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20. Graphics Hardware 2005: Los Angeles, California, USA
- Michael Meißner, Bengt-Olaf Schneider:
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2005, Los Angeles, California, USA, July 30-31, 2005. Eurographics Association 2005, ISBN 1-59593-086-8
Rendering
- Daniel Wexler, Larry Gritz, Eric Enderton, Jonathan Rice:
GPU-accelerated high-quality hidden surface removal. 7-14 - Theresa Foley, Jeremy Sugerman:
KD-tree acceleration structures for a GPU raytracer. 15-22 - Samuli Laine:
Split-plane shadow volumes. 23-32
Hardware
- Yosuke Bando, Takahiro Saito, Masahiro Fujita:
Hexagonal storage scheme for interleaved frame buffers and textures. 33-40 - Justin Hensley, Montek Singh, Anselmo Lastra:
A fast, energy-efficient z-comparator. 41-44 - Gregor Wetekam, Dirk Staneker, Urs Kanus, Michael Wand:
A hardware architecture for multi-resolution volume rendering. 45-51
Architectures and compression
- Budirijanto Purnomo, Jonathan Bilodeau, Jonathan D. Cohen, Subodh Kumar:
Hardware-compatible vertex compression using quantization and simplification. 53-61 - Jacob Ström, Tomas Akenine-Möller:
iPACKMAN: high-quality, low-complexity texture compression for mobile phones. 63-70 - Jiawen Chen, Michael I. Gordon, William Thies, Matthias Zwicker, Kari Pulli, Frédo Durand:
A reconfigurable architecture for load-balanced rendering. 71-80 - Turner Whitted, James T. Kajiya:
Fully procedural graphics. 81-90
Compilation and algorithms
- Alan Heirich:
Optimal automatic multi-pass shader partitioning by dynamic programming. 91-98 - Tamy Boubekeur, Christophe Schlick:
Generic mesh refinement on GPU. 99-104 - Marc Olano:
Modified noise for evaluation on graphics hardware. 105-110
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