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IEEE Transactions on Computational Intelligence and AI in Games, Volume 4
Volume 4, Number 1, March 2012
- Cameron Browne, Edward Jack Powley, Daniel Whitehouse, Simon M. Lucas, Peter I. Cowling, Philipp Rohlfshagen, Stephen Tavener, Diego Perez Liebana, Spyridon Samothrakis, Simon Colton:
A Survey of Monte Carlo Tree Search Methods. 1-43 - Matt Parker, Bobby D. Bryant:
Neurovisual Control in the Quake II Environment. 44-54 - Sergey Karakovskiy, Julian Togelius:
The Mario AI Benchmark and Competitions. 55-67
Volume 4, Number 2, June 2012
- Mandy J. W. Tak, Mark H. M. Winands, Yngvi Björnsson:
N-Grams and the Last-Good-Reply Policy Applied in General Game Playing. 73-83 - Trevor I. Fenner, Mark Levene, George Loizou:
A Discrete Evolutionary Model for Chess Players' Ratings. 84-93 - Jacob Schrum, Risto Miikkulainen:
Evolving Multimodal Networks for Multitask Games. 94-111 - Cameron Browne, Stephen Tavener:
Bitwise-Parallel Reduction for Connection Tests. 112-119 - Peter I. Cowling, Edward Jack Powley, Daniel Whitehouse:
Information Set Monte Carlo Tree Search. 120-143 - Nathan R. Sturtevant:
Benchmarks for Grid-Based Pathfinding. 144-148
Volume 4, Number 3, September 2012
- Cameron Browne, Georgios N. Yannakakis, Simon Colton:
Guest Editorial: Special Issue on Computational Aesthetics in Games. 149-151 - Jeremy Gow, Robin Baumgarten, Paul A. Cairns, Simon Colton, Paul Miller:
Unsupervised Modeling of Player Style With LDA. 152-166 - Olivier Delalleau, Emile Contal, Eric Thibodeau-Laufer, Raul Chandias Ferrari, Yoshua Bengio, Frank Zhang:
Beyond Skill Rating: Advanced Matchmaking in Ghost Recon Online. 167-177 - Azlan Iqbal, Harold M. J. F. van der Heijden, Matej Guid, Ali Makhmali:
Evaluating the Aesthetics of Endgame Studies: A Computational Model of Human Aesthetic Perception. 178-191 - David Plans, Davide Morelli:
Experience-Driven Procedural Music Generation for Games. 192-198 - Nikolaos Savva, Alfonsina Scarinzi, Nadia Bianchi-Berthouze:
Continuous Recognition of Player's Affective Body Expression as Dynamic Quality of Aesthetic Experience. 199-212 - Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Adapting Models of Visual Aesthetics for Personalized Content Creation. 213-228 - Cameron Browne:
Elegance in Game Design. 229-240
Volume 4, Number 4, December 2012
- Peter I. Cowling, Colin D. Ward, Edward Jack Powley:
Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering. 241-257 - Belal Al-Khateeb, Graham Kendall:
Introducing Individual and Social Learning Into Evolutionary Checkers. 258-269 - Achiya Elyasaf, Ami Hauptman, Moshe Sipper:
Evolutionary Design of FreeCell Solvers. 270-281 - J. (Pim) A. M. Nijssen, Mark H. M. Winands:
Monte Carlo Tree Search for the Hide-and-Seek Game Scotland Yard. 282-294 - Gustavo Recio, Emilio Martín, César Estébanez, Yago Sáez:
AntBot: Ant Colonies for Video Games. 295-308 - Rajneesh Sharma, Matthijs T. J. Spaan:
Bayesian-Game-Based Fuzzy Reinforcement Learning Control for Decentralized POMDPs. 309-328
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