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Bastian Kordyaka
Person information
- affiliation: Abo Akademi University, Turku, Finland
- affiliation (former): University of Bremen, Germany
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2020 – today
- 2024
- [j11]Jeanine Kirchner-Krath, Maximilian Altmeyer, Linda Schürmann, Bastian Kordyaka, Benedikt Morschheuser, Ana Carolina Tomé Klock, Lennart E. Nacke, Juho Hamari, Harald F. O. von Korflesch:
Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design. Int. J. Hum. Comput. Stud. 190: 103314 (2024) - [j10]Bastian Kordyaka, Samuli Laato, Sebastian Weber, Björn Niehaves:
Are stress and engagement in toxicity associated with sleep quality? A study with League of Legends players. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-17 (2024) - [j9]Samuli Laato, Sampsa Rauti, Bastian Kordyaka, Konstantinos Papangelis, Sangwon Jung, Timo Nummenmaa, Juho Hamari:
Gamification of walking in nature: A field experiment with Pokémon GO Routes. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-25 (2024) - [c42]Bastian Kordyaka, Samuli Laato, Sebastian Weber, Juho Hamari, Björn Niehaves:
Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature. CHI 2024: 755:1-755:15 - [c41]Samuli Laato, Bastian Kordyaka, Juho Hamari:
Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II Community. CHI 2024: 758:1-758:18 - [c40]Bastian Kordyaka, Nicole A. Beres, Rachel Kowert, Samuli Laato, Regan L. Mandryk:
Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online Games. CHI PLAY (Companion) 2024: 145-150 - [c39]Marc Wyszynski, Luca T. Bauer, Bastian Kordyaka, Björn Niehaves:
Job-related technology resistance among public sector employees: A social environment approach: "Alexa, how can I avoid using innovative technology at work?". RVI 2024: 101-107 - [c38]Gerhard Klassen, Luca T. Bauer, Robin Fritzsche, Bastian Kordyaka, Sebastian Weber, Björn Niehaves:
Turning Tenders into Tinder: How AI and Open Data can spark Bidding Matches. RVI 2024: 137-148 - [c37]Bastian Kordyaka, Samuli Laato, Björn Niehaves:
A toxic triad: Aggression, anger and authoritarianism - A study with multiplayer online battle arena game players. GamiFIN 2024: 23-32 - [c36]Sebastian Weber, Bastian Kordyaka, Marc Wyszynski, Björn Niehaves:
Designing Inspiration: A Study of the Impact of Gamification in Virtual Try-On Technology. HCI (37) 2024: 79-90 - [c35]Samuli Laato, Bastian Kordyaka, Velvet Spors, Juho Hamari:
How StarCraft II Players Cope with Toxicity: Insights from Player Interviews. HCI (48) 2024: 203-219 - [c34]Sebastian Weber, Bastian Kordyaka, Björn Niehaves:
Leveraging Gamification to Facilitate Information Sharing in the Service Industry: An Empirical Study. HICSS 2024: 1348-1357 - [c33]Sebastian Weber, Hans Christian Klein, Dominik Siemon, Bastian Kordyaka, Björn Niehaves:
Designing successful Human-AI Collaboration for Creative-Problem Solving in Architectural Design. ICIS 2024 - 2023
- [j8]Bastian Kordyaka, Luisa Pumplun, Marlies Brunnhofer, Björn Kruse, Samuli Laato:
Gender disparities in esports - An explanatory mixed-methods approach. Comput. Hum. Behav. 149: 107956 (2023) - [j7]Bastian Kordyaka, Samuli Laato, Katharina Jahn, Juho Hamari, Björn Niehaves:
The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena Games. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 611-641 (2023) - [j6]Bastian Kordyaka, Solip Park, Jeanine Krath, Samuli Laato:
Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games. ACM Trans. Soc. Comput. 6: 3:1-3:20 (2023) - [c32]Bastian Kordyaka, Samuli Laato, Sebastian Weber, Gerhard Klassen:
The Saliency of Dispositions: Personality Traits, Anger. and Aggression as Antecedents of Toxicity in Multiplayer Online Battle Arena Games. ACIS 2023 - [c31]Bastian Kordyaka, Sebastian Weber, Gerhard Klassen, Björn Niehaves:
Decoding Gamification: A Randomized Within-Subjects Experiment on Affordances. ACIS 2023 - [c30]Sebastian Weber, Hans Christian Klein, Bastian Kordyaka, Raphael Palombo, Björn Niehaves:
Enhancing Creative Problem-Solving with Contextual Stimuli: A Study on Individual Characteristics and Computational Methods. ACIS 2023 - [c29]Sebastian Weber, Bastian Kordyaka, Raphael Palombo, Dominik Siemon, Björn Niehaves:
Is a Fool With a(n AI) Tool Still a Fool? An Empirical Study of the Creative Quality of Human-AI Collaboration. ACIS 2023 - [c28]Bastian Kordyaka, Samuli Laato, Juho Hamari, Tobias Scholz, Björn Niehaves:
What drives gamer toxicity? Essays from players. GamiFIN 2023: 86-95 - [c27]Bastian Kordyaka, Aida Stelter, Samuli Laato, Björn Niehaves:
Dark Desires? Using the Theory of Basic Desires to Better Understand Toxic Behavior in Multiplayer Online Games. HICSS 2023: 5551-5559 - [c26]Sebastian Weber, Gerhard Klassen, Marc Wyszynski, Bastian Kordyaka:
Illuminating the Predictive Power of Gamification to Inspire Technology Users. MuC (Workshopband) 2023 - 2022
- [j5]Samuli Laato, Bastian Kordyaka, A. K. M. Najmul Islam, Konstantinos Papangelis, Juho Hamari:
Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO. Internet Res. 32(7): 330-353 (2022) - [j4]Katharina Jahn, Frederike Marie Oschinsky, Bastian Kordyaka, Alla Machulska, Tanja Joan Eiler, Armin Grünewald, Tim Klucken, Rainer Brück, Carl Friedrich Gethmann, Björn Niehaves:
Design elements in immersive virtual reality: the impact of object presence on health-related outcomes. Internet Res. 32(7): 376-401 (2022) - [c25]Bastian Kordyaka, Jeanine Krath, Samuli Laato, Solip Park, Katharina Jahn, Björn Niehaves:
Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism. AMCIS 2022 - [c24]Bastian Kordyaka, Jeanine Krath, Solip Park, Henrik Wesseloh, Samuli Laato:
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables. HICSS 2022: 1-10 - 2021
- [j3]Katharina Jahn, Bastian Kordyaka, Alla Machulska, Tanja Joan Eiler, Armin Grünewald, Tim Klucken, Rainer Brück, Carl Friedrich Gethmann, Björn Niehaves:
Individualized gamification elements: The impact of avatar and feedback design on reuse intention. Comput. Hum. Behav. 119: 106702 (2021) - [c23]Bastian Kordyaka, Samuli Laato, Marius Müller, Björn Niehaves:
Architecture of Belonging - A Social Identity-based Design Theory of Community Identification in Multiplayer Video Games. HICSS 2021: 1-10 - [c22]Samuli Laato, Bastian Kordyaka, A. K. M. Najmul Islam, Konstantinos Papangelis:
Landlords of the Digital World: How Territoriality and Social Identity Predict Playing Intensity in Location-based Games. HICSS 2021: 1-10 - [c21]Bastian Kordyaka, Marlies Brunnhofer:
Self-Fulfilling Prophecies? Using Expectancy Theory to Explain Gender Disparities in eSports. ICIS 2021 - [c20]Bastian Kordyaka, Björn Kruse:
Curing Toxicity - A Multi-Method Approach. Wirtschaftsinformatik 2021 - 2020
- [j2]Sofia Schöbel, Andreas Janson, Katharina Jahn, Bastian Kordyaka, Ozgur Turetken, Naza Djafarova, Mohammed Saqr, Dezhi Wu, Matthias Söllner, Martin Adam, Povl Heiberg Gad, Henrik Wesseloh, Jan Marco Leimeister:
A Research Agenda for the Why, What, and How of Gamification Designs: Outcomes of an ECIS 2019 Panel. Commun. Assoc. Inf. Syst. 46: 30 (2020) - [j1]Bastian Kordyaka, Katharina Jahn, Björn Niehaves:
Towards a unified theory of toxic behavior in video games. Internet Res. 30(4): 1081-1102 (2020) - [c19]Hans Christian Klein, Frederike Marie Oschinsky, Sebastian Weber, Bastian Kordyaka, Björn Niehaves:
Beyond the Obvious - Towards a Creativity Support System using AI-driven Inspiration. AMCIS 2020 - [c18]Bastian Kordyaka, Katharina Jahn, Sidney Hribersek, Hans Christian Klein:
Two-Faced Users? Exploring Motivational Taxonomies of Playful Systems. AMCIS 2020 - [c17]Bastian Kordyaka, Samuli Laato, Katharina Jahn, Sidney Hribersek:
Designing Community identification - a Multi-method Approach. ECIS 2020 - [c16]Samuli Laato, Bastian Kordyaka, Sampsa Rauti, Sonja Hyrynsalmi, Marianna Hoikkala, Tarja Pietarinen, Teemu D. Laajala, Mauri Paloheimo, Nobufumi Inaba, Sami Hyrynsalmi:
Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior. GamiFIN 2020: 115-125 - [c15]Bastian Kordyaka, Sidney Hribersek, Björn Kruse, Björn Niehaves:
Understanding brand loyalty - The case of the eSports consumer from a relationship quality perspective. GamiFIN 2020: 188-198 - [c14]Bastian Kordyaka, Björn Kruse, Katharina Jahn, Björn Niehaves:
Why am I watching? Capturing the interplay of social and technological aspects of online live streaming. GamiFIN 2020: 199-209 - [c13]Bastian Kordyaka, Katharina Jahn, Björn Niehaves, Samuli Laato:
Implicit Learning in Video Games - Intergroup Contact and Multicultural Competencies. Wirtschaftsinformatik (Zentrale Tracks) 2020: 499-505 - [c12]Björn Kruse, Bastian Kordyaka:
Social Media Governance: Analyzing Guidelines Based on the Matching of Intended and Actual Use. Wirtschaftsinformatik (Zentrale Tracks) 2020: 1577-1592
2010 – 2019
- 2019
- [c11]Bastian Kordyaka, Katharina Jahn, Marius Müller, Björn Niehaves:
The Comparative Self: Understanding the Motivation to Play and the Subsequent Video Game Use. DiGRA Conference 2019 - [c10]Katharina Jahn, Bastian Kordyaka:
The effects of robotic Embodiment on intergroup Bias: an Experiment in Immersive Virtual Reality. ECIS 2019 - [c9]Bastian Kordyaka, Sidney Hribersek:
Crafting Identity in League of Legends - Purchases as a Tool to Achieve Desired Impressions. HICSS 2019: 1-10 - [c8]Bastian Kordyaka, Michael Klesel, Katharina Jahn:
Perpetrators in League of Legends: Scale Development and Validation of Toxic Behavior. HICSS 2019: 1-10 - [c7]Marius Müller, Oliver Heger, Bastian Kordyaka, Henrik Kampling, Björn Niehaves:
Beyond Intuition: Towards a Framework for Empirical-Based Design Theory Building in Design Science Research. HICSS 2019: 1-10 - [c6]Bastian Kordyaka, Katharina Jahn, Björn Niehaves:
Influencing Prejudice: Different Forms of Intergroup Contact and Sexism in Video Games. PACIS 2019: 169 - [c5]Marius Müller, Oliver Heger, Bastian Kordyaka, Björn Niehaves:
Investigating the Influence of Information Incongruity on Trust-Relations within Trilateral Healthcare Settings. Wirtschaftsinformatik 2019: 1047-1052 - [c4]Bastian Kordyaka, Marius Müller, Björn Niehaves:
The Fluidity of the Self-Concept as a Framework to Explain the Motivation to Play Video Games. Wirtschaftsinformatik 2019: 1250-1255 - 2018
- [c3]Bastian Kordyaka, Marius Müller, Katharina Jahn, Oliver Heger, Björn Niehaves:
Costumes in League of Legends - Replicating Findings from Cyworld and Habbo. AMCIS 2018 - [c2]Bastian Kordyaka:
Digital Poison " Approaching a Theory of Toxic Behavior in MOBA games. ICIS 2018 - 2017
- [c1]Bastian Kordyaka, Marius Müller, Björn Niehaves:
MOBA as a Stage: Explaining Purchase Behavior through different Strategies of Self-Presentation. CHI PLAY (Companion) 2017: 543-550
Coauthor Index
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last updated on 2024-12-03 20:31 CET by the dblp team
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