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9. CG 2016: Leiden, The Netherlands
- Aske Plaat, Walter A. Kosters, H. Jaap van den Herik:
Computers and Games - 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 - July 1, 2016, Revised Selected Papers. Lecture Notes in Computer Science 10068, Springer 2016, ISBN 978-3-319-50934-1 - Andrew Isaac, Richard Lorentz:
Using Partial Tablebases in Breakthrough. 1-10 - Tobias Graf, Marco Platzner:
Using Deep Convolutional Neural Networks in Monte Carlo Tree Search. 11-21 - Todd W. Neller, Zuozhi Yang, Colin M. Messinger, Calin Anton, Karo Castro-Wunsch, William Maga, Steven A. Bogaerts, Robert Arrington, Clay Langley:
Monte Carlo Approaches to Parameterized Poker Squares. 22-33 - Takahisa Imagawa, Tomoyuki Kaneko:
Monte Carlo Tree Search with Robust Exploration. 34-46 - Joris Duguépéroux, Ahmad Mazyad, Fabien Teytaud, Julien Dehos:
Pruning Playouts in Monte-Carlo Tree Search for the Game of Havannah. 47-57 - Jialin Liu, Olivier Teytaud, Tristan Cazenave:
Fast Seed-Learning Algorithms for Games. 58-70 - Nera Nesic, Stephan Schiffel:
Heuristic Function Evaluation Framework. 71-80 - Kazuto Oka, Kiminori Matsuzaki:
Systematic Selection of N-Tuple Networks for 2048. 81-92 - Xiaoheng Bi, Tetsuro Tanaka:
Human-Side Strategies in the Werewolf Game Against the Stealth Werewolf Strategy. 93-102 - Yuya Hirata, Michimasa Inaba, Kenichi Takahashi, Fujio Toriumi, Hirotaka Osawa, Daisuke Katagami, Kousuke Shinoda:
Werewolf Game Modeling Using Action Probabilities Based on Play Log Analysis. 103-114 - François Bonnet, Simon Viennot:
Nash Equilibrium in Mastermind. 115-128 - Jos W. H. M. Uiterwijk:
11 \times 11 Domineering Is Solved: The First Player Wins. 129-136 - Kenny Young, Ryan B. Hayward:
A Reverse Hex Solver. 137-148 - Ingo Althöfer:
Computer-Aided Go: Chess as a Role Model. 149-155 - Michael Hartisch, Thorsten Ederer, Ulf Lorenz, Jan Wolf:
Quantified Integer Programs with Polyhedral Uncertainty Set. 156-166 - Cameron Browne:
A Class Grammar for General Games. 167-182 - John Tromp:
The Number of Legal Go Positions. 183-190 - Matthieu Walraet, John Tromp:
A Googolplex of Go Games. 191-201 - Raphael Thiele, Ingo Althöfer:
An Analysis of Majority Systems with Dependent Agents in a Simple Subtraction Game. 202-211 - Bas van Opheusden, Zahy Bnaya, Gianni Galbiati, Wei Ji Ma:
Do People Think Like Computers? 212-224
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