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Aaron Isaksen
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2010 – 2019
- 2018
- [j3]Aaron Isaksen
, Daniel Gopstein, Julian Togelius
, Andy Nealen:
Exploring Game Space of Minimal Action Games via Parameter Tuning and Survival Analysis. IEEE Trans. Games 10(2): 182-194 (2018) - [j2]Adam Summerville
, Sam Snodgrass, Matthew Guzdial, Christoffer Holmgård
, Amy K. Hoover, Aaron Isaksen
, Andy Nealen, Julian Togelius
:
Procedural Content Generation via Machine Learning (PCGML). IEEE Trans. Games 10(3): 257-270 (2018) - [c10]Fernando de Mesentier Silva, Christoph Salge, Aaron Isaksen, Julian Togelius
, Andy Nealen:
Drawing without replacement as a game mechanic. FDG 2018: 57:1-57:6 - 2017
- [j1]Monica Anderson
, Roman Barták
, John S. Brownstein, David L. Buckeridge, Hoda Eldardiry
, Christopher W. Geib, Maria L. Gini
, Aaron Isaksen, Sarah Keren, Robert Laddaga, Viliam Lisý, Rodney Martin, David R. Martinez, Martin Michalowski
, Loizos Michael, Reuth Mirsky, Thanh Hai Nguyen, Michael J. Paul, Enrico Pontelli
, Scott Sanner, Arash Shaban-Nejad
, Arunesh Sinha
, Shirin Sohrabi, Kumar Sricharan, Biplav Srivastava, Mark Stefik, William W. Streilein, Nathan R. Sturtevant, Kartik Talamadupula, Michael Thielscher
, Julian Togelius
, Tran Cao Son, Long Tran-Thanh, Neal Wagner, Byron C. Wallace, Szymon Wilk
, Jichen Zhu:
Reports of the Workshops of the Thirty-First AAAI Conference on Artificial Intelligence. AI Mag. 38(3): 72-82 (2017) - [c9]Frank Lantz, Aaron Isaksen, Alexander Jaffe, Andy Nealen, Julian Togelius:
Depth in Strategic Games. AAAI Workshops 2017 - [c8]Aaron Isaksen, Drew Wallace, Adam Finkelstein, Andy Nealen:
Simulating strategy and dexterity for puzzle games. CIG 2017: 142-149 - [i1]Adam Summerville, Sam Snodgrass, Matthew Guzdial, Christoffer Holmgård, Amy K. Hoover, Aaron Isaksen, Andy Nealen, Julian Togelius:
Procedural Content Generation via Machine Learning (PCGML). CoRR abs/1702.00539 (2017) - 2016
- [c7]Aaron Isaksen, Julian Togelius, Frank Lantz, Andy Nealen:
Playing Games Across the Superintelligence Divide. AAAI Workshop: AI, Ethics, and Society 2016 - [c6]Fernando de Mesentier Silva, Aaron Isaksen, Julian Togelius
, Andy Nealen:
Generating heuristics for novice players. CIG 2016: 1-8 - [c5]Aaron Isaksen, Andy Nealen:
A Statistical Analysis of Player Improvement and Single-Player High Scores. DiGRA/FDG 2016 - [c4]Ahmed Khalifa, Aaron Isaksen, Julian Togelius, Andy Nealen:
Modifying MCTS for Human-Like General Video Game Playing. IJCAI 2016: 2514-2520 - [c3]Aaron Isaksen:
Computer-Aided Game Design: Doctoral Consortium Research Abstract. IJCAI 2016: 3998-3999 - 2015
- [c2]Aaron Isaksen, Daniel Gopstein, Andrew Nealen:
Exploring Game Space Using Survival Analysis. FDG 2015
2000 – 2009
- 2000
- [c1]Aaron Isaksen, Leonard McMillan
, Steven J. Gortler:
Dynamically reparameterized light fields. SIGGRAPH 2000: 297-306
Coauthor Index
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