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Stefano Cacciaguerra
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2010 – 2019
- 2010
- [j4]Vittorio Ghini, Giorgia Lodi, Stefano Cacciaguerra, Fabio Panzieri:
Meeting Interactivity Requirements in Mobile E-Witness: An Experimental Study. Wirel. Pers. Commun. 52(3): 569-591 (2010)
2000 – 2009
- 2008
- [j3]Stefano Cacciaguerra, Gabriele D'Angelo:
The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses. Int. J. Comput. Games Technol. 2008: 642314:1-642314:9 (2008) - [c8]Vittorio Ghini, Stefano Cacciaguerra, Giorgia Lodi, Fabio Panzieri:
Enhancing Mobile E-Witness with Access Point Selection Policies. ITNG 2008: 372-377 - [r2]Stefano Cacciaguerra, Marco Roccetti, Paola Salomoni:
Multimedia Entertainment Applications. Encyclopedia of Multimedia 2008: 533-538 - 2007
- [c7]Stefano Cacciaguerra, Gabriele D'Angelo:
Mobile Virtual Worlds: A Proximity Based Evolution. GAMEON 2007: 27-31 - 2006
- [j2]Claudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti:
Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures. IEEE Trans. Multim. 8(4): 874-879 (2006) - [c6]Vittorio Ghini, Stefano Cacciaguerra, Fabio Panzieri, Paola Salomoni:
A hidden proxy for seamless & ABC multimedia mobile blogging. CCNC 2006: 1204-1208 - [c5]Stefano Cacciaguerra, Silvia Mirri, Paola Salomoni, Marco Pracucci:
Wandering about the city, multi-playing a game. CCNC 2006: 1214-1218 - [r1]Stefano Cacciaguerra, Marco Roccetti, Paola Salomoni:
Multimedia Entertainment Applications. Encyclopedia of Multimedia 2006 - 2005
- [b1]Stefano Cacciaguerra:
Experiences with synthetic network emulation for complex IP based networks. University of Bologna, Italy, 2005 - [j1]Claudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti:
A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games. Comput. Entertain. 3(2): 3 (2005) - [c4]Stefano Cacciaguerra, Stefano Ferretti, Marco Roccetti, Matteo Roffilli:
Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service. WWW (Special interest tracks and posters) 2005: 884-885 - 2004
- [c3]Stefano Cacciaguerra, Marco Roccetti, Matteo Roffilli, Alessandro Lomi:
A wireless software architecture for fast 3D rendering of agent-based multimedia simulations on portable devices. CCNC 2004: 589-594 - [c2]Stefano Ferretti, Marco Roccetti, Stefano Cacciaguerra:
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution. TIDSE 2004: 219-231 - 2002
- [c1]Marco Roccetti, Paola Salomoni, Vittorio Ghini, Stefano Ferretti, Stefano Cacciaguerra, A. Sorcinelli:
MoKa: A Wireless Internet Application for Delivering Mobile Karaoke on UMTS Devices. Communications, Internet, and Information Technology 2002: 346-351
Coauthor Index
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