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Ruben Michaël Smelik
Person information
- affiliation: TNO, The Hague, The Netherlands
- affiliation: University of Twente, Enschede, The Netherlands
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2010 – 2019
- 2016
- [c10]Steven de Jong, Alex Klein, Ruben Smelik, Freek van Wermeskerken:
Integrating Run-Time Incidents in a Large-Scale Simulated Urban Environment: (Extended Abstract). AAMAS 2016: 1401-1402 - 2014
- [j5]Ruben Michaël Smelik, Tim Tutenel, Rafael Bidarra, Bedrich Benes:
A Survey on Procedural Modelling for Virtual Worlds. Comput. Graph. Forum 33(6): 31-50 (2014) - 2011
- [b1]Ruben Michaël Smelik:
A Declarative Approach to Procedural Generation of Virtual Worlds. Delft University of Technology, Netherlands, 2011 - [j4]Ruben Michaël Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra:
A declarative approach to procedural modeling of virtual worlds. Comput. Graph. 35(2): 352-363 (2011) - [j3]Tim Tutenel, Ruben Michaël Smelik, Ricardo Lopes, Klaas Jan de Kraker, Rafael Bidarra:
Generating Consistent Buildings: A Semantic Approach for Integrating Procedural Techniques. IEEE Trans. Comput. Intell. AI Games 3(3): 274-288 (2011) - [c9]Ruben Smelik, Krzysztof Galka, Klaas Jan de Kraker, Frido Kuijper, Rafael Bidarra:
Semantic constraints for procedural generation of virtual worlds. PCGames@FDG 2011: 9:1-9:4 - 2010
- [j2]Ruben Michaël Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra:
Declarative Terrain Modeling for Military Training Games. Int. J. Comput. Games Technol. 2010: 360458:1-360458:11 (2010) - [c8]Tim Tutenel, Ruben Michaël Smelik, Rafael Bidarra, Klaas Jan de Kraker:
A Semantic Scene Description Language for Procedural Layout Solving Problems. AIIDE 2010 - [c7]Ruben Michaël Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra:
Interactive Creation of Virtual Worlds Using Procedural Sketching. Eurographics (Short Papers) 2010: 29-32 - [c6]Ruben Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra:
Integrating procedural generation and manual editing of virtual worlds. PCGames@FDG 2010: 2:1-2:8 - [c5]Ruben Michaël Smelik, Rafael Bidarra:
Real-time rendering of river networks. SI3D 2010
2000 – 2009
- 2009
- [c4]Tim Tutenel, Ruben Michaël Smelik, Rafael Bidarra, Klaas Jan de Kraker:
Using Semantics to Improve the Design of Game Worlds. AIIDE 2009 - [c3]Saskia Groenewegen, Ruben Michaël Smelik, Klaas Jan de Kraker, Rafael Bidarra:
Procedural City Layout Generation Based on Urban Land Use Models. Eurographics (Short Papers) 2009: 45-48 - 2008
- [j1]Tim Tutenel, Rafael Bidarra, Ruben Michaël Smelik, Klaas Jan de Kraker:
The role of semantics in games and simulations. Comput. Entertain. 6(4): 57:1-57:35 (2008) - [c2]Ruben Michaël Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra:
A Proposal for a Procedural Terrain Modelling Framework. EGVE (Posters) 2008 - 2006
- [c1]Ruben Smelik, Arend Rensink, Harmen Kastenberg:
Specification and Construction of Control Flow Semantics. VL/HCC 2006: 65-72
Coauthor Index
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