep Phuc Luong, Dipesh Gautam, John M. Gauch, Susan Gauch:
Supporting data collection in virtual worlds. 193-194 - Maryam Khademi, Hossein Mousavi Hondori, Cristina Videira Lopes:
Optical illusion in augmented reality. 195-196 - Shunsuke Miyashita, Kenji Funahashi:
Falling water with key particle and envelope surface for virtual liquid manipulation model. 197-198 - Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter:
Are immerrsive FPS games enjoyable? 199-200 - Yannick Dennemont, Guillaume Bouyer, Samir Otmane, Malik Mallem:
A semantic reasoning engine for context-awareness: detection and enhancement of 3D interaction interests. 201-202 - Dana Slambekova, Reynold J. Bailey, Joe Geigel:
Gaze and gesture based object manipulation in virtual worlds. 203-204 - Adrien Girard, Yacine Bellik, Malika Auvray, Mehdi Ammi:
Collaborative approach for dynamic adjustment of selection areas in polygonal modelling. 205-206 - Hyeon Joon Joo, Ross T. Smith, Bruce H. Thomas, Jun Park:
Spatial augmented reality based tangible CAD system. 207-208 - Robert J. Teather, Wolfgang Stuerzlinger:
A system for evaluating 3D pointing techniques. 209-210 - Ryan Armstrong, Roy Eagleson, Sandrine de Ribaupierre:
Exploration of fused multi-volume images using user-defined binary masks. 211-212 - Angélica de Antonio, Cristian Moral, Daniel Klepel, Martín J. Abente:
Gesture-based interaction with 3D visualizations of document collections for exploration and search. 213-214
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