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Ingmar H. Riedel-Kruse
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2020 – today
- 2024
- [c18]Tahrina Ahmed, Engin Bumbacher, Paulo Blikstein, Ingmar H. Riedel-Kruse:
Large-Scale and Versatile Deployment of Biology Cloud Labs in Schools through Teacher Driven Curricula Design. L@S 2024: 524-529 - 2022
- [j2]Seung Ah Lee, Ingmar H. Riedel-Kruse:
Micro-HBI: Human-Biology Interaction With Living Cells, Viruses, and Molecules. Frontiers Comput. Sci. 4 (2022) - 2021
- [c17]Tamar Fuhrmann, Deeana Ijaz Ahmed, Len Arikson, Mike Wirth, Mark L. Miller, Ethan Li, Amy T. Lam, Paulo Blikstein, Ingmar H. Riedel-Kruse:
Scientific Inquiry in Middle Schools by combining Computational Thinking, Wet Lab Experiments, and Liquid Handling Robots. IDC 2021: 444-449 - [c16]Raphael Kim, Pat Pataranutaporn, Jack Forman, Seung Ah Lee, Ingmar H. Riedel-Kruse, Mirela Alistar, Eldy S. Lazaro Vasquez, Katia Vega, Roland van Dierendonck, Gilad Gome, Oren Zuckerman, Angela Vujic, David Sun Kong, Pattie Maes, Hiroshi Ishii, Misha Sra, Stefan Poslad:
Microbe-HCI: Introduction and Directions for Growth. CHI Extended Abstracts 2021: 155:1-155:4 - 2020
- [c15]Amy T. Lam, Jonathan Griffin, Matthew Austin Loeun, Nate J. Cira, Seung Ah Lee, Ingmar H. Riedel-Kruse:
Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts. CHI 2020: 1-13
2010 – 2019
- 2018
- [j1]Zahid Hossain, Engin Bumbacher, Alison Brauneis, Monica Diaz, Andy Saltarelli, Paulo Blikstein, Ingmar H. Riedel-Kruse:
Design Guidelines and Empirical Case Study for Scaling Authentic Inquiry-based Science Learning via Open Online Courses and Interactive Biology Cloud Labs. Int. J. Artif. Intell. Educ. 28(4): 478-507 (2018) - [c14]Peter Washington, Karina G. Samuel-Gama, Shirish Goyal, Ashwin Ramaswami, Ingmar H. Riedel-Kruse:
Prototyping Biotic Games and Interactive Experiments with JavaScript. CHI Extended Abstracts 2018 - [c13]Engin Bumbacher, Zahid Hossain, Ingmar H. Riedel-Kruse, Paulo Blikstein:
Design Matters: The Impact of Technology Design on Students' Inquiry Behaviors. ICLS 2018 - [c12]Yasmin B. Kafai, Mike S. Horn, Joshua A. Danish, Megan Humburg, Xintian Tu, Bria Davis, Chris Georgen, Noel Enyedy, Paulo Blikstein, Tamara L. Clegg, Virginia L. Byrne, Leyla Norooz, Seokbin Kang, Jon Froehlich, Justice Toshiba Walker, Debora Lui, Emma Anderson, Engin Bumbacher, Peter Washington, Ingmar H. Riedel-Kruse:
Affordances of Digital, Textile and Living Media for Designing and Learning Biology in K-12 Education. ICLS 2018 - 2017
- [c11]Zahid Hossain, Engin Bumbacher, Paulo Blikstein, Ingmar H. Riedel-Kruse:
Authentic Science Inquiry Learning at Scale Enabled by an Interactive Biology Cloud Experimentation Lab. L@S 2017: 237-240 - [c10]Ingmar H. Riedel-Kruse:
Incorporating a Commercial Biology Cloud Lab into Online Education. REV 2017: 331-343 - 2016
- [c9]Dominik L. Michels, Dmitry A. Lyakhov, Vladimir P. Gerdt, Zahid Hossain, Ingmar H. Riedel-Kruse, Andreas G. Weber:
On the General Analytical Solution of the Kinematic Cosserat Equations. CASC 2016: 367-380 - [c8]Honesty Kim, Lukas C. Gerber, Ingmar H. Riedel-Kruse:
Interactive Biotechnology: Building your own Biotic Game Setup to Play with Living Microorganisms. CHI Extended Abstracts 2016: 1000-1002 - [c7]Lukas C. Gerber, Michael C. Doshi, Honesty Kim, Ingmar H. Riedel-Kruse:
BioGraphr: Science Games on a Biotic Computer. DiGRA/FDG 2016 - [c6]Lukas C. Gerber, Honesty Kim, Ingmar H. Riedel-Kruse:
Interactive Biotechnology: Design Rules for Integrating Biological Matter into Digital Games. DiGRA/FDG 2016 - 2015
- [c5]Ingmar H. Riedel-Kruse:
Interactive cloud experimentation for biology: Systems architecture and educational use case. BICT 2015: 593 - [c4]Seung Ah Lee, Engin Bumbacher, Alice M. Chung, Nate Cira, Byron Walker, Ji Young Park, Barry Starr, Paulo Blikstein, Ingmar H. Riedel-Kruse:
Trap it!: A Playful Human-Biology Interaction for a Museum Installation. CHI 2015: 2593-2602 - [c3]Zahid Hossain, Xiaofan Jin, Engin W. Bumbacher, Alice M. Chung, Stephen Koo, Jordan D. Shapiro, Cynthia Y. Truong, Sean Choi, Nathan D. Orloff, Paulo Blikstein, Ingmar H. Riedel-Kruse:
Interactive Cloud Experimentation for Biology: An Online Education Case Study. CHI 2015: 3681-3690 - [c2]Ingmar H. Riedel-Kruse, Honesty Kim, Lukas C. Gerber:
Biotic games: Integrating real living cells into digital game play. FDG 2015 - [c1]Seung Ah Lee, Alice M. Chung, Nate Cira, Ingmar H. Riedel-Kruse:
Tangible Interactive Microbiology for Informal Science Education. TEI 2015: 273-280
Coauthor Index
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last updated on 2024-10-07 21:17 CEST by the dblp team
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