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Computers & Graphics, Volume 102
Volume 102, February 2022
- Joaquim Jorge:
Editorial Note. 1-
- Maximilian Reischl, Christian Knauer, Michael Guthe:
Parallel near-optimal pathfinding based on landmarks. 1-8 - Stephen J. Guy, Shinjiro Sueda, Ioannis Karamouzas, Victor B. Zordan:
Foreword to the special section on motion, interaction, and games 2020. 3 - Miguel A. Otaduy, Lidia M. Ortega, Antoni Chica:
Foreword to the Special Section on CEIG 2021. 4- - Yunbo Zhang, Emily Whiting, Cynthia Sung, Charlie C. L. Wang:
Foreword to the Special Section on Computational Fabrication. 6- - Nuno Rodrigues, Daniel Mendes, Luís Paulo Santos, Kadi Bouatouch:
Foreword to the special section on Recent Advances in Graphics and Interaction. 8-
- Huidi Wang, Lele Yuan, Jing-Jing Xiong, Jun Mao:
The relaxed implicit randomized algebraic reconstruction technique for curve and surface reconstruction. 9-17 - Manolis Savva, Paul G. Kry:
Foreword to the Virtual Special Section on Graphics Interface 2021. 10- - Daniela Gorski Trevisan, Regis Kopper, Victor Adriel de Jesus Oliveira:
Foreword to the Special Section on the 2021 Symposium on Virtual and Augmented Reality (SVR 2021). 12- - Silvia Biasotti, Roberto M. Dyke, Yu-Kun Lai, Paul L. Rosin, Remco C. Veltkamp:
Foreword to the special issue on 3D object retrieval 2021 workshop (3DOR2021). 14- - Jing Tang, Yinghui Wang, Xiaojuan Ning, Ke Lv:
Point cloud decomposition by internal and external critical points. 18-29 - Hongkai Ding, Jianjun Yi, Zhuoran Wang, Jinzhen Mou, Fei Han:
Robust feature-free pose tracking and uncertainty-aware geometry reconstruction for spinning non-cooperative targets. 30-44
- Emery Pierson, Juan Carlos Álvarez Paiva, Mohamed Daoudi:
Projection-based classification of surfaces for 3D human mesh sequence retrieval. 45-55 - Jing Ma, Jin Wang, Jituo Li, Dongliang Zhang:
Real-time skeletonization for sketch-based modeling. 56-66
- Antonio Castelo, Lucas Moutinho Bueno, Marcio Gameiro:
A combinatorial marching hypercubes algorithm. 67-77 - An Deng, Yunchao Wu, Peng Zhang, Zhuheng Lu, Weiqing Li, Zhiyong Su:
A weakly supervised framework for real-world point cloud classification. 78-88 - Jie Li, Dan Xu, Shaowen Yao:
Sliced Wasserstein Distance for Neural Style Transfer. 89-98 - Wei Hong Lo, Stefanie Zollmann, Holger Regenbrecht:
Stats on-site - Sports spectator experience through situated visualizations. 99-111 - Guiju Ping, Mahdi Abolfazli Esfahani, Jiaying Chen, Han Wang:
Visual enhancement of single-view 3D point cloud reconstruction. 112-119
- Hooman Khosravi, Katayoon Etemad, Faramarz F. Samavati:
Mass simulation in VR using vibrotactile feedback and a co-located physically-based virtual hand. 120-132
- Chiara Romanengo, Andrea Raffo, Yifan Qie, Nabil Anwer, Bianca Falcidieno:
Fit4CAD: A point cloud benchmark for fitting simple geometric primitives in CAD objects. 133-143 - Mazlum Ferhat Arslan, Alexandros Haridis, Paul L. Rosin, Sibel Tari, Charlotte Brassey, James D. Gardiner, Asli Gençtav, Murat Genctav:
SHREC'21: Quantifying shape complexity. 144-153
- Juan Manuel Jurado, Juan-Roberto Jiménez-Pérez, Luís Pádua, Francisco R. Feito, Joaquim João Sousa:
An efficient method for acquisition of spectral BRDFs in real-world scenarios. 154-163 - Vahid Rahmani, Nuria Pelechano:
Towards a human-like approach to path finding. 164-174 - Francisco González García, Ignacio Martín, Gustavo Patow:
Feature-based clustered geometry for interpolated Ray-casting. 175-186
- Kurt Leimer, Przemyslaw Musialski:
Analysis of a reduced-order model for the simulation of elastic geometric zigzag-spring meta-materials. 187-198 - Krishnaraj Vilasraj Bhat, Gabriele Capasso, Simone Coniglio, Joseph Morlier, Christian Gogu:
On some applications of Generalized Geometric Projection to optimal 3D printing. 199-212
- Kosuke Sasaki, Jun Mitani:
Simple implementation and low computational cost simulation of curved folds based on ruling-aware triangulation. 213-219
- Emanuel Antônio Parreiras, Marcelo Bernardes Vieira, Arthur Gonze Machado, Marcelo Caniato Renhe, Gilson Antonio Giraldi:
A particle-in-cell method for anisotropic fluid simulation. 220-232 - Tácito Trindade de Araújo Tiburtino Neves, Rafael Messias Martins, Danilo Barbosa Coimbra, Kostiantyn Kucher, Andreas Kerren, Fernando V. Paulovich:
Fast and reliable incremental dimensionality reduction for streaming data. 233-244 - Mislene Da Silva Nunes, Gastão Florêncio Miranda Jr., Beatriz Trinchão Andrade:
An appearance-driven space to create new BRDFs. 245-256 - Bruno Augusto Dorta Marques, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Cristina Nader Vasconcelos:
Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality. 257-268
- Chi Zhou, Zhetong Dong, Hongwei Lin:
Learning persistent homology of 3D point clouds. 269-279 - Qiaorui Chen, Shuai Zhang, Yao Zheng:
Enhanced narrow band surface reconstruction with anisotropic kernel. 280-288 - Tsahi Saporta, Andrei Sharf:
Unsupervised recursive deep fitting of 3D primitives to points. 289-299 - Olivier Hachette, Florian Canezin, Rodolphe Vaillant, Nicolas Mellado, Loïc Barthe:
Automatic shape adjustment at joints for the implicit skinning. 300-308 - Dong Xiao, Siyou Lin, Zuoqiang Shi, Bin Wang:
Learning modified indicator functions for surface reconstruction. 309-319 - Pierre Bourquat, David Coeurjolly, Guillaume Damiand, Florent Dupont:
Hierarchical mesh-to-points as-rigid-as-possible registration. 320-328 - Jan Dvorák, Zuzana Kácereková, Petr Vanecek, Lukás Hruda, Libor Vása:
As-rigid-as-possible volume tracking for time-varying surfaces. 329-338 - Gershon Elber, Myung-Soo Kim:
Synthesis of 3D jigsaw puzzles over freeform 2-manifolds. 339-348 - Raquel Plumed, Peter A. C. Varley, Pedro Company, Ralph Martin:
Extracting datums to reconstruct CSG models from 2D engineering sketches of polyhedral shapes. 349-359 - Ruifan Cai, Honglin Li, Jun Xie, Xiaogang Jin:
Accurate floorplan reconstruction using geometric priors. 360-369 - Kestutis Karciauskas, Jörg Peters:
An improved refinement rule for multi-sided faces. 370-379 - Shaodong Wang, Shuai Ma, Hui Zhao, Wencheng Wang:
A multigrid approach for generating harmonic measured foliations. 380-389 - Emre Avan, Tolga K. Capin, Hasmet Gürçay, Ufuk Celikcan:
Enhancing VR experience with RBF interpolation based dynamic tuning of stereoscopic rendering. 390-401 - Aline Menin, Rafael P. Torchelsen, Luciana P. Nedel:
The effects of VR in training simulators: Exploring perception and knowledge gain. 402-412
- Bernardo Marques, Samuel Silva, António Teixeira, Paulo Dias, Beatriz Sousa Santos:
A vision for contextualized evaluation of remote collaboration supported by AR. 413-425 - Anabela Marto, Alexandrino Gonçalves, Miguel Melo, Maximino Bessa:
A survey of multisensory VR and AR applications for cultural heritage. 426-440 - Karolína Dockalová Burská, Vít Rusnák, Radek Oslejsek:
Data-driven insight into the puzzle-based cybersecurity training. 441-451 - Jessica R. Baron, Daljit Singh Dhillon, N. Adam Smith, Eric K. Patterson:
Microstructure-based appearance rendering for feathers. 452-459
- Shaoyu Cai, Lu Zhao, Yuki Ban, Takuji Narumi, Yue Liu, Kening Zhu:
GAN-based image-to-friction generation for tactile simulation of fabric material. 460-473
- Bipul Mohanto, A. B. M. Tariqul Islam, Enrico Gobbetti, Oliver G. Staadt:
An integrative view of foveated rendering. 474-501 - Gulsum Alicioglu, Bo Sun:
A survey of visual analytics for Explainable Artificial Intelligence methods. 502-520
- Yan Zhao, Wen Tang, Jun Feng, Tao Ruan Wan, Long Xi:
General discriminative optimization for point set registration. 521-532 - Kai Franke, Heinrich Müller:
Procedural generation of 3D karst caves with speleothems. 533-545 - Jiahao Chen, Yilin Ge, Quan Wang, Yizhuo Zhang:
TG-Net: Reconstruct visual wood texture with semantic attention. 546-553 - Nicko R. Caluya, Alexander Plopski, Christian Sandor, Yuichiro Fujimoto, Masayuki Kanbara, Hirokazu Kato:
Does overlay field of view in head-mounted displays affect spatial memorization? 554-565 - Bradley M. Herbert, Grant B. Wigley, Barrett Ens, Mark Billinghurst:
Cognitive load considerations for Augmented Reality in network security training. 566-591 - Fangjun Wang, Yanzhi Song, Zhangjin Huang, Zhouwang Yang:
Vectorized instance segmentation using periodic B-splines based on cascade architecture. 592-600 - Xiaotong Jiang, Benlian Xu, Mingqiang Wei, Ke Wu, Siyuan Yang, Longgen Qian, Ningzhong Liu, Qingjin Peng:
C2F-3DToothSeg: Coarse-to-fine 3D tooth segmentation via intuitive single clicks. 601-609 - Yusuf Huseyin Sahin, Alican Mertan, Gozde Unal:
ODFNet: Using orientation distribution functions to characterize 3D point clouds. 610-618 - Bernardo Marques, António Teixeira, Samuel Silva, João Alves, Paulo Dias, Beatriz Sousa Santos:
A critical analysis on remote collaboration mediated by Augmented Reality: Making a case for improved characterization and evaluation of the collaborative process. 619-633 - Qianhui Men, Hubert P. H. Shum, Edmond S. L. Ho, Howard Leung:
GAN-based reactive motion synthesis with class-aware discriminators for human-human interaction. 634-645
- Zhao Ma, Simon Duenser, Christian Schumacher, Romana Rust, Moritz Bächer, Fabio Gramazio, Matthias Kohler, Stelian Coros:
Erratum to "Stylized robotic clay sculpting" [Comput. Graph. 98 (2021) 150-164]. 646
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