default search action
11th GALA 2022: Tampere, Finland
- Kristian Kiili, Antti Koskinen, Francesca de Rosa, Muhterem Dindar, Michael D. Kickmeier-Rust, Francesco Bellotti:
Games and Learning Alliance: 11th International Conference, GALA 2022, Tampere, Finland, November 30 - December 2, 2022, Proceedings. Lecture Notes in Computer Science, Springer International Publishing 2022, ISBN 978-3-031-22124-8 - Anastasios Theodoropoulos, Elina Roinioti, Marios Ilias Dejonai, Yannis Aggelakos, George Lepouras:
Turtle Heroes: Designing a Serious Game for a VR Interactive Tunnel. 3-10 - Timothy Gallagher, Bert Slof, Marieke E. van der Schaaf, Ryo Toyoda, Yusra Tehreem, Sofia Garcia Fracaro, Liesbeth Kester:
Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Design on Learner Dashboard Use. 11-21 - Gil Oliveira, Nicolas Godinot, Eric Sanchez, Catherine Bonnat, Simon Morard, Sandro Dall'Aglio:
Game Design for a Museum Visit: Insights into the Co-design of AL2049, a Game About Food Systems. 22-31 - Estelle Prior, Eric Sanchez, Nadine Mandran:
Supporting Knowledge Sharing for the Co-design of Digital Learning Games. 32-42 - Fahad Ahmed, Jesús Requena-Carrión, Francesco Bellotti, Luca Lazzaroni, Giacinto Barresi, Riccardo Berta:
A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses. 43-52 - Kristina Risley, Zoltán Buzády:
FLIGBY: The Serious Game Harnessing Flow Experience for Leadership Development. 53-62 - Iza Marfisi-Schottman, Tomas Longeon, Cindy Furnon, Bertrand Marne:
10 Commandments of the Serious Game Padawan: Lessons Learned After 4 Years of Professional Training. 63-73 - Roberto Vallejo-Imbaquingo, Silvia Ortiz, Angel Torres-Toukoumidis:
Microcosmos® 3.0 Perception of Teachers in Outdoor Hybrid Playing Based on Mobile Learning for Natural Sciences. 77-85 - Karina Knauf, Lara Deidersen, Heinrich Söbke, Christian Springer:
An Autoethnographic Perspective on Teaching Soft Skills Using Multiplayer Online Games. 86-95 - Simon Hoermann, Sriparna Saha, Nikita Mae Harris, Clara Bah, Jonathan Davidson, Alexander Nichols, Ben Kennedy, Erik Brogt:
Evaluating the Expectations and Motivational Drivers in an Undergraduate Geology Classroom Using the Magma Pop Serious Game. 96-106 - Lilly Kassner, Avo Schönbohm:
A Serious Game to Improve Phishing Awareness. 109-117 - Rene Roepke, Vincent Drury, Philipp Peeß, Tobias Johnen, Ulrike Meyer, Ulrik Schroeder:
More Than Meets the Eye - An Anti-Phishing Learning Game with a Focus on Phishing Emails. 118-126 - Phuong Bui, Minna M. Hannula-Sormunen, Boglárka Brezovszky, Erno Lehtinen, Jake McMullen:
Promoting Adaptive Number Knowledge Through Deliberate Practice in the Number Navigation Game. 127-136 - Jessica Maisey, Georgios Thoma, Korbinian Moeller, Kristian Kiili, Manuel Ninaus:
Effects of a Game-Based Fraction Estimation Task on Math Anxiety. 137-146 - Kristian Kiili, Juho Siuko, Elizabeth B. Cloude, Muhterem Dindar:
Motivation and Emotions in a Health Literacy Game: Insights from Co-occurrence Network Analysis. 149-159 - Sotirios Piliouras, Jiaqi Li, Vivian Imani Dap, Ilse Arwert, Ross Towns, Tessa Verhoef:
Swarming as a Bird/Fish: Investigating the Effect of First-Person Perspective Simulation on Players' Connectedness with Nature. 160-169 - Ameera Alajlan, Ahmed Alqunber, Yahya E. Osais:
Design of a Novel Serious Game for the Detection and Measurement of Obsessive-Compulsive Disorder. 170-180 - Charlotta Elo, Mauri Inkinen, Eveliina Autio, Tanja Vihriälä, Johanna Virkki:
The Role of Games in Overcoming the Barriers to Paediatric Speech Therapy Training. 181-192 - Mela Kocher:
Ludic Didactics: For an Inspired, Motivating and Playful Education. 193-201 - Gianluca Guglielmo, Elisabeth Huis in 't Veld, Michal Klincewicz, Pieter Spronck:
Out of the Maze: Investigating Fluid Intelligence and Numeracy as Predictive Factors of Planning Skills Using Video Games. 202-211 - Anastasios Theodoropoulos, George Kougioumtzoglou, George Lepouras:
A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training. 212-222 - Alessandro Pighetti, Luca Forneris, Luca Lazzaroni, Francesco Bellotti, Alessio Capello, Marianna Cossu, Alessandro De Gloria, Riccardo Berta:
High-Level Decision-Making Non-player Vehicles. 223-233 - Simon Morard, Eric Sanchez, Catherine Bonnat:
Influence of a Mixed Reality Game on Students' Personal Epistemology. An Empirical Study. 234-244 - Khaleel Asyraaf Mat Sanusi, Deniz Iren, Roland Klemke:
Experts' Evaluation of a Proposed Taxonomy for Immersive Learning Systems. 247-257 - Mohamed Ez-zaouia, Iza Marfisi-Schottman, Maysa Oueslati, Cendrine Mercier, Aous Karoui, Sébastien George:
A Design Space of Educational Authoring Tools for Augmented Reality. 258-268 - Stefanie Vanbecelaere, Febe Demedts, Bert Reynvoet, Fien Depaepe:
The Effectiveness of Adaptive Digital Games for Learning: Calling for a Broader View on Assessment. 269-278 - Jerry B. Stolte, Lise A. van Oortmerssen, Bé Albronda:
Gamification in Work Teams: A Q Study on How Team Members Experience Gamification. 279-287 - Lionel Alvarez, Aous Karoui, Quentin Brumeaud, Thierry Geoffre:
Flow in a Game-Based Learning Platform Design for K-12. 291-297 - Sanghamitra Das, Margarita Osipova, Sri Vaishnavi Nakshatram, Heinrich Söbke, Jannicke Baalsrud Hauge, Christian Springer:
Gamification for Spatial Digital Learning Environments in Higher Education: A Rapid Literature Review. 298-303 - Matteo Curcio:
MMORPGs as Serious Games: Learning and Developing Social Skills Through MMORPGs. 304-309 - Ioana Andreea Stefan, Ancuta Florentina Gheorghe, Jannicke Baalsrud Hauge, Antoniu Stefan, Catalin Radu:
Constructing Gamified Learning Experiences. 310-315 - Annabell Brocker, Sven Judel, Rene Roepke, Nikol Mihailovska, Ulrik Schroeder:
Gamifying JupyterLab to Encourage Continuous Interaction in Programming Education. 316-322 - Paavo Arvola, Tuulikki Alamettälä:
Enhancing Information Literacy Skills: A Game Design for Seeking Information and Making Queries. 323-328 - Mikhail Fiadotau, Michela Tramonti, Heli Brander, Peadar Callaghan:
BIG GAME: Balancing Player Preferences and Design Considerations in a Serious Game About Environmental Issues. 329-334 - Ilenius Ildephonce, Claudine A. Allen:
An Ontological Model to Design the Specifications of Effective Educational Games. 335-341 - Kevin Tan, Sophie Mobbs, Håvard Vibeto, Meisam Taheri:
Understanding the Advantages of a Hybrid Setting Over the Virtual Setting in Serious Game Application. 342-346
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.