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Jean-Eudes Marvie
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2020 – today
- 2024
- [c29]Rodrigo B. Pinheiro, Jean-Eudes Marvie, Giuseppe Valenzise, Frédéric Dufaux:
Reducing the Complexity of Normalizing Flow Architectures for Point Cloud Attribute Compression. ICASSP 2024: 8170-8174 - 2023
- [j5]Jean-Eudes Marvie, Yana Nehmé, Danillo Bracco Graziosi, Guillaume Lavoué:
Crafting the MPEG metrics for objective and perceptual quality assessment of volumetric videos. Qual. User Exp. 8(1) (2023) - [c28]Rodrigo B. Pinheiro, Jean-Eudes Marvie, Giuseppe Valenzise, Frédéric Dufaux:
NF-PCAC: Normalizing Flow Based Point Cloud Attribute Compression. ICASSP 2023: 1-5 - 2022
- [c27]Jean-Eudes Marvie, Maja Krivokuca, Céline Guede, Julien Ricard, Olivier Mocquard, François-Louis Tariolle:
Compression of Time-Varying Textured Meshes using Patch Tiling and Image-based Tracking. EUVIP 2022: 1-6
2010 – 2019
- 2017
- [j4]Pascal Lecocq, Arthur Dufay, Gaël Sourimant, Jean-Eudes Marvie:
Analytic Approximations for Real-Time Area Light Shading. IEEE Trans. Vis. Comput. Graph. 23(5): 1428-1441 (2017) - 2016
- [c26]Pascal Lecocq, Arthur Dufay, Gaël Sourimant, Jean-Eudes Marvie:
Accurate analytic approximations for real-time specular area lighting. I3D 2016: 113-120 - [c25]Arthur Dufay, Pascal Lecocq, Romain Pacanowski, Jean-Eudes Marvie, Xavier Granier:
Cache-friendly micro-jittered sampling. SIGGRAPH Talks 2016: 36:1-36:2 - [c24]Jean-Eudes Marvie, Gaël Sourimant, Arthur Dufay:
Contact Visualization. WICED@Eurographics 2016: 9-13 - 2015
- [c23]Cyprien Buron, Jean-Eudes Marvie, Gaël Guennebaud, Xavier Granier:
Dynamic on-mesh procedural generation. Graphics Interface 2015: 17-24 - [c22]Pascal Lecocq, Gaël Sourimant, Jean-Eudes Marvie:
Accurate analytic approximations for real-time specular area lighting. SIGGRAPH Talks 2015: 68:1 - 2014
- [c21]Pascal Lecocq, Jean-Eudes Marvie, Gaël Sourimant, Pascal Gautron:
Sub-pixel shadow mapping. I3D 2014: 103-110 - [c20]Cyprien Buron, Jean-Eudes Marvie, Gaël Guennebaud, Xavier Granier:
Dynamic on-mesh procedural generation control. SIGGRAPH Talks 2014: 23:1 - 2013
- [j3]Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie, Pascal Lecocq:
Boundary-Aware Extinction Mapping. Comput. Graph. Forum 32(7): 305-314 (2013) - [c19]Cyril Delalandre, Pascal Gautron, Jean-Eudes Marvie:
Real-Time Image-Based Volume Lighting. Eurographics (Short Papers) 2013: 57-60 - [c18]Cyprien Buron, Jean-Eudes Marvie, Pascal Gautron:
GPU Roof Grammars. Eurographics (Short Papers) 2013: 85-88 - [c17]Pascal Lecocq, Pascal Gautron, Jean-Eudes Marvie, Gaël Sourimant:
Sub-pixel shadow mapping. SIGGRAPH Talks 2013: 19:1 - [c16]Jean-Eudes Marvie, Patrice Hirtzlin, Pascal Gautron:
Many-core event evaluation. Web3D 2013: 181-189 - 2012
- [j2]Jean-Eudes Marvie, Cyprien Buron, Pascal Gautron, Patrice Hirtzlin, Gaël Sourimant:
GPU Shape Grammars. Comput. Graph. Forum 31(7): 2087-2095 (2012) - [c15]Jose Esteve, Jamie Portsmouth, Pascal Gautron, Jean-Colas Prunier, Jean-Eudes Marvie, Cyril Delalandre:
Bringing transmittance function maps to the screen: Wrath of the Titans and Prometheus. DigiPro 2012: 73-78 - [c14]Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie, Pascal Lecocq:
Volume-aware extinction mapping. SIGGRAPH Talks 2012: 31 - 2011
- [c13]Jean-Eudes Marvie, Pascal Gautron, Patrice Hirtzlin, Gaël Sourimant:
Render-time procedural per-pixel geometry generation. Graphics Interface 2011: 167-174 - [c12]Pascal Gautron, Jean-Eudes Marvie, Cyprien Buron:
Grabbing real light: toward virtual presence. SCC 2011: 17-20 - [c11]Cyril Delalandre, Pascal Gautron, Jean-Eudes Marvie, Guillaume François:
Transmittance function mapping. SI3D 2011: 31-38 - [c10]Gaël Sourimant, Pascal Gautron, Jean-Eudes Marvie:
Poisson disk ray-marched ambient occlusion. SI3D 2011: 210 - [c9]Jean-Eudes Marvie, Pascal Gautron, Gaël Sourimant:
Triple depth culling. SIGGRAPH Talks 2011: 61 - [c8]Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie:
Extinction transmittance maps. SIGGRAPH Asia Sketches 2011: 7:1-7:2 - [c7]Jean-Eudes Marvie, Pascal Gautron, Pascal Lecocq, Olivier Mocquard, François Gérard:
Streaming and synchronization of multi-user worlds through HTTP/1.1. Web3D 2011: 111-120 - 2010
- [c6]Cyril Delalandre, Pascal Gautron, Jean-Eudes Marvie, Guillaume François:
Single scattering in heterogenous participating media. SIGGRAPH Talks 2010
2000 – 2009
- 2009
- [c5]Pascal Gautron, Jean-Eudes Marvie, Guillaume François:
Volumetric shadow mapping. SIGGRAPH Talks 2009 - 2006
- [c4]Jean-Charles Quillet, Gwenola Thomas, Xavier Granier, Pascal Guitton, Jean-Eudes Marvie:
Using expressive rendering for remote visualization of large city models. Web3D 2006: 27-35 - 2005
- [j1]Jean-Eudes Marvie, Julien Perret, Kadi Bouatouch:
The FL-system: a functional L-system for procedural geometric modeling. Vis. Comput. 21(5): 329-339 (2005) - [c3]Joachim Pouderoux, Jean-Eudes Marvie:
Adaptive streaming and rendering of large terrains using strip masks. GRAPHITE 2005: 299-306 - 2004
- [c2]Jean-Eudes Marvie, Kadi Bouatouch:
A VRML97-X3D extension for massive scenery management in virtual worlds. Web3D 2004: 145-153 - 2003
- [c1]Jean-Eudes Marvie, Julien Perret, Kadi Bouatouch:
Remote Interactive Walkthrough of City Models. PG 2003: 389-393
Coauthor Index
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last updated on 2024-08-07 21:29 CEST by the dblp team
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