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Fabio Marton
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2020 – today
- 2024
- [j28]Giovanni Pintore, Alberto Jaspe-Villanueva, Markus Hadwiger, Jens Schneider, Marco Agus, Fabio Marton, Fabio Bettio, Enrico Gobbetti:
Deep synthesis and exploration of omnidirectional stereoscopic environments from a single surround-view panoramic image. Comput. Graph. 119: 103907 (2024) - 2023
- [j27]Ruggero Pintus, Moonisa Ahsan, Antonio Zorcolo, Fabio Bettio, Fabio Marton, Enrico Gobbetti:
Exploiting Local Shape and Material Similarity for Effective SV-BRDF Reconstruction from Sparse Multi-Light Image Collections. ACM Journal on Computing and Cultural Heritage 16(2): 39:1-39:31 (2023) - 2022
- [j26]Moonisa Ahsan, Fabio Marton, Ruggero Pintus, Enrico Gobbetti:
Audio-visual annotation graphs for guiding lens-based scene exploration. Comput. Graph. 105: 131-145 (2022) - [c39]Moonisa Ahsan, Giuliana Altea, Fabio Bettio, Marco Callieri, Antonella Camarda, Paolo Cignoni, Enrico Gobbetti, Paolo Ledda, Alessandro Lutzu, Fabio Marton, Giuseppe Mignemi, Federico Ponchio:
Ebb & Flow: Uncovering Costantino Nivola's Olivetti Sandcast through 3D Fabrication and Virtual Exploration. GCH 2022: 85-94 - 2021
- [j25]Fabio Bettio, Moonisa Ahsan, Fabio Marton, Enrico Gobbetti:
A novel approach for exploring annotated data with interactive lenses. Comput. Graph. Forum 40(3): 387-398 (2021) - [j24]Alberto Jaspe-Villanueva, Moonisa Ahsan, Ruggero Pintus, Andrea Giachetti, Fabio Marton, Enrico Gobbetti:
Web-based Exploration of Annotated Multi-Layered Relightable Image Models. ACM Journal on Computing and Cultural Heritage 14(2): 24:1-24:29 (2021) - [c38]Moonisa Ahsan, Fabio Marton, Ruggero Pintus, Enrico Gobbetti:
Guiding Lens-based Exploration using Annotation Graphs. STAG 2021: 85-90 - [c37]Ruggero Pintus, Moonisa Ahsan, Fabio Marton, Enrico Gobbetti:
Exploiting Neighboring Pixels Similarity for Effective SV-BRDF Reconstruction from Sparse MLICs. GCH 2021: 103-112 - 2020
- [j23]José Díaz, Fabio Marton, Enrico Gobbetti:
Interactive spatio-temporal exploration of massive time-Varying rectilinear scalar volumes based on a variable bit-rate sparse representation over learned dictionaries. Comput. Graph. 88: 45-56 (2020)
2010 – 2019
- 2019
- [j22]Fabio Marton, Marco Agus, Enrico Gobbetti:
A framework for GPU-accelerated exploration of massive time-varying rectilinear scalar volumes. Comput. Graph. Forum 38(3): 53-66 (2019) - [c36]José Díaz, Fabio Marton, Enrico Gobbetti:
MTV-Player: Interactive Spatio-Temporal Exploration of Compressed Large-Scale Time-Varying Rectilinar Scalar Volumes. STAG 2019: 1-10 - 2018
- [j21]Marco Agus, Fabio Marton, Fabio Bettio, Markus Hadwiger, Enrico Gobbetti:
Data-Driven Analysis of Virtual 3D Exploration of a Large Sculpture Collection in Real-World Museum Exhibitions. ACM Journal on Computing and Cultural Heritage 11(1): 2:1-2:20 (2018) - 2017
- [c35]Marco Agus, Enrico Gobbetti, Fabio Marton, Giovanni Pintore, Pere-Pau Vázquez:
Mobile Graphics. Eurographics (Tutorials) 2017 - [c34]Marco Agus, Enrico Gobbetti, Fabio Marton, Giovanni Pintore, Pere-Pau Vázquez:
Mobile graphics. SIGGRAPH ASIA (Courses) 2017: 12:1-12:259 - 2016
- [j20]Marcos Balsa Rodríguez, Marco Agus, Fabio Bettio, Fabio Marton, Enrico Gobbetti:
Digital Mont'e Prama: Exploring Large Collections of Detailed 3D Models of Sculptures. ACM Journal on Computing and Cultural Heritage 9(4): 18:1-18:23 (2016) - [c33]Alberto Jaspe-Villanueva, Fabio Marton, Enrico Gobbetti:
SSVDAGs: symmetry-aware sparse voxel DAGs. I3D 2016: 7-14 - [c32]Marco Agus, Fabio Marton, Fabio Bettio, Enrico Gobbetti:
Interactive 3D Exploration of a Virtual Sculpture Collection: an Analysis of User Behavior in Museum Settings. GCH 2016: 109-118 - 2015
- [j19]Marcos Balsa Rodríguez, Marco Agus, Fabio Marton, Enrico Gobbetti:
Adaptive Recommendations for Enhanced Non-linear Exploration of Annotated 3D Objects. Comput. Graph. Forum 34(3): 41-50 (2015) - [j18]Fabio Bettio, Ruggero Pintus, Alberto Jaspe-Villanueva, Emilio Merella, Fabio Marton, Enrico Gobbetti:
Mont'e Scan: Effective Shape and Color Digitization of Cluttered 3D Artworks. ACM Journal on Computing and Cultural Heritage 8(1): 4:1-4:23 (2015) - [j17]Vamsi Kiran Adhikarla, Fabio Marton, Tibor Balogh, Enrico Gobbetti:
Real-time adaptive content retargeting for live multi-view capture and light field display. Vis. Comput. 31(6-8): 1023-1032 (2015) - [c31]Marcos Balsa Rodríguez, Marco Agus, Fabio Bettio, Fabio Marton, Enrico Gobbetti:
Digital Mont'e Prama: 3D Cultural Heritage presentations in museums and anywhere. Digital Heritage 2015: 557-564 - [c30]Vamsi Kiran Adhikarla, Fabio Marton, Attila Barsi, Péter Tamás Kovács, Tibor Balogh, Enrico Gobbetti:
Real-time Content Adaptive Depth Retargeting for Light Field Displays. Eurographics (Posters) 2015: 9-10 - 2014
- [j16]Marcos Balsa Rodríguez, Enrico Gobbetti, José Antonio Iglesias Guitián, Maxim Makhinya, Fabio Marton, Renato Pajarola, Susanne K. Suter:
State-of-the-Art in Compressed GPU-Based Direct Volume Rendering. Comput. Graph. Forum 33(6): 77-100 (2014) - [j15]Fabio Marton, Marcos Balsa Rodríguez, Fabio Bettio, Marco Agus, Alberto Jaspe-Villanueva, Enrico Gobbetti:
IsoCam: Interactive Visual Exploration of Massive Cultural Heritage Models on Large Projection Setups. ACM Journal on Computing and Cultural Heritage 7(2): 12:1-12:24 (2014) - [c29]Fabio Marton, José Antonio Iglesias Guitián, José Díaz, Enrico Gobbetti:
Real-time Deblocked GPU Rendering of Compressed Volumes. VMV 2014: 167-174 - [c28]Marcos Balsa Rodríguez, Marco Agus, Fabio Marton, Enrico Gobbetti:
HuMoRS: huge models mobile rendering system. Web3D 2014: 7-15 - 2013
- [c27]Marcos Balsa Rodríguez, Enrico Gobbetti, José Antonio Iglesias Guitián, Maxim Makhinya, Fabio Marton, Renato Pajarola, Susanne K. Suter:
A Survey of Compressed GPU-Based Direct Volume Rendering. Eurographics (State of the Art Reports) 2013: 117-136 - [c26]Marcos Balsa Rodríguez, Enrico Gobbetti, Fabio Marton, Alex Tinti:
Coarse-grained multiresolution structures for mobile exploration of gigantic surface models. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2013: 4:1-4:6 - [c25]Marcos Balsa Rodríguez, Enrico Gobbetti, Fabio Marton, Alex Tinti:
Compression-domain seamless multiresolution visualization of gigantic triangle meshes on mobile devices. Web3D 2013: 99-107 - [e2]Fabio Marton, Kenneth Moreland:
13th Eurographics Symposium on Parallel Graphics and Visualization, EGPGV@Eurographics 2013, Girona, Spain, May 4-5, 2013. Eurographics Association 2013, ISBN 978-3-905674-45-3 [contents] - 2012
- [j14]Fabio Marton, Marco Agus, Enrico Gobbetti, Giovanni Pintore, Marcos Balsa Rodríguez:
Natural exploration of 3D massive models on large-scale light field displays using the FOX proximal navigation technique. Comput. Graph. 36(8): 893-903 (2012) - [j13]Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton:
COVRA: A compression-domain output-sensitive volume rendering architecture based on a sparse representation of voxel blocks. Comput. Graph. Forum 31(3pt4): 1315-1324 (2012) - [c24]Marcos Balsa Rodríguez, Enrico Gobbetti, Fabio Marton, Ruggero Pintus, Giovanni Pintore, Alex Tinti:
Interactive Exploration of Gigantic Point Clouds on Mobile Devices. VAST 2012: 57-64 - [c23]Enrico Gobbetti, Fabio Marton, Marcos Balsa Rodríguez, Fabio Ganovelli, Marco Di Benedetto:
Adaptive quad patches: an adaptive regular structure for web distribution and adaptive rendering of 3D models. Web3D 2012: 9-16 - [e1]Hank Childs, Torsten W. Kuhlen, Fabio Marton:
12th Eurographics Symposium on Parallel Graphics and Visualization, EGPGV@Eurographics 2012, Cagliari, Sardinia, Italy, May 13-14, 2012. Eurographics Association 2012, ISBN 978-3-905674-35-4 [contents] - 2011
- [j12]Susanne K. Suter, José Antonio Iglesias Guitián, Fabio Marton, Marco Agus, Andreas Elsener, Christoph P. E. Zollikofer, Meenakshisundaram Gopi, Enrico Gobbetti, Renato Pajarola:
Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization. IEEE Trans. Vis. Comput. Graph. 17(12): 2135-2143 (2011) - [c22]Marco Agus, Giovanni Pintore, Fabio Marton, Enrico Gobbetti, Antonio Zorcolo:
Visual Enhancements for Improved Interactive Rendering on Light Field Displays. Eurographics Italian Chapter Conference 2011: 1-7 - [c21]Enrico Gobbetti, Fabio Marton, Marco Di Benedetto, Fabio Ganovelli, Matthias Bühler, Simon Schubiger, Matthias Specht, Chris Engels, Luc Van Gool:
Reconstructing and Exploring Massive Detailed Cityscapes. VAST 2011: 1-8 - [c20]Fabio Marton, Marco Agus, Giovanni Pintore, Enrico Gobbetti:
FOX: the focus sliding surface metaphor for natural exploration of massive models on large-scale light field displays. VRCAI 2011: 83-90 - 2010
- [j11]José Antonio Iglesias Guitián, Enrico Gobbetti, Fabio Marton:
View-dependent exploration of massive volumetric models on large-scale light field displays. Vis. Comput. 26(6-8): 1037-1047 (2010) - [c19]Giovanni Pintore, Roberto Combet, Enrico Gobbetti, Fabio Marton, Russell Turner:
An Application of Multiresolution Massive Surface Representations to the Simulation of Asteroid Missions. Eurographics Italian Chapter Conference 2010: 9-16 - [c18]Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton:
Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering. VG@Eurographics 2010: 21-28
2000 – 2009
- 2009
- [j10]Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, Jonas Nilsson, Giovanni Pintore:
An interactive 3D medical visualization system based on a light field display. Vis. Comput. 25(9): 883-893 (2009) - [c17]Yanlin Luo, José Antonio Iglesias Guitián, Enrico Gobbetti, Fabio Marton:
Context Preserving Focal Probes for Exploration of Volumetric Medical Datasets. 3DPH 2009: 187-198 - [c16]Gianmauro Cuccuru, Enrico Gobbetti, Fabio Marton, Renato Pajarola, Ruggero Pintus:
Fast low-memory streaming MLS reconstruction of point-sampled surfaces. Graphics Interface 2009: 15-22 - [c15]Marco Di Benedetto, Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Roberto Scopigno:
Interactive Remote Exploration of Massive Cityscapes. VAST 2009: 9-16 - [c14]Fabio Bettio, Enrico Gobbetti, Fabio Marton, Alex Tinti, Emilio Merella, Roberto Combet:
A Point-based System for Local and Remote Exploration of Dense 3D Scanned Models. VAST 2009: 25-32 - 2008
- [j9]Fabio Bettio, Enrico Gobbetti, Fabio Marton, Giovanni Pintore:
Scalable rendering of massive triangle meshes on light field displays. Comput. Graph. 32(1): 55-64 (2008) - [j8]Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, Giovanni Pintore:
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display. Comput. Graph. Forum 27(2): 231-240 (2008) - [j7]Enrico Gobbetti, Fabio Marton, José Antonio Iglesias Guitián:
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets. Vis. Comput. 24(7-9): 797-806 (2008) - [c13]Marco Agus, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton:
Towards Advanced Volumetric Display of the Human Musculoskeletal System. Eurographics Italian Chapter Conference 2008: 21-25 - [c12]David J. Kasik, Andreas Dietrich, Enrico Gobbetti, Fabio Marton, Dinesh Manocha, Philipp Slusallek, Abe Stephens, Sung-Eui Yoon:
Massive model visualization techniques: course notes. SIGGRAPH Classes 2008: 40:1-40:188 - [c11]Andreas Dietrich, Enrico Gobbetti, Dinesh Manocha, Fabio Marton, Renato Pajarola, Philipp Slusallek, Sung-Eui Yoon:
Interactive massive model rendering. SIGGRAPH ASIA Courses 2008: 11:1-11:5 - 2007
- [j6]Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Roberto Scopigno:
Ray-Casted BlockMaps for Large Urban Models Visualization. Comput. Graph. Forum 26(3): 405-413 (2007) - [c10]Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Fabio Marton, Giovanni Pintore:
A Practical Vision Based Approach to Unencumbered Direct Spatial Manipulation in Virtual Worlds. Eurographics Italian Chapter Conference 2007: 145-150 - [c9]Fabio Bettio, Enrico Gobbetti, Giovanni Pintore, Fabio Marton:
Multiresolution Visualization of Massive Models on a Large Spatial 3D Display. EGPGV 2007: 13-20 - [c8]Enrico Gobbetti, Fabio Marton:
GPU-friendly accelerated mesh-based and mesh-less techniques for the output-sensitive rendering of huge complex 3D models. SIGGRAPH Courses 2007: 8 - [c7]Fabio Bettio, Enrico Gobbetti, Fabio Marton, Giovanni Pintore:
High-quality networked terrain rendering from compressed bitstreams. Web3D 2007: 37-44 - 2006
- [j5]Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli:
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering. Comput. Graph. Forum 25(3): 333-342 (2006) - [c6]Tibor Balogh, Zsuzsa Dobranyi, Tamás Forgács, Attila Molnár, Laszlo Szloboda, Enrico Gobbetti, Fabio Marton, Fabio Bettio, Giovanni Pintore, Gianluigi Zanetti, Eric Bouvier, Reinhard Klein:
An interactive multi-user holographic environment. SIGGRAPH Emerging Technologies 2006: 18 - 2005
- [j4]Enrico Gobbetti, Fabio Marton:
Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms. ACM Trans. Graph. 24(3): 878-885 (2005) - [c5]Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno:
Batched Multi Triangulation. IEEE Visualization 2005: 207-214 - 2004
- [j3]Enrico Gobbetti, Fabio Marton:
Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models. Comput. Graph. 28(6): 815-826 (2004) - [j2]Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno:
Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models. ACM Trans. Graph. 23(3): 796-803 (2004) - [c4]Enrico Gobbetti, Fabio Marton:
Layered Point Clouds. PBG 2004: 113-120 - 2003
- [j1]Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno:
BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization. Comput. Graph. Forum 22(3): 505-514 (2003) - [c3]Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno:
Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform. International Conference on Virtual Storytelling 2003: 21-29 - [c2]Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno:
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM). IEEE Visualization 2003: 147-154
1990 – 1999
- 1999
- [c1]Guido M. Cortelazzo, Fabio Marton:
About Modeling Cultural Heritage Objects with Limited Computer Resources. ICIAP 1999: 848-
Coauthor Index
aka: Marcos Balsa Rodríguez
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last updated on 2024-10-07 21:21 CEST by the dblp team
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