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Wim Westera
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2020 – today
- 2022
- [j35]Wim Westera:
The devil's advocate: identifying persistent problems in serious game design. Int. J. Serious Games 9(3): 115-124 (2022) - [j34]Wim Westera:
Assessing Repetitive Trials in Serious Games. J. Univers. Comput. Sci. 28(8): 854-876 (2022) - 2021
- [j33]Wim Westera:
Comparing Bayesian Statistics and Frequentist Statistics in Serious Games Research. Int. J. Serious Games 8(1): 27-44 (2021) - [j32]Konstantinos Georgiadis, Giel van Lankveld, Kiavash Bahreini, Wim Westera:
On the Robustness of Stealth Assessment. IEEE Trans. Games 13(2): 180-192 (2021) - 2020
- [j31]Wim Westera, Rui Prada, Samuel Mascarenhas, Pedro Santos, João Dias, Manuel Guimarães, Konstantinos Georgiadis, Enkhbold Nyamsuren, Kiavash Bahreini, Zerrin Yumak, Chris Christyowidiasmoro, Mihai Dascalu, Gabriel Gutu-Robu, Stefan Ruseti:
Artificial intelligence moving serious gaming: Presenting reusable game AI components. Educ. Inf. Technol. 25(1): 351-380 (2020)
2010 – 2019
- 2019
- [j30]Wim Westera:
Why and How Serious Games can Become Far More Effective: Accommodating Productive Learning Experiences, Learner Motivation and the Monitoring of Learning Gains. J. Educ. Technol. Soc. 22(1): 59-69 (2019) - [j29]Kiavash Bahreini, Wim van der Vegt, Wim Westera:
A fuzzy logic approach to reliable real-time recognition of facial emotions. Multim. Tools Appl. 78(14): 18943-18966 (2019) - [j28]Wim van der Vegt, Kiavash Bahreini, Enkhbold Nyamsuren, Wim Westera:
Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework. EAI Endorsed Trans. Serious Games 5(17): e4 (2019) - [c27]Konstantinos Georgiadis, Giel van Lankveld, Kiavash Bahreini, Wim Westera:
Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool. CoG 2019: 1-8 - [c26]Wim van der Vegt, Wim Westera, Hub Kurvers, Enkhbold Nyamsuren:
Portability of Serious Game Software Components. CoG 2019: 1-8 - [c25]Konstantinos Georgiadis, Tjitske Faber, Wim Westera:
Bolstering Stealth Assessment in Serious Games. GALA 2019: 211-220 - [c24]Konstantinos Georgiadis, Giel van Lankveld, Kiavash Bahreini, Wim Westera:
Reinforcing Stealth Assessment in Serious Games. GALA 2019: 512-521 - [c23]Wim Westera:
Serious Gaming Coming of Age: Implementing a European Innovation Policy to Amplify Serious Game Development. GamiLearn 2019 - [c22]Wim van der Vegt, Wim Westera:
Quality of Reusable Game Software: Empowering Developers with Automated Quality Checks. QRS 2019: 446-452 - 2018
- [j27]Wim Westera, Mihai Dascalu, Hub Kurvers, Stefan Ruseti, Stefan Trausan-Matu:
Automated essay scoring in applied games: Reducing the teacher bandwidth problem in online training. Comput. Educ. 123: 212-224 (2018) - [j26]Wim Westera:
Simulating serious games: a discrete-time computational model based on cognitive flow theory. Interact. Learn. Environ. 26(4): 539-552 (2018) - [c21]Wim Westera, Baltasar Fernández-Manjón, Rui Prada, Kam Star, Andrea Molinari, Dominic Heutelbeck, Paul A. Hollins, Rubén Riestra, Krassen Stefanov, Eric Kluijfhout:
The RAGE Software Portal: Toward a Serious Game Technologies Marketplace. GALA 2018: 277-286 - [c20]Wim van der Vegt, Enkhbold Nyamsuren, Wim Westera:
Making Serious Games with Reusable Software Components. JCSG 2018: 13-16 - [c19]Konstantinos Georgiadis, Giel van Lankveld, Kiavash Bahreini, Wim Westera:
Accommodating Stealth Assessment in Serious Games: Towards Developing a Generic Tool. VS-GAMES 2018: 1-4 - 2017
- [j25]Krassen Stefanov, Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Wim Westera, Rui Prada, Paul A. Hollins, Pablo Moreno-Ger, Enkhbold Nyamsuren, Kiavash Bahreini:
The RAGE Game Software Components Repository for Supporting Applied Game Development. Int. J. Serious Games 4(3) (2017) - [j24]Kiavash Bahreini, Rob Nadolski, Wim Westera:
Communication skills training exploiting multimodal emotion recognition. Interact. Learn. Environ. 25(8): 1065-1082 (2017) - [j23]Wim Westera:
How people learn while playing serious games: A computational modelling approach. J. Comput. Sci. 18: 32-45 (2017) - [c18]Enkhbold Nyamsuren, Wim van der Vegt, Wim Westera:
Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning. ACG 2017: 201-212 - [c17]Mihai Dascalu, Wim Westera, Stefan Ruseti, Stefan Trausan-Matu, Hub Kurvers:
ReaderBench Learns Dutch: Building a Comprehensive Automated Essay Scoring System for Dutch Language. AIED 2017: 52-63 - 2016
- [j22]Wim Westera:
Performance assessment in serious games: Compensating for the effects of randomness. Educ. Inf. Technol. 21(3): 681-697 (2016) - [j21]Kiavash Bahreini, Rob Nadolski, Wim Westera:
Towards real-time speech emotion recognition for affective e-learning. Educ. Inf. Technol. 21(5): 1367-1386 (2016) - [j20]Wim van der Vegt, Wim Westera, Enkhbold Nyamsuren, Atanas Georgiev, Iván Martínez-Ortiz:
RAGE Architecture for Reusable Serious Gaming Technology Components. Int. J. Comput. Games Technol. 2016: 5680526:1-5680526:10 (2016) - [j19]Kiavash Bahreini, Rob Nadolski, Wim Westera:
Data Fusion for Real-time Multimodal Emotion Recognition through Webcams and Microphones in E-Learning. Int. J. Hum. Comput. Interact. 32(5): 415-430 (2016) - [j18]Kiavash Bahreini, Rob Nadolski, Wim Westera:
Towards multimodal emotion recognition in e-learning environments. Interact. Learn. Environ. 24(3): 590-605 (2016) - [j17]Dominique Verpoorten, Wim Westera:
Structured reflection breaks embedded in an online course - effects on learning experience, time on task and performance. Interact. Learn. Environ. 24(3): 606-624 (2016) - [c16]Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Krassen Stefanov, Wim Westera, Rui Prada, Paul A. Hollins, Pablo Moreno-Ger:
The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development. GALA 2016: 235-245 - [c15]Wim van der Vegt, Enkhbold Nyamsuren, Wim Westera:
RAGE Reusable Game Software Components and Their Integration into Serious Game Engines. ICSR 2016: 165-180 - [c14]Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Krassen Stefanov, Kiavash Bahreini, Enkhbold Nyamsuren, Wim van der Vegt, Wim Westera, Rui Prada, Paul A. Hollins, Pablo Moreno-Ger:
The RAGE Software Asset Model and Metadata Model. JCSG 2016: 191-203 - 2015
- [j16]Wim Westera:
On the cybernetic arrangement of feedback in serious games: A systems-theoretical perspective. Educ. Inf. Technol. 20(1): 57-73 (2015) - [j15]Wim Westera:
Games are motivating, aren't they? Disputing the arguments for digital game-based learning. Int. J. Serious Games 2(2) (2015) - [j14]Hans G. K. Hummel, Walter Geerts, Aad Slootmaker, Derek Kuipers, Wim Westera:
Collaboration scripts for mastership skills: online game about classroom dilemmas in teacher education. Interact. Learn. Environ. 23(6): 670-682 (2015) - [c13]Dominique Verpoorten, Wim Westera, Marcus Specht:
Annotations as reflection amplifiers in online learning - an exploratory study. ARTEL@EC-TEL 2015: 11-25 - [c12]Grigorij Ljubin Saveski, Wim Westera, Li Yuan, Paul A. Hollins, Baltasar Fernández-Manjón, Pablo Moreno-Ger, Krassen Stefanov:
What Serious Game Studios Want from ICT Research: Identifying Developers' Needs. GALA 2015: 32-41 - 2014
- [j13]Dominique Verpoorten, Jean-Loup Castaigne, Wim Westera, Marcus Specht:
A quest for meta-learning gains in a physics serious game. Educ. Inf. Technol. 19(2): 361-374 (2014) - [j12]Wim Westera, Rob Nadolski, Hans G. K. Hummel:
Serious Gaming Analytics: What Students' Log Files Tell Us about Gaming and Learning. Int. J. Serious Games 1(2) (2014) - [j11]Peter van Rosmalen, Wim Westera:
Introducing serious games with Wikis: empowering the teacher with simple technologies. Interact. Learn. Environ. 22(5): 564-577 (2014) - [c11]Hans G. K. Hummel, Walter Geerts, Aad Slootmaker, Derek Kuipers, Wim Westera:
Structuring Collaboration Scripts - Optimizing Online Group Work on Classroom Dilemmas in Teacher Education. CSEDU (3) 2014: 5-8 - [c10]Hans G. K. Hummel, Walter Geerts, Aad Slootmaker, Derek Kuipers, Wim Westera:
Structuring Collaboration Scripts: Optimizing Online Group Work on Classroom Dilemmas in Teacher Education. CSEDU (Selected Papers) 2014: 291-304 - [c9]Kiavash Bahreini, Rob Nadolski, Wim Westera:
Improved Multimodal Emotion Recognition for Better Game-Based Learning. GALA 2014: 107-120 - [c8]Jannicke Baalsrud Hauge, Riccardo Berta, Giusy Fiucci, Baltasar Fernández-Manjón, Carmen Luisa Padrón Nápoles, Wim Westera, Rob Nadolski:
Implications of Learning Analytics for Serious Game Design. ICALT 2014: 230-232 - 2013
- [j10]Thomas Hainey, Wim Westera, Thomas M. Connolly, Liz Boyle, Gavin J. Baxter, Richard B. Beeby, Mario Soflano:
Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands. Comput. Educ. 69: 474-484 (2013) - [c7]Wim Westera, Rob Nadolski, Hans G. K. Hummel:
Learning Analytics in Serious Gaming: Uncovering the Hidden Treasury of Game Log Files. GALA 2013: 41-52 - [c6]Wim Westera:
Generating Computational Models for Serious Gaming. GALA 2013: 53-63 - [c5]Kiavash Bahreini, Rob Nadolski, Wim Westera:
FILTWAM and Voice Emotion Recognition. GALA 2013: 116-129 - 2012
- [j9]Dominique Verpoorten, Wim Westera, Marcus Specht:
Using reflection triggers while learning in an online course. Br. J. Educ. Technol. 43(6): 1030-1040 (2012) - [j8]Wim Westera:
The eventful genesis of educational media. Educ. Inf. Technol. 17(3): 345-360 (2012) - [c4]Bernardo Tabuenca, Dominique Verpoorten, Stefaan Ternier, Wim Westera, Marcus Specht:
Fostering Reflective Practice with Mobile Technologies. ARTEL@EC-TEL 2012: 87-99 - [c3]Kiavash Bahreini, Rob Nadolski, Wim Westera:
FILTWAM - A Framework for Online Affective Computing in Serious Games. VS-GAMES 2012: 45-52 - [c2]Neil Suttie, Sandy Louchart, Theodore Lim, Andrew Macvean, Wim Westera, Damian Brown, Damien Djaouti:
Introducing the "Serious Games Mechanics" A Theoretical Framework to Analyse Relationships Between "Game" and"Pedagogical Aspects" of Serious Games. VS-GAMES 2012: 314-315 - 2011
- [j7]Wim Westera:
On the Changing Nature of Learning Context: Anticipating the Virtual Extensions of the World. J. Educ. Technol. Soc. 14(2): 201-212 (2011)
2000 – 2009
- 2009
- [j6]Wim Westera, Gijs de Bakker, Leo Wagemans:
Self-arrangement of fleeting student pairs: a Web 2.0 approach for peer tutoring. Interact. Learn. Environ. 17(4): 341-349 (2009) - [c1]Dominique Verpoorten, Wim Westera, Marcus Specht:
Infusing Reflective Practice in eLearning Courses - Can Widgets Help? MUPPLE@EC-TEL 2009 - 2008
- [j5]Wim Westera, Rob Nadolski, Hans G. K. Hummel, Iwan G. J. H. Wopereis:
Serious games for higher education: a framework for reducing design complexity. J. Comput. Assist. Learn. 24(5): 420-432 (2008) - 2007
- [j4]Wim Westera:
Peer-Allocated Instant Response (PAIR): Computational Allocation of Peer Tutors in Learning Communities. J. Artif. Soc. Soc. Simul. 10(2) (2007) - 2005
- [j3]Wim Westera:
Beyond functionality and technocracy: creating human involvement with educational technology. J. Educ. Technol. Soc. 8(1): 28-37 (2005) - [j2]Wim Westera, Francis Brouns, Kees Pannekeet, José Janssen, Jocelyn Manderveld:
Achieving E-learning with IMS Learning Design - Workflow Implications at the Open University of the Netherlands. J. Educ. Technol. Soc. 8(3): 216-225 (2005) - 2003
- [j1]Wim Westera, M. A. Hommes, M. Houtmans, Hub Kurvers:
Computer-Supported Training of Psycho-Diagnostic Skills. Interact. Learn. Environ. 11(3): 215-231 (2003)
Coauthor Index
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