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ICAT-EGVE 2022: Hiyoshi, Yokohama, Japan - Posters and Demos
- Ryota Kondo, Theophilus Teo:
ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30 - December 3, 2022. Eurographics Association 2022, ISBN 978-3-03868-192-2 - Frontmatter. i-xv
Posters
- Po-Han Chen, Nonoka Nishida, Yukiko Iwasaki, Hiroyasu Iwata:
Proposal for 3-Arm Motor Skill Training Considering Spatial Awareness and Cooperative Action Involving 3rd Hand. 1-2 - Rin Izumi, Shuhei Kodama, Tokiichiro Takahashi:
Lyrics onto Cityscape: A Mixed Reality System for Appreciating Lyrics Projected onto a Cityscape While Walking. 3-4 - Yuto Ueda, Yuta Sugiura:
Evaluation of Trajectory Presentation of Conducting Motions Using Tactile Sensation for the Visually Impaired. 5-6 - Johannes Schirm, Monica Perusquía-Hernández, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa:
Identifying Language-induced Mental Load from Eye Behaviors in Virtual Reality. 7-8 - Robin Horst, Marcel Schmitt, Andreas Leipe, Ramtin Naraghi-Taghi-Off, Ralf Dörner:
Towards the Gamification of VR Authoring Environments. 9-10 - Tohru Takechi, Fumihiko Nakamura, Masaaki Fukuoka, Naoto Ienaga, Maki Sugimoto:
The Sense of Agency, Sense of Body Ownership with a Semi-autonomous Telexistence Robot under Shared / Unshared Intention Conditions. 11-12 - Yujia Zhang, Monica Perusquía-Hernández, Naoya Isoyama, Norihiko Kawai, Hideaki Uchiyama, Nobuchika Sakata, Kiyoshi Kiyokawa:
3D-Aware Image Relighting with Object Removal from Single Image. 13-14 - Yuki Sawanobori, Taishi Iriyama, Takashi Komuro:
AR FPS Game using Static and Dynamic Physical Obstacles. 15-16 - Danyang Peng, Yun Suen Pai, Kouta Minamizawa:
asmVR: Light Triggers in Virtual Reality to Induce ASMR. 17-18 - Wong Keh Fei, Lu Zhou, Wang ZiYue, Kouta Minamizawa, Yun Suen Pai:
HumanCopter: Wearable Drone System for Remote Multi-Directional Teleoperation. 19-20 - Moeki Horii, Azusa Yamazaki, Noko Kuratomo, Keiichi Zempo:
Effect of Spatial and Temporal Dilation of a Brand Logo Printed on a VR Shopping Bag. 21-22 - Wang ZiYue, Kouta Minamizawa, Yun Suen Pai:
PhysioSense Controller: Self-Actuating Button Based on Player Physiology for Improved Avatar Control. 23-24 - Kota Ide, Ryota Horie:
Improving a Sense of Unity via BrainWaves in a Virtual Concert Where Performances in Real Space are Watched in a Virtual Space. 25-26 - Yasunobu Katsumata, Hiroki Ishimoto, Yasuyuki Inoue, Michiteru Kitazaki:
Sign Language Learning System with Concurrent Shared Avatar Hand in a Virtual Environment: Psychological Evaluation. 27-28 - Takumi Komori, Hiroki Ishimoto, Gowrishankar Ganesh, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki:
Sense of Ownership, Self-location, and Gaze Responses in Virtual Rubber Hand Illusion. 29-30
Demos
- Saya Onai, Nathan Cohen, Takamichi Nakamoto:
Demo of an Olfactory Game Using Paired Odors to Increase the Odor Range, Enabling Immersive Olfactory Experience in VR Environments. 31-32 - Miyu Fukuoka, Shohei Ando, Naoya Koizumi:
Prototype to Control a Mid-air CG Character Using Motion Capture Data of a Plush Toy. 33-34 - Nynne Kajs, Mikkel Gjøl, Jakob Gath, Henrik Philippi, Jeppe Revall Frisvad, Jakob Andreas Bærentzen:
Rendering Glinty Granular Materials in Virtual Reality. 35-36 - Kohta Ebihara, Johei Matsuoka, Kiyohiko Hattori:
Programming in the Metaverse Era: VR Empowering the Educational Effects of Tangibles. 37-38 - Nichika Mitsubori, Takayoshi Hagiwara, Sohei Wakisaka, Kouta Minamizawa:
Moving Interaction by Controlling Yourself in Virtual Space. 39-40 - Toranosuke Yamamoto, Kentaro Fukuchi:
Experiencing High-Speed Slash Action in Virtual Reality Environment. 41-42 - Ayumi Ichikawa, Keiichi Ihara, Aoto Tanokashira, Ikkaku Kawaguchi:
Investigating the Effect of Animal Avatars on Users' Self-disclosure During Interaction in VR space. 43-44 - Hiroto Hayashi, Dani Prasetyawan, Masaaki Iseki, Takamichi Nakamoto:
Demo of Odor Reproduction Using 20-component Olfactory Display. 45-46 - Ikkaku Kawaguchi, Ayumi Ichikawa, Keiichi Ihara, Ryo Ishibashi, Aoto Tanokashira:
Hybrid Robot with Physical and AR Body Presentation. 47-48 - Tetsuro Okuya, Amane Tai, Yasuto Nakanishi:
Boomshin: Evaluation of VR Game Experiences with Switching the Presence of Haptic Feedback. 49-50 - Shunta Ito, Yasuto Nakanishi:
AmplifiedCoaster: Amplifying the Perception of Ascent and Descent in Virtual-Reality-Equipped Electric Wheelchair in an Electric Wheeled Ramp. 51-52 - Yuki Mashiyama, Masaaki Fukuoka, Theophilus Teo, Ryota Kondo, Maki Sugimoto:
Investigating Perception of Multiple Virtual Hands using Startle Response. 53-54 - Yuki Nakabayashi, Tatsuki Arai, Miruku Ozaki, Koki Kawamura, Koki Tsuboji, Maho Nakagawa, Yasuhiro Nitta, Ryotaro Haba, Sho Hamano, Yuki Matsutani, Yuki Mashiyama, Maki Sugimoto:
Mingle with an Amoeba. 55-56
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